Day of Defeat Icon DoD Map

dod_dustn

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dod_dustn
  • Change the name of the map to reflect dod standard naming convention
  • Missing model "stuka_dive_desert.mdl" added
GunS|Mr.White avatar
Member Joined 5y
GunS|Mr.White
2y
Der_Staub version 2 of trg_dust
  • Spawns switched around and re worked some.
  • Lots of adjustments and fixes.
  • Custom background effects and plane crash.
This is the updated and final version of trg_dust. I fixed a lot of little things and added some cool special effects which you can find after you cap all the flags!
GunS|Mr.White avatar
Member Joined 5y
GunS|Mr.White
4y

updated version of trg_dust

===========================
dod_dustn by GunS|Mr.White Contact ghost_riderjl@hotmail.com

Capture all the flag to win.

Special thanks to the regulars who
tested the map, .:T:.Tallahasse,
.:T:.Wicked and Milburn.

Fountain Prefab by Martini1179
Aircraft:Tail by Tiwity

Original Dust map made by
DaveJ (http://www.johnsto.co.uk/)

and Textures
Macman (MacManInfi@aol.com)

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Posts

  • 1y
    Sivarg avatar
    Sivarg Offline
    Member Joined 2y
    324 points Ranked 11933rd
    Posted by GunS|Mr.White

    Hello Sivarg,

    I'm glad you enjoyed the map, I watched your video, was pretty impressive and wanted to clear some of you questions during the video that you weren't sure about. Yes, I did change the name because I wanted to stick to the cs/dod standard naming-conventions and I thought it would be a better marketing standpoint to the gaming community.

    The stuka tail that you didn't see, won't trigger until someone has won the map for the very first time and after each consecutive win. Once all the flags are captured, allies or axis, it triggers an event of a plane crashing through the middle.

    The fountain was indeed a prefab created by another artist, Martini1179, which is also noted under "credits".

    The map was geared towards dod, with spawn protection for both sides and some models added from dod. I wanted to stick to the same textures and general layout of the original with a few twists of my own.

    Thanks,

    GunS|Mr.White


    Ohhh I see, thanks for the reply! I thought at first it was missing so was surprised next round haha!
    Awesome map you made!
    - Siv
    Gamer
  • 1y
    GunS|Mr.White avatar
    Member Joined 5y
    Hello Sivarg,

    I'm glad you enjoyed the map, I watched your video, was pretty impressive and wanted to clear some of you questions during the video that you weren't sure about. Yes, I did change the name because I wanted to stick to the cs/dod standard naming-conventions and I thought it would be a better marketing standpoint to the gaming community.

    The stuka tail that you didn't see, won't trigger until someone has won the map for the very first time and after each consecutive win. Once all the flags are captured, allies or axis, it triggers an event of a plane crashing through the middle.

    The fountain was indeed a prefab created by another artist, Martini1179, which is also noted under "credits".

    The map was geared towards dod, with spawn protection for both sides and some models added from dod. I wanted to stick to the same textures and general layout of the original with a few twists of my own.

    Thanks,

    GunS|Mr.White

  • 1y
    Sivarg avatar
    Sivarg Offline
    Member Joined 2y
    324 points Ranked 11933rd
    Hello, I did a review/showcase of the map, can defently recommend it to others, great fun!

    If you want to see:

    https://www.youtube.com/watch?v=XMFIMnSBWuY

    Gamer
  • 4y
    GunS|Mr.White avatar
    Member Joined 5y
    Updated version of trg_dust. I admit, releasing trg_dust too early. Within the last month I've been testing der_staub on a live server and have at least updated twice since then. There are a lot of adjustments and some glitches fixed along with a lot of new stuff. Enjoy.
  • 4y
    GunS|Mr.White avatar
    Member Joined 5y
    This version was derived from cs dust. Same basic outline but with more fling. I wanted to keep it simple and fun. I stayed with the same textures and I added two passages which you can get an idea from the overview drawing. I also recessed both spawns back into the border of the walls, gave spawn protection and opened up some of the buildings. I think it flows pretty good.
  • 4y
    Trool Face avatar
    Trool Face avatar Offline
    Member Joined 5y
    170 points Ranked 19160th
    15 medals 1 rare
    • Returned 1000 times Medal icon
    • 6-10 Entries! GameBanana’s Christmas Giveaway 2014 Medal icon
    • Became a Studio Leader Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • 5 posts awarded Exemplary Feedback Medal icon
    • Unlocked Treehouse VIP clearance Medal icon
    Very Cs 1.6 look alike!
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    Mantra
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Credits

Key Authors
Mr. White
Co-Author
Original Authors
DaveJ (http://www.johnsto.co.uk/)
Original Author
Contributors
Martini1179
Fountain - Prefab
Tiwity
Aircraft:Tail - Prefab
Special Thanks
.:T:.Tallahasse
Tester
.:T:.Wicked
Tester, Custom flags

Submitter

GunS|Mr.White avatar
Member Joined 5y

GunS|Mr.White
Creator
Send a Private Message to the submitter

Category

Details

Version
2

Attributes

Miscellaneous
Players
32
Development State
Final/Stable

Stats

Posts
6
Views
3,377
Downloads
890
Date Added
4y
Date Modified
1y
Date Updated
2y

Rating

  • Not yet rated

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