A Minecraft village, set on a small island at sunset! It's great for invasion and has a lot of hiding places and secret passages. I strived to make it looks as accurate to Minecraft as possible (with a few intentional exceptions) while also making it play well in UT2004. I hope you enjoy this map!
This map includes a music mutator that picks a random Minecraft song (thank you, Great Emerald!) when the map loads. It works automatically, so you DO NOT need to activate it on your mutator list. (It will cause both Minecraft music and the normal music for a map to play at the same time, so be careful about using on other maps.) In addition, you will find jukeboxes spread around the island - press "E" to play that jukebox's song.
I used DGUnreal's ambient voice actor for the various ambient mob sounds, which randomizes the location and directions of the sounds. There are various triggered sounds that play when you grab a pickup or visit a certain zone.
I designed a bunch of meshes and pickups to make UT2004 stuff match the look of Minecraft. There are also some paintings in the level; some are from straight from Minecraft, one is of a beam warlord from the Disastrous Consequences server, two others are based on artwork from UT99 and UT2003. There are a number of signs in the level that show the top player's name and score, among other things.
I should have released the final version of this map like a year ago, but better late than never, right?
Thank you. I noticed that normal 50 shield the day after I released this and was not happy at all that I somehow missed it. I will definitely fix it if I release an update for some other reason.
As for ambient occlusion, that's not a feature of UT2004's engine. I tried to approximate Minecraft's lighting as much as possible, and it has similar unlit surfaces. But you're right, they are bland, and that's why there are so many torches. ;)
The houses were designed to be similar to the ones generated by Minecraft - in fact I used blueprints from a Minecraft wiki so they would be exact, minus a few changes, like wider door openings. I wanted to give the impression that this was a Minecraft village that had been minimally modified by a player.
MINECRAFT TEXTURES, SOUNDS AND MUSIC COPYRIGHT MOJANG. (http://minecraft.net/)
All other custom meshes and textures by Jefe. "Multi Adrenaline" (green adrenaline) based on DGUnreal's version. "DG_AmbientVoice" actor by DGUnreal. Random Music script by Jefe and Great Emerald. . One music file name is the same as the one used in AS-MinecraftRace (MCRaceTheme.ogg) This version includes 3 songs (Calm3, Calm2, Calm1) rather than just one (Calm3.)
Thanks to everyone who has given me feedback and ideas, including Muir, Dragon7350, Hollon, Imperial, Cancer, Demonslayer, Ollievrthecool, Budboy and Robosaber. P.S. This is all Muir's fault!