Counter-Strike: Source Icon CS:S Map

de_survivor_css

Hello world. We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending SM Sith Lord points.
  • Post: Give SM Sith Lord your thoughts on this Map.
  • Vote: Help SM Sith Lord win the Monthly Awards.
  • Rate: Give this Map a rating out of 10.
  • Flag: Alert moderators and warn members of a problem with this Map.
  • Watch: Get notified when this Map is updated.
Mascot

Resistance is futile...

Become a Bananite

Already a Bananite? Login

Snowy cliffs, mountain villages, plane crashes, and semi-rigs.

This is a standard DE map with 2 bombsites and 64 spawn points. Each bombsite has at least 3 points of entry. This map was meticulously rebuilt from the ground-up to be very close to the original de_survivor by 3D Mike. Thorough beta testing shows that framerates are well within the acceptable range for serious play, but you can expect this map to be as taxing as de_nuke or de_inferno. This map was created for and is in rotation at the [DoP] High Times servers. Note that while this map does come with a .NAV file, it is not optimized. Bots are over-rated. STORY: A high priority informant has been shot down by enemy forces in a remote mountainous area. A local private security force has been contracted by the US to be America's first response in bringing the plane crash survivor into custody for interogation. The survivor has locked himself in the cockpit of the plane wreckage. Counter-Terrorist objective is to secure the immobilized target until the 2nd American team arrives. Terrorist objective is to execute the target or otherwise prevent his extraction by US forces.

Download

Posts

  • 6y
    Jun avatar
    Jun Offline
    Member Joined 6y
    I was really happy when I found this map, because I liked it a lot.
    The screens looke great as well, so it was an instant download.
    BUT: It is way to foggy. I think I should tweak my cfg?! because i can only watch like 3 or 5 meters. its not like it looks on the screens.
    Any ideas what I can change?!
    Otherwise I would be happy if you release it with less or even no fog.
    Bananite
  • 6y
    SM Sith Lord avatar
    Member Joined 11y
    6,695 points Ranked 644th
    Thanks for all the feedback (praise and criticism). I can't respond to them all, but I do read them.
    Kill Every All
  • 6y
    Low-Killer95 avatar
    Member Joined 7y
    1,553 points Ranked 2977th
    WoW, really awesome Maps with lots of details! I love this map soooo much, thank you, man! 10710! Please keep up the awesome work!
    "The Awesome Sprays Maker avatar
    Mantra
    "The Awesome Sprays Maker
  • 6y
    |Bacardi| avatar
    |Bacardi| Offline
    Member Joined 7y
    1,294 points Ranked 3566th
    > **Posted by mmatses**

    > Phenomenal! everything is absolutely perfect! One question, how did you get your radar without the green overlay? i can make radars but don't know how to remove the green, even when i don't add it. answer please.

    Do radar what spectators see:

    **...materials\overviews\mapname.vtf**

    **...materials\overviews\mapname.vmt**

    Then just copy/paste mapname.vmt and rename it

    **...materials\overviews\mapname_radar.vmt**
  • 6y
    SM Sith Lord avatar
    Member Joined 11y
    6,695 points Ranked 644th
    > **Posted by mmatses**

    > Phenomenal! everything is absolutely perfect! One question, how did you get your radar without the green overlay? i can make radars but don't know how to remove the green, even when i don't add it. answer please.

    Guess I did it by accident lol. You can look at the files from inside the BSP to see if I do anything different than you.
    Kill Every All
  • 6y
    mmatses avatar
    mmatses Offline
    Member Joined 9y
    4,151 points Ranked 1095th
    10 medals 1 rare
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    Phenomenal! everything is absolutely perfect! One question, how did you get your radar without the green overlay? i can make radars but don't know how to remove the green, even when i don't add it. answer please.
    Mapper avatar
    Mantra
    Mapper
  • 6y
    Aynekko avatar
    Aynekko Offline
    Member Joined 9y
    3,212 points Ranked 1412th
    10 medals 1 rare
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    Perfect work, man!!! Thanks a lot for this map! 10/10
    Mapper
  • 6y
    OLAF avatar
    OLAF Do Private job
    Member Joined 9y
    51,853 points Ranked 70th
    33 medals 4 legendary 9 rare
    • Submitted 100 Skins Medal icon
    • Submitted 100 WiPs Medal icon
    • Reached 100 subscribers Medal icon
    • 30 submissions featured Medal icon
    • 3rd Place - Halloween Skinning Contest Medal icon
    • 6 years a member Medal icon
    Nostalgia.... is very similar to the original, a qualitative remake for source.
    Good work!!!

    9.8/10

    VIKING avatar
    Mantra
    VIKING
  • 6y
    natino avatar
    natino Offline
    Member Joined 6y
    hey man my game keeps crashing when trying to load this map with client and with dedicated source. What is the problem. It just crashes , waiting to respond and boom.
    Do you need the latest cs source version???
    Bananite
  • 6y
    SM Sith Lord avatar
    Member Joined 11y
    6,695 points Ranked 644th
    > **Posted by plus.**

    > any chances on a re-remake with less fog !?
    > and a normal city part + normal layout surrounding the truck !?
    >
    > would be nice to stay as close as possible to the original, if you might do a re -remake. :D

    Yes, I plan on releasing a "pro" version in a few days that barely has any fog in it (because people can't get over the learning curve of CS:S in fog lol). However, the floor plans around the truck and at the town are nearly identical to the original (although the town does look VERY different visually). I'll look over these areas again, but it is unlikely that they will be modified for the "pro" version. Feel free to PM me and point out any specific problems you have with these two areas. As always, I'll take anything you have to say into consideration.
    Kill Every All

Share

Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share

Credits

Author
SM Sith Lord
Everything
Original Author
3D Mike
Created the original de_survivor
Special Thanks
[DoP] Vulgar
Gave me design ideas such as detaching the jet engine from the plane itself
[DoP] RicoSuave
Contributed design ideas and endorsed the DEV and BETA versions
[DoP] General G
Constantly uploaded new test versions to the High Times server
[DoP] High Times players
Tested the dev and beta versions

Submitter

SM Sith Lord avatar
Member Joined 11y
6,695 points Ranked 644th

SM Sith Lord
Creator
Send a Private Message to the submitter

Category

Details

Attributes

Players
64
Development State
Final/Stable

Stats

Posts
49
Views
69,424
Downloads
28,353
Date Added
6y
Date Modified
6y

More from Submitter

WiPs by Submitter

More from Studio

WiPs by Studio