Killing Floor 2 Icon KF2 Map

KF 2 Levels of Fun r2T

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KF-2 Levels of Fun r2T
  • updated all paths and spawns and added teleports.
phased avatar
phased Offline
Member Joined 1y
118 points Ranked 24262nd
phased
11mo
KF-2 Levels of Fun r1
  • spawns and paths
phased avatar
phased Offline
Member Joined 1y
118 points Ranked 24262nd
phased
11mo

My first Created Map, Kill everything on 2 levels of fun

KF2 is the newest installment of an awesome franchise, I have tried to make a map that required some skill and effort to play, there are no ammo drops, no weapon drops, what you got is all you got, I have attempted to mitigate the line of sight by using a varying light level...watch out, if you are not paying attention, you may end up with a creepy crawlie standing right behind you.

The touch delay and spawn time of the spawners has been lowered to give you as many zeds as you can handle.....die well.

NOTE: this is revision 2 and it includes path and spawn fix , I also added a few teleports, they glow red and are color coded, the top of each "doorway" is the same color as the destination....hopefully this will assist with navigation

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Credits

Creator
phased
Creator of this map

Submitter

phased avatar
phased Offline
Member Joined 1y
118 points Ranked 24262nd

phased
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Category

Details

Version
1

Attributes

Miscellaneous
tripwire
Players
6
Development State
Beta

Stats

Posts
3
Views
4,705
Downloads
861
Date Added
1y
Date Modified
11mo
Date Updated
11mo

Rating

10/10 by 1 rater

DevNotes

I used KF2 SDK to create this map from scratch, I pretty much started laying out pieces and let the map lead Me to what looked good, I am hoping that, if successful, this map will lead to other ideas I have for making better maps.

KUEBIC on youtube https://www.youtube.com/channel/UC31UkkZVx_muHyKUCQagqig  was a huge help as a reference for getting started and finishing My first creation!!.

No known bugs (but as this is My first creation, how would I know for sure? lol).

All resources used came directly from the KF2 SDK, I hope to import resources of My own in the future....

NOTE: this is revision 2 and it includes path and spawn fix , I also
added a few teleports, they glow red and are color coded, the top of
each "doorway" is the same color as the destination....hopefully this
will assist with navigation.

I have replaced the orginal map with this one.





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