Counter-Strike: Global Offensive Icon CS:GO Map

ze_bioshock_v6_2_csgo2

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Updates

v6_2_csgo2
  • General: Cleaned up a few removed music calls causing audio errors
  • General: Add missing particles: gravity2+3, sonicboom3 (please note ice1+2 have no particles, thats intentional)
  • General: Fixed particle animation: Fire1
  • General: FPS improvements - area portals and additional visability improvements
  • Stage 2: Fixed a potential server crash bug after the Cohen boss fight
  • Stage 2: Fixed bad texture on shopfront windows
  • Stage 3: Fixed black textures on barrels
  • Columbia: Fixed an issue where players would be required to crouch on rails
  • Columbia: Made crouching on rails a much safer experience

There was need to push a new release, due to the low possibility of a server crash after the second boss. I've also added a few other additions, that would have waited for a little while, but I've pushed them forward because of the above.

dormantlemon avatar
Member Joined 6 years ago
860 points Ranked 5207th
dormantlemon
Added 10 hours ago
v6_2
  • Disabled instructor hints. Now only game_text will be used
  • Removed glitchy refract textures (thanks valve!)
  • Additional texture cleanups to match cs:s v6_2
  • Added game_text instructions to tonic items
  • Added game_text instructions to zombie items
  • Added game_text instructions to plasmid items (including all upgrade levels)
  • Fixed a bug causing the intro text to display twice
  • Fixed a bug causing humans to become immortal when carrying tonics

Great news, we're out of beta! v6_2 is shiny, new and great, and provides what is (possibly) the world first map that takes full advantage of the game_text support that valve has finally readded to cs:go!

dormantlemon avatar
Member Joined 6 years ago
860 points Ranked 5207th
dormantlemon
Added 4 days ago

Official port of CS:S ze_bioshock

Finally! The complete ze_bioshock for csgo is here! Based on the latest and greatest version for cs:s (v6_1), fully optimised for CS:GO!

About

This map is based on the city of Rapture, the setting of the game Bioshock. This map is a vast, creepy, dark environment, so a enabling flashlight is advised. Escaping a stage as a human will enable the next stage. 3 successive failures on any stage will result in difficulty being reduced for humans until a round is won, in exchange for a reduced score reward on a victory.

There are several secrets scattered across the map, finding them all will change some things...

Features

  • 4 different stages (5 stages total)
  • Difficulty balancing
  • Player items (based around Plasmids from Bioshock)
  • Permanent item upgrades
  • Secrets including alternate endings
  • Boss fights
  • Soundtrack
  • A huge amount of custom content (textures, particles, models, sounds)
  • Loads more...

Each stage is inspired by areas of either Bioshock 1 or 2. Some locations are exact replicas & some are of original design to better fit the game. 

Thanks

  • 2K Games (need I say why?)
  • GFL & i3D and sG (support and testing)
  • Many others...

Notes

  • This map is detailed, there is a lot of propwork, and at many times most-all players many be visible. If you have performance issues, consider reducing your graphical settings.
  • Uses the particles precache plugin like most ported maps; particles should work if you use that...
  • There are substantial differences between cs:s and cs:go versions. This version lacks the Hephaestus bomb building, due to filesize and engine limitations, instead Stage 4 hard follows the Easy recipe.

Comments

  • IceFlower avatar
    IceFlower Offline
    Member Joined 6 months ago
    316 points Ranked 12084th
    Report post
    9 days ago:
    Some player found me,they told me them found some bugs

    1 some map items doesnt see particle.

    2 zombie items human can't use gun to repelled.
    Bananite
  • Left4Dead avatar
    Left4Dead Offline
    Member Joined 8 years ago
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    Report post
    1 year ago:
    Okay, so I figured out that if you upload your map to the workshop it does something called bspzip repacking. This compresses the file without changing its format (more than bz2),

    Not sure if you were aware of this but please give it a try next release, it would help a lot with download times.

    Bananite
  • dormantlemon avatar
    Member Joined 6 years ago
    860 points Ranked 5207th
    Report post
    1 year ago:
    Posted by Bad_Cold_Man

    Can anyone confirm that the items do not have effects v5_8


    Afternoon,
    I ran off to test this soon as I read your comment. Can confirm the weapons do work correctly. You do need to look ever so slightly downwards when activating them;the activator is a button in front of the player, its around chest height (or just below the crosshairs if you aim straight forward)
    Technical elegance
  • Bad_Cold_Man avatar
    Member Joined 2 years ago
    142 points Ranked 21303rd
    Report post
    1 year ago:
    Can anyone confirm that the items do not have effects v5_8

  • Anonymous
    Report post
    1 year ago:
    Another fix, in stage 3 half the server crashed as soon as someone picked the "Sonic Boom" item.

    The vents in stage 2 in the elevator for zombies are too small. The vent for the bomb in stage 4 is too small.

    Thanks

  • Anonymous
    Report post
    1 year ago:
    Not sure if this helps, but on stage three if you click the skin (secret door button) in thirdperson you crash immediately. Perhaps on multiplayer one person who grabs it crashes everyone?

  • Bad_Cold_Man avatar
    Member Joined 2 years ago
    142 points Ranked 21303rd
    Report post
    1 year ago:
    I noticed 1 bug: sometimes the boss on the first level do not leave the corridor onto the stage to the players. At one level it shows a black vegetation.

    Upd.:

    At level 4 you can't climb into the ventilation shaft and as a consequence level did not pass.


  • dormantlemon avatar
    Member Joined 6 years ago
    860 points Ranked 5207th
    Report post
    1 year ago:
    > **Posted by SFB**
    >
    > Hey Dormant we did another test on GFL. We got to level 3, until we crashed right at the first hold area. Everyone's client crashed while staying on the map. Not sure when you can fix, but it be great.
    >
    > Also back on level 1, there is one more area that needs to be fixed towards the end. After the boss fight, we couldn't climb over the window area where the bookcase blocks the door. It wasn't large enough to crouch.

    Thanks for your feedback SFB.

    I spent 4 hours last night looking at what could cause a client only crash (normally renderables). I had 0 success in replicating the problem, nor in finding out any potential cause.
    - The first hold area can see 0 visleafs that the entrance area can't also see. This says to me that the crash must occur due to changes caused by entity logic.
    - There is 0 round specific logic in the first hold area except a single trigger /w console Command msg & door_rotating Open

    I can only guess that it had to have been a particle issue as the server itself didn't crash. That leads me to more confusion though, as the only particle system inside visible leafs at that point is the Incinerate Plasmid, which also appears in both previous rounds. I am assuming that particles were working in the map. Incinerate is also present in previous rounds.
    The only possible scenario I can conceive of is if Incinerate was not obtained/used in Rounds 1 and 2, but was used in Round 3, immediately crashing clients due to its activation particle_system. I can't believe this is very likely though.

    Is there any chance this scenario could be the case? I'll set myself up a dedicated server as soon as I can (this evening maybe..) to test the problem.
    Technical elegance
  • SFB avatar
    SFB Offline
    Member Joined 2 years ago
    788 points Ranked 5524th
    Report post
    1 year ago:
    Hey Dormant we did another test on GFL. We got to level 3, until we crashed right at the first hold area. Everyone's client crashed while staying on the map. Not sure when you can fix, but it be great.

    Also back on level 1, there is one more area that needs to be fixed towards the end. After the boss fight, we couldn't climb over the window area where the bookcase blocks the door. It wasnt large enough to crouch.

    10/10

    • Helpful x 1
    • Thanks x 1
    Server Manger - CS:GO ZM &
  • Mark Tven avatar
    Mark Tven Offline
    Mundo Mapping Flag Affiliation: Mundo Mapping
    Member Joined 2 years ago
    273 points Ranked 13348th
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    Report post
    1 year ago:
    It's the world awesome and crazy map ever, it's very long map, I played with bots. But I enjoyed to play on this map!
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    Mantra
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Credits

Key Authors
DormantLemon
Creator
2K
Concept, Models, Materials, Sound

Submitter

dormantlemon avatar
Member Joined 6 years ago
860 points Ranked 5207th

dormantlemon
Creator
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Category

Details

Version
b2

Stats

Posts
17
Views
5,820
Downloads
1,349
Date Added
1 year ago
Oct 18 2015 @ 2:09pm UTC
Date Modified
10 hours ago
Mar 23 2017 @ 7:50pm UTC
Date Updated
10 hours ago
Mar 23 2017 @ 7:52pm UTC

Rating

10/10 by 2 raters

DevNotes

This port took about a weeks solid work from cs:s. Lots of texture swaps, and some importing of models, due to lack of suitable csgo substitutes.

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