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GM_Nightmare_Church_RC24 - Horror Map - Nov 2016

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Updates

Map Changes/Improvements #NightmareChurch
  • Nov 2016 Updates
  • Changed the rules arrow to ghost green colour.
  • Removed the grave text when doll mission is completed.
  • The freezer light is now blue instead of red.
  • Added What is she trying to show me? (Text)
  • Sewer NPC fast zombies lighting improved. (lightingoriginhack)
  • Fixed new particles not working (sewer and shower)
gtamike_TSGK avatar
gtamike_TSGK avatar Mapping
Member Joined 10 years ago
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gtamike_TSGK avatar
gtamike_TSGK
Added 4 months ago
Map Changes/Improvements #NightmareChurch
  • Oct 2016 Updates
  • Added blinking red arrow above rules.
  • Added a bike model near spawn.
  • Added Player Clip under arch near the bike model.
  • Added shower water particles.
  • Added new sewer pipe particles.
  • Added Text Message about open grave if doll is taken there.
  • Added Text Message above the rules.
  • Added Teleport player out of electricity trap if player has god mode turned on.
  • Added Right Click with Gravity Gun To Pick Up text near doll.
  • Added Thank You text above dead girl body after she has her doll.
  • Added 4 New static props for extra map detail.
  • Max player health is 200 but now players can pick up health kits to restore hp to 200.
  • Bear prop and Photo frame prop will dissolve if taken out of bedroom.
  • Reading the rules will give the player Suit Armour.
  • Removed the press use sprite from the laptop.
  • Some sound files are now in .ogg format for lower size.
  • Intro sound and text should work on spawn.

**Update: Oct 2016** 

**RC23- Updates** 

_________________________________________________________ 
Oct 2016 Updates- Added blinking red arrow above rules.

- Added a bike model near spawn.

- Added Player Clip under arch near the bike model.

- Added shower water particles.

- Added new sewer pipe particles.

- Added Text Message about open grave if doll is taken there.

- Added Text Message above the rules.

- Added Teleport player out of electricity trap if player has god mode turned on.- Added Right Click with Gravity Gun To Pick Up text near doll.

- Added Thank You text above dead girl body after she has her doll.

- Added 4 New static props for extra map detail.

- Max player health is 200 but now players can pick up health kits to restore hp
 to 200.

- Bear prop and Photo frame prop will dissolve if taken out of bedroom.

- Reading the rules will give the player Suit Armour.

- Removed the press use sprite from the laptop.

- Some sound files are now in .ogg format for lower size.

- Intro sound and text should work on spawn.

_________________________________________________________ 
Map Changes/Improvements **Update: May 3rd 2015** **RC22 (2.2) - Updates** _________________________________________________________ - Main Updates: Improved blood splash particle effects, Ghost Girl in mirror.- Plus other Improvements, Optimization and General Tweaking.- WAS: Total 1685 entities (1647 edicts)- NOW: Total 1649 entities (1611 edicts)More info about this here: https://developer.valvesoftware.com/wiki/Entity_limit_________________________________________________________ Map Changes/Improvements **Update: Apr 09th 2015** **RC21 (2.1) - Updates** _________________________________________________________ - Fixed the ambient_generic Sounds not playing after Gmod Update. - Plus other Improvements, Optimization and General Tweaking. - WAS: Total 1710 entities (1672 edicts) - NOW: Total 1685 entities (1647 edicts) _________________________________________________________ **Update: Feb 3rd 2015** Map Changes/Improvements **Update: Feb 21st 2015** **RC20 (2.0) - Updates** _________________________________________________________ - Main Update: Optimization and Frame Rate Boost - Engine recommended limits (SDK Hammer Log) - models WAS (60.4%) and NOW: (47.0%) - brushes WAS (81.0%) VERY FULL! and NOW: (72.0%) - brushsides (91.7%) VERY FULL! and NOW: (74.8%) - planes (90.8%) VERY FULL! and NOW: (56.9%) - vertexes (50.0%) and NOW: (43.7%) - entdata (152.5%) VERY FULL! and NOW: (142.5%) VERY FULL! - total triangle count WAS: 38874 and NOW: 29620 - Etc... - Alot of the map has been converted into static models - Texture Improvements - Less model pop-in. - Lots of Bug and Console Error Fixes. - Plus other Improvements and General Tweaking. - WAS: Total 1858 entities (1820 edicts) - NOW: Total 1710 entities (1672 edicts) 

_________________________________________________________ 

**Update: Feb 3rd 2015** 

**RC19 - Updates** 

_________________________________________________________ 

Main Update: Sewer Reflections Improved (Custom Cubemaps) 

- Less model pop-in. 

- Small Bug Fixes. 

- General Tweaking. 

_________________________________________________________ 

**Update: Jan 22nd 2015** 

**RC18 - Updates** 

_________________________________________________________ 

- Model Updates. 

- Texture Updates. 

- Some new Static models 

- Model Optimization (8 less prop_dynamic) 

- New shower brush. 

- Lighting updates. 

- Less model pop-in. 

- Small Bug Fixes and General Tweaking. 

_________________________________________________________ 

**Update: Jan 11th 2015** 

**RC17 - Updates** 

_________________________________________________________ 

- Baby glows (This makes it easy to find if dropped) 

- Clipped baby from staying/falling in dumpster and blood water. 

- Green cross glows one time. 

- Trigger Push player in the well faster. 

- Zombie green gate has one side not 2 for dx8 users. 

- Added rope Texture into add-on folder. 

- More Sewer Optimization. 

- More optimization in the TV room area. 

- Optimization in the maze area. 

- Clock tower Optimization. 

- Fixed sign text at player spawn. 

- Compressed father photo texture from 512KB to 128KB. 

- Removed player resize trigger that does not work for gmod. 

- Fixed some grass sprites not displaying right. 

- Some Texture Updates. 

- Lighting updates. 

- Less model pop-in. 

- Small Bug Fixes and General Tweaking. 

_________________________________________________________ 

**Update: Dec 22nd 2014** 

**RC16 - Updates** 

_________________________________________________________ 

- Better map frame rates e.g. in the sewer area. (Optimization) 

- Updated the map texture graphics. (new $detail and Bumpmap textures) 

- New little map details e.g. extra ivy. 

- Added new grass sprites. 

- HD skybox texture. (lossless) 

- Lots of small Bug fixes. 

- Less model pop-in. 

- The textures will now display better on DX8 graphics cards. (A lot less buggy looking) 

- Updated Reflections 

- Improved some lighting effects 

- General Tweaking. 

_________________________________________________________ 

**Update: Dec 4th 2014** 

**RC15 - Updates** 

_________________________________________________________ 

- Alot more map Optimization 

- Disabled Sprint. (To help stop dodging any jump scares) 

- Enabled motion few a secs when you shoot props that have been asked to be Picked Up with gravity gun 

- Glow baby if player did not longer the blue ghost trail 

- Long red spot light beam for gnome model 

- Clipped 2 platforms so they are alot more easy to jump on 

- Fixed a Shadow bug in the church near freeman glass 

- Extra lights by trees 

- Tweaked some other map lighting areas 

- Player will be half invisible in the shower 

- Added a new text texture in a area you should not be in 

- Changed 2 cables to a rope texture 

- Fixed some textures not lined up right 

- Clipped the outside blood bath 

- Clipped the zombie head water fountain area 

- Changed ghost talking voice by the fish area 

- Improved shadows 

- Remade some brush work 

- Added some Zombies 

- Updated reflections 

_________________________________________________________ 

**Update: Nov 14th 2014** 

**RC14 - Updates** 

_________________________________________________________ 

- Improved Ghost Lighting. 

- Fixed lighting on sign above fish area. 

- Delayed teleport in confession box for 1sec longer than before. 

- Mist comes out of the freezer (extra detail). 

- Kettle has a Steam Effect with Sound (extra detail). 

- Doll displays an effect when it has been placed on the dead girl (extra detail). 

- Fixed trigger bug near air vent. 

- Trigger push player to freezer (left side). 

- Ghost trail effect stays 2secs longer than before. 

- Updated the sign with a updated text texture with map rules. 

- Trigger push player into confession box when near. 

- Bells now triggers after the zombie scare only. 

- Thank You sound from the little girl when she has got her doll back. 

- Fast Zombie Ghost runs out of confession box on first teleport. 

- Player can't gravity gun shoot props that have been asked to be Picked Up with gravity gun. 

- Dead girl will now glow red with a spot light when holding baby/doll with gravity gun. 

- Small screen shake for grave girl ghost scare. 

- Dead static body in blood bath. 

- Optimized the map more. 

- Less model pop-in. 

- Small Bug Fixes and General Tweaking. 

_________________________________________________________ 

**Update: Nov 07th 2014** 

**RC13 - Updates** 

_________________________________________________________ 

- New Ghost sitting outside. 

- Frame rate improved in areas that needed a few extra frames. (optimized map more) 

- Removed door damage in restroom. 

- Sound in clock tower louder. 

- Map sign has a light under it. 

- Lighting and shadows improved. 

- The doll will get removed when placed on dead girl. 

- Temp blocked off restroom sewer hole will open after a trigger. 

- This is just a light source added to gnome. 

- If you some how Touch the spu monster you die. 

- The Ghost ladder will stay for an extra sec. 

- Few extra decal textures for more detail. 

- Added some player clip to bed room and tv and other areas. 

- Trigger push player in dumpster. 

- Clipped fence near outside small blood bath. (can walk over now) 

- Changed Cross sound in church if shot. 

- Fixed console red text error for 3 materials "keyvalues error recursiveloadfrombuffer got in key in file" 

- Less model pop-in. 

- Small Bug Fixes and General Tweaking. 

_________________________________________________________ 

**Update: Oct 28th 2014** 

**RC12 - Updates** 

_________________________________________________________ 

- New Particle Effect for a teleport 

- Doll text on pick up. 

- Trap text decal 

- 2 New models (static) 

- Trigger push left after grave jump scare. 

- Jump scare working with crowbar. 

- Teleport sends player facing toilet area. 

- Trigger push player in fish area. 

- Black wall in clock tower in front of teleport spawn. 

- Added a new sound in clock tower. 

- Killed some text features when credits start running. 

- Fixed a tree bug. 

- Fixed a light outside of the restrooms area. 

- Clipped the lower walls and other areas, no need to jump crouch anymore. 

- Changed 2 light models in sewer to prop_static 

- Made mushrooms Not Solid and player can step over. 

- Improved some lighting. 

- Improved some brush work. 

- Improved jump scares. 

- Added some more ivy texturing. 

- Arrows in sewer are now less bright. 

- Sewer lighting by rat improved. 

- Super charger changes sprite colour depending how much suit is left. 

- Less model pop-in. 

- Small Bug Fixes and General Tweaking. 

_________________________________________________________ 

**Update: Oct 18th 2014** 

**RC11 - Updates** 

_________________________________________________________ 

- Players can only pick up the picture frame if they're in front of it. 

- Red light on picture frame pick up and shake effect. 

- Player can't take picture and bear out of room. (So players doesn't think they need the items/props) 

- Suit charging text on super charger use. (Info for people new to gmod) 

- Toilet door stays open for longer. 

- Added large red arrow sprite on top of the sign. (So you can see the sign more easily) 

- Red light for the girl body turns off when you place the doll there. 

_________________________________________________________ 

**Update: Oct 6th 2014** 

**RC10 - Updates** 

_________________________________________________________ 

- Fixed door lock bug 

- Fixed player getting stuck in toilet room with zombie bug 

- New Jump Scare 

- Freeman Glass Updated 

_________________________________________________________ 

**Update: Oct 5th 2014** 

**RC9 - Updates** 

_________________________________________________________ 

- Removed a ivy texture that was not needed/used and wasted MBs. 

- Improved clipping around fish area and texture fixed bug in that area. 

- Fixed "$fogend" water red text errors in console. 

- Fixed 2 lights in sewer that were brighter than the others. 

- Fixed flickering texture in sewer water. 

- Light map scale for blue carpet is lower for better shadows. 

- End Text feature has been improved alot (more clear). 

- Improved Cubemap Reflection in TV room. 

- Improved lighting on moving door texture brush. 

- Added a model sign with some very useful map info on. 

- Moved/Improved light_spot by the evil book. 

- Less model pop in. 

- Small Bug Fixes and General Tweaking. 

_________________________________________________________ 

**Update: Oct 1st 2014** 

**RC8 - Updates** 

_________________________________________________________ 

- All jump scares found! (New Map Ending Feature!) 

- After toilet door opened and closed the zombie is sick. 

- Fixed light green bug on wall near well. 

- Removed the crowbar then Force Spawned it after sometime near freeman. 

- The green ladder is more clear (Temp disabled particles on first telport) 

- Updated the laptop screen texture about ttt and mu versions and more high res. 

- Added pick up sprite text above ggun sprites. 

- Removed ggun sprite from trolley. 

- Added music\Ravenholm_1.mp3 when you have unlocked all jump scares! 

- Added glowing sprite on smile face in maze. 

- Baby, gnome and trolley models can't fall out of the map. 

- The sewer lighting is more darker and sewer graphics are improved. 

- Added Alyx gun in the toilet room. 

- Debris - don't collide with the player to pick up models. 

- Lighting improved in some areas. 

- Improved the Portal in sewer area (less black wall visible to player) 

- Updated the maze brush work (same as the TTT Version) 

- Update sewer man hole brush and Cubemaps. 

- Less model pop in 

- Added happy_baby_laugh.mp3 sound (Triggered if you find the baby's mummy) 

- Small Bug Fixes and General Tweaking. 

_________________________________________________________ 

**Update: July 4th 2014** 

**RC7 - Updates** 

_________________________________________________________ 

- Optimized Texture: caddie.vtf - was 1.33MB now 1.00MB. (Without noticeable downgrade) 

- Optimized Texture: baggyjeans.vtf - was 1.33MB now 682KB. (Without noticeable downgrade) 

- ptimized Texture: chicago.vtf - was 1.33MB now 682KB. (Without noticeable downgrade) 

- Optimized Texture: vhs.vtf - was 1.33MB now 682KB. (Without noticeable downgrade) 

- Removed Texture: vhs_nolabel.vtf - free up 1.33MB. (Texture skin was not used) 

- pumpkin.mdl lod is higher. (less prop pop in) 

- wall_lamp2.mdl lod is higher. (less prop pop in) 

- agibs.mdl lod is higher. (less prop pop in) 

- sa_eviltree.mdl lod is higher. (less prop pop in) 

- fountain01_water.mdl lod is higher. (less prop pop in) 

- tree_deciduous_01a.mdl lod is higher. (less prop pop in) 

- Newspaper stack texture higher res. 

- Radio Texture now is dirty. (No longer new looking) 

- Old looking 357 weapon skin. 

- Added env_blood for father grigori's head. (Dripping blood) 

- Fixed bug where players could get out of map. 

- No more player fall damage. 

- Changed daoowl.mdl lighting origin. (more easy to see in the dark) 

- Moved the owl to a tree near the dog cage area. (more easy to notice) 

- Added some nice teleport particle effects to confession box. 

- Thunder sound Trigger timer reset from 250sec to 90sec. 

- Point of the roof structure now has $detail texture. 

- Fixed small hedge texture bug. 

- Zombie painting texture has a new fade effect. (2 painting in 1) 

- Duck model is now static. 

- Blue Ghost has dynamic lighting and a trail. 

- Girl behind player even if already been triggered. 

- Skeleton in water. 

- trigger_push near freeman. 

- trigger_push near well. 

- Shoot face on pc plays a sound. 

- Better shadows under clock tower. 

- $nodecal "1" teddybear textures and picture frame. 

- Skull model in the bin. 

- Updated Thumbnails now better quality. 

- Small Bug Fixes and General Tweaking. 

_________________________________________________________ 

**Update: April 1th 2014** 

**RC6 - Updates** 

_________________________________________________________ 

- Gun cabinet glass model. 

- Sawy grass. 

- New grass model sprite. 

- Extra cubemaps. 

- Lighting has been tweaked. 

- Texture upgrades. 

- Angels models higher res. 

- Ivy higher res. 

- Paintings higher res. 

- Gate texture upgraded. 

- Church Roof texture is more detailed. 

- Small sound adjustments 

- Spirit path changed 

- Small Bug Fixes and General Tweaking. 

_________________________________________________________ 

**Update: Oct 11th 2013** 

**RC5 - Updates** 

_________________________________________________________ 

- Added gmod_tool to player spawn 

- Holy water trigger is bigger (666 health) 

- Fixed console weapon error text 

- No map puzzles text displays to all when pressed 

- Added glowing sprite con box 

- Added glowing sprite ladder 

- Added glowing sprite dumpster 

- Spiral stairs flicker light is now brighter 

- Welcome Text 

- Outside lighting tweaked 

- Zombie skin texture 

- New Sound 

- Optimized 4 models to prop_static for performance 

- Updated Grass Bumpmap texture to lossless (Higher quality) 

- General updates, tweaking and bug fixes. 

_________________________________________________________ 

**Update: Mar 28th 2013** 

**RC3 - Updates** 

_________________________________________________________ 

- New map name: gm_nightmare_church_rc3 

- Fixed Crash bug if Models were set to "Low" in Video options for old PCs. 

- Optimized some models for better performance. 

- Doors now don't force close if the player is in the way. 

- Added another arrow decal pointing to ivy ladder. 

- Shower glass updated. 

_________________________________________________________ 

**Update: Mar 28th 2013** 

**RC2 - Updates** 

_________________________________________________________ 

New map name: gm_nightmare_church_rc2 

Improved some textures 

Improved some of the past features 

A few new features e.g. Bats, teleport to church roof etc... 

Added some new models for extra details 

Also some general tweaking and minor bug fixes 

_________________________________________________________ 

**Update: Feb 22th 2013** 

**RC1 - Map Release!** 

_________________________________________________________



gtamike_TSGK avatar
gtamike_TSGK avatar Mapping
Member Joined 10 years ago
1,612 points Ranked 2803rd
14 medals 3 rare
  • 6 years a member Medal icon
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  • One month a member Medal icon
gtamike_TSGK avatar
gtamike_TSGK
Added 4 months ago

This is a well made Horror/Halloween Church map that is for Garry's Mod, play on your own or with a friend. (Build Time 12 months in total)

**Steam Workshop Version** 
http://steamcommunity.com/sharedfiles/filedetails/?id=127328627 

http://gtamike.tsgk.com/gamebanana_gm_nightmare_church.png

GM Nightmare Church RC24 (V2.4) - Horror Map (Nov 2016) http://steamcommunity-a.akamaihd.net/public/images/sharedfiles/5-star_large.png

Look around and explorer the Horror in this detailed map!

Oh and yes there's jump scares. (no story or puzzles)

There's a few things in the map that will try to scare you. >:)

Keep an eye out for secrets/hidden things as I added lots.

Let me know what you think in the comments and don't forget to rate the map. :)

Have Fun!

You need to extract the compressed file (Right Click Unzip) to decompress/get the map.bsp

Place the map in the maps folder

E.G.

C:\Program Files\Steam\steamapps\Your-Steam-Name-Here\garrysmod\garrysmod\maps

Gmod - Nightmare_Church - Videos (playlist) - Spoilers!!!!!

http://www.youtube.com/playlist?list=PLgSd4b0ED7lviIxeIFm713XVgiNZGuZUs&feature=view_all




FAQs - Any map Crash is Clientside only (Something wrong with your gmod)

If you get a Crash on map load try this below before commenting.

1) - Temporarily renaming your "models" or "material" folders as they might be conflicting with the map in some way.

C:\Program Files\Steam\steamapps\Your-Steam-Name-Here\garrysmod\garrysmod

2) - On the Garry's Mod Menu click "Addons" then "Disable All" and then

"Enable" only the "GM_Nightmare_Church" Addon and load up the map.

3) - If above don't work Validate Garrys Mod from your steam game list. (Verify Steam Game Cache) ? http://pastebin.com/mTiutdSK

4) - In your Garry's Mod folder rename the folder called "cfg" to "cfg_old" and "Turn Off Cloud Save" for Garry's Mod. ? http://pastebin.com/qynpRGmw

5) - Still not working?

DirectX launch options. (Try -dxlevel 95) if that didn't work change setting back to "-dxlevel 98"

? http://support.steampowered.com/kb_article.php?ref=1040-JWMT-2947

6) - Update graphics card drivers.

7) - Try on another computer or run the map in "Half Life 2: Deathmatch" Or "HL2:EP2"

8) - Last option Reinstall Gmod.

Extra Map TAGS

Nightmare Church, Nightmare_Church, Garrysmod Horror, Halloween, Zombie, Scary, Zombies, dm_ob_nightmare_church_rc1, Horror Map, Source Engine, HL2, HL2DM, Gmod, Garry's Mod, Evil Dead, The Ring, Nightmare Gmod, jump scare, jump scares, Ghost, haunted, haunted church, gtamikes, gtamike_TSGK, fear, father grigori, father grigori's church, father_grigori's_church, EightballSliver, gmod horror maps, gmod_horror_maps, ghosts, demons, gmod horror map, scary gmod map, garry's mod horror map, garry's mod scary map, gm_nightmare_church_rc2, gm_nightmare_church, nightmare church gmod, gm_nightmare_church_rc3, gm_nightmare_church_rc4, gm_nightmare_church_rc5, gm_nightmare_church_rc6 , nightmare_church_2014, "top 10 gmod horror maps" Hide and Seek gmod "Hide and Seek" gm_nightmare_church_rc7, gm_nightmare_church_rc8, gm_nightmare_church_rc9, gm_nightmare_church_rc10, GM_Nightmare_Church_HD "top 10 gmod horror maps", top 10 gmod horror maps, nightmare_church_gmod, fun map, explore map, as good as five nights at freddy's, HQ map, mu_nightmare_church_b1, mu_nightmare_church_final, gtamikes-maps, Gm_nightmare_church_rc10, map, Silent Hill, Outlast, scp 173, Containment Breach, scary map, gm_nightmare_church_rc22, Slender Man, 

OLD link gtamike.tsgk.com/my_maps/hl2mp/maps/gm_nightmare_church_rc22.bsp.bz2

  • READ ME (Longer Read in Zip File)
  • Place all the folders in the garrysmod folder. (after you have unziped)
  • Depending where you have Garry's Mod Installed.
  • E.G. (example)
  • C:\Program Files\Steam\SteamApps\Steam-User-Name-Here\garrysmod\garrysmod
  • or
  • C:\Program Files\Steam\SteamApps\common\garrysmod\garrysmod


CaptainTerror wrote: Probably the most resourceful use of hl2 assets to pull off some really neat tricks and scares i've ever seen done, this map is in my top-5 of all time. GREAT WORK!

  • Map Review

AlcyToronto wrote: What a beautiful map! Immersive and exciting, truly frightening. And with a framerate really good for such a map, so detailed! Congratulations on your idea, construction, and optimization.

  • Map Review

SScagnetti wrote: I like it! The map has a horror feeling without being all dark and stuff. Like literally. You can see everything and there is color to it.

  • Map Review

DeadCat wrote: OMG THIS IS THE BEST HORROR MAP I HAVE EVER PLAYED... Mainly because there are screamers but there is no story that you have to follow, it is just a free roam map and the story pieces together slowly and please make more.

  • Map Review

QMD wrote: Ah man, I love that head cut at the piano lol. Plenty of cool scary surprise and everything has been meticulously placed with love and passion in this map, a real pleasure experience and full immersion.

Well done Mr. gtamike_TSGK ! Cheers

"#NightmareChurch"

  • Enjoy and don't forget to Rate the map. :)

http://gtamike.tsgk.com/ghost.png

http://gtamike.tsgk.com/t.png

http://gtamike.tsgk.com/sign.png



Alternate Download Locations

Comments

  • gtamike_TSGK avatar
    gtamike_TSGK avatar Mapping
    Member Joined 10 years ago
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    Report post
    4 months ago:
    Posted by X RaY

    Excellent and incredible work! man crowbar collective should hire you for xen maps :)

     deserves a 5 starts from me ;) :D

    Working on updating the Black Mesa Deathmatch version of this map. http://gamebanana.com/maps/188238 :)

    • Thanks x 1
    • You rock x 1
    HL2DM Source Mapper Since 2007 avatar
    Mantra
    HL2DM Source Mapper Since 2007
  • Motorhead1 avatar
    Motorhead1 avatar Inhell✌️
    Black Mesa Inc. Flag Affiliation: Black Mesa Inc.
    Member Joined 2 years ago
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    Motorhead1 avatar
    Motorhead1
    Black Mesa Inc. Flag
    Black Mesa Inc.
    Report post
    4 months ago:
    Awesome, very nice detailed 

    10/10

    • Thanks x 1
    Super Smash Brothers sucks.
  • X RaY avatar
    X RaY avatar RECHARGING...
    Black Mesa Inc. Flag Affiliation: Black Mesa Inc.
    Member Joined 2 years ago
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    X RaY avatar
    X RaY
    Black Mesa Inc. Flag
    Black Mesa Inc.
    Report post
    4 months ago:
    Excellent and incredible work! man crowbar collective should hire you for xen maps :)

     deserves a 5 starts from me ;) :D

    10/10

    • Thanks x 1
    Another Black Mesa Fan <3
  • gtamike_TSGK avatar
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    Member Joined 10 years ago
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    Report post
    4 months ago:
    **Steam Workshop Version** 
    http://steamcommunity.com/sharedfiles/filedetails/?id=127328627 
    _________________________________________________________ 
    _________________________________________________________ 
    **Update: Oct 2016** **RC23 (2.3) - Updates** 

    - Added blinking red arrow above rules.
    - Added a bike model near spawn.
    - Added Player Clip under arch near the bike model.
    - Added shower water particles.
    - Added new sewer pipe particles.
    - Added Text Message about open grave if doll is taken there.
    - Added Text Message above the rules. 
    - Added Teleport player out of electricity trap if player has god mode turned on.
    - Added Right Click with Gravity Gun To Pick Up text near doll.
    - Added Thank You text above dead girl body after she has her doll.
    - Added 4 New static props for extra map detail.
    - Max player health is 200 but now players can pick up health kits to restore hp to 200.
    - Bear prop and Photo frame prop will dissolve if taken out of bedroom. 
    - Reading the rules will give the player Suit Armour.
    - Removed the press use sprite from the laptop.
    - Some sound files are now in .ogg format for lower size.
    - Intro sound and text should work on spawn.

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    Mantra
    HL2DM Source Mapper Since 2007
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    Report post
    2 years ago:
    **Steam Workshop Version**
    http://steamcommunity.com/sharedfiles/filedetails/?id=127328627
    _________________________________________________________
    _________________________________________________________
    **Update: May 2015** **RC22 (2.2) - Updates**

    - Main Updates: Improved blood splash particle effects, Ghost Girl in mirror.
    - Plus other Improvements, Optimization and General Tweaking.
    - WAS: Total 1685 entities (1647 edicts)
    - NOW: Total 1649 entities (1611 edicts)
    https://developer.valvesoftware.com/wiki/Entity_limit

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    HL2DM Source Mapper Since 2007
  • gtamike_TSGK avatar
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    Member Joined 10 years ago
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    Report post
    2 years ago:
    **Steam Workshop Version**
    http://steamcommunity.com/sharedfiles/filedetails/?id=127328627
    _________________________________________________________
    _________________________________________________________
    **Update: Apr 2015** **RC21 (2.1) - Updates**

    - **Fixed** the ambient_generic **Sounds** not playing after Gmod Update.
    - Plus other Improvements, Optimization and General Tweaking.
    - WAS: Total 1710 entities (1672 edicts)
    - NOW: Total 1685 entities (1647 edicts)
    https://developer.valvesoftware.com/wiki/Entity_limit
    HL2DM Source Mapper Since 2007 avatar
    Mantra
    HL2DM Source Mapper Since 2007
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    Report post
    2 years ago:
    **The NEW GARRY'S MOD UPDATE HAS BROKEN map sounds!**

    Load the map in "Half Life 2 Deathmatch" or "Half Life 2 EP2"
    as a Temp fix.
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    Mantra
    HL2DM Source Mapper Since 2007
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    Member Joined 10 years ago
    1,612 points Ranked 2803rd
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    • One month a member Medal icon
    Report post
    2 years ago:
    **Steam Workshop Version**
    http://steamcommunity.com/sharedfiles/filedetails/?id=127328627
    _________________________________________________________
    **Update: Feb 2015**
    **RC20 (2.0) - Updates**
    _________________________________________________________

    - Main Update: Optimization and Frame Rate Boost

    - Engine recommended limits (SDK Hammer Log)
    - models WAS (60.4%) and NOW: (47.0%)
    - brushes WAS (81.0%) VERY FULL! and NOW: (72.0%)
    - brushsides (91.7%) VERY FULL! and NOW: (74.8%)
    - planes (90.8%) VERY FULL! and NOW: (56.9%)
    - vertexes (50.0%) and NOW: (43.7%)
    - entdata (152.5%) VERY FULL! and NOW: (142.5%) VERY FULL!
    - total triangle count WAS: 38874 and NOW: 29620
    - Etc...

    - Alot of the map has been converted into static models
    - Texture Improvements
    - Less model pop-in.
    - Lots of Bug and Console Error Fixes.
    - Plus other Improvements and General Tweaking.

    - WAS: Total 1858 entities (1820 edicts)
    - NOW: Total 1710 entities (1672 edicts)
    https://developer.valvesoftware.com/wiki/Entity_limit
    HL2DM Source Mapper Since 2007 avatar
    Mantra
    HL2DM Source Mapper Since 2007
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    gtamike_TSGK avatar Mapping
    Member Joined 10 years ago
    1,612 points Ranked 2803rd
    14 medals 3 rare
    • 6 years a member Medal icon
    • Returned 1000 times Medal icon
    • Submitted 20 Maps Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • One month a member Medal icon
    Report post
    2 years ago:
    **Steam Workshop Version**
    http://steamcommunity.com/sharedfiles/filedetails/?id=127328627
    _________________________________________________________
    **Update: Jan/Feb 2015**
    **RC18/RC19 - Updates**
    _________________________________________________________

    - Sewer reflections improved (custom cubemaps)
    - Model Updates.
    - Texture Updates.
    - Some new Static models
    - Model Optimization (8 less prop_dynamic)
    - New shower brush.
    - Lighting updates.
    - Less model pop-in.
    - Small Bug Fixes and General Tweaking.
    HL2DM Source Mapper Since 2007 avatar
    Mantra
    HL2DM Source Mapper Since 2007
  • gtamike_TSGK avatar
    gtamike_TSGK avatar Mapping
    Member Joined 10 years ago
    1,612 points Ranked 2803rd
    14 medals 3 rare
    • 6 years a member Medal icon
    • Returned 1000 times Medal icon
    • Submitted 20 Maps Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • One month a member Medal icon
    Report post
    2 years ago:
    **Steam Workshop Version**
    http://steamcommunity.com/sharedfiles/filedetails/?id=127328627
    _________________________________________________________
    **Update: Jan 11th 2015**
    **RC17 - Updates**
    _________________________________________________________

    - Baby glows (This makes it easy to find if dropped)
    - Clipped baby from staying/falling in dumpster and blood water.
    - Green cross glows one time.
    - Trigger Push player in the well faster.
    - Zombie green gate has one side not 2 for dx8 users.
    - Added rope Texture into add-on folder.
    - More Sewer Optimization.
    - Optimization in the maze area.
    - More optimization in the TV room area.
    - Clock tower Optimization.
    - Fixed sign text at player spawn.
    - Compressed father photo texture from 512KB to 128KB.
    - Removed player resize trigger that does not work for gmod.
    - Fixed some grass sprites not displaying right.
    - Some Texture Updates.
    - Lighting updates.
    - Less model pop-in.
    - Small Bug Fixes and General Tweaking.
    HL2DM Source Mapper Since 2007 avatar
    Mantra
    HL2DM Source Mapper Since 2007

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Credits

Key Authors
gtamike_TSGK
Mapper
Contributors
Thecorp303 (Youtube)
Help on how to pack orange box engine particles in the map .bsp
Borg_TSGK
Private Beta tester (constructive feedback)
http://www.freesound.org
For a few sounds that was added to the map.
stoopdapoop (From interlopers)
Optimizing/Recompiling about 40 models to cheaper prop_static
Laggomundi
For his inside detailed church roof brush Prefab
Special Thanks
TopHATTwaffle (Youtube)
For his useful SDK Hammer youtube video tutorials.
3kliksphilip (Youtube)
For his useful SDK Hammer youtube video tutorials.

Submitter

gtamike_TSGK avatar
gtamike_TSGK avatar Mapping
Member Joined 10 years ago
1,612 points Ranked 2803rd
14 medals 3 rare
  • 6 years a member Medal icon
  • Returned 1000 times Medal icon
  • Submitted 20 Maps Medal icon
  • Reached 1,000 Points Medal icon
  • Reached 2,500 Points Medal icon
  • One month a member Medal icon

gtamike_TSGK avatar
gtamike_TSGK

Creator
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Category

Details

Version
RC24

Stats

Posts
31
Views
128,658
Downloads
44,328
Date Added
4 years ago
Feb 6 2013 @ 1:49pm UTC
Date Modified
4 months ago
Nov 2 2016 @ 2:30pm UTC
Date Updated
4 months ago
Nov 1 2016 @ 2:34pm UTC

Rating

10/10 by 4 raters

DevNotes

TOOLS USED

SDK Hammer

Photoshop

Serif PhotoPlus 9.0

MDL Decompiler Fixed

Crowbar 0.24 (Decompile and Compile Models)

guistudiomdl_2.2

peazip (very powerful .bz2 tool)

MDLTextureInfo_1.0

pakrat-095

packbsp-2.0.5

VIDE Version 0.45b

Propper_0.3

Wavosaur.1.0.5.0

MP3QualityModifier

MP3GainGUI

crazybump

VTFedit

VTF Shell Extensions V1.7.5.0

hl2 ep2 particle editor

Notepad++

License

YOU ARE FREE TO DISTRIBUTE THIS MAP FOR DOWNLOAD.

YOU CAN ADD THIS MAP TO YOUR SERVER AND ALSO A REDIRECT FOR FASTER DOWNLOAD TO CLIENT. (E.G. HOST THE MAP IN FAST DOWNLOAD .BZ2 FORMAT FOR PEOPLE TO DOWNLOAD)

YOU AGREE TO NOT MODIFY THE MAP WITHOUT ASKING AND RECEIVING CONSENT FIRST.