The Redmurk Mystery

This is a Map for Minecraft submitted by BigDog.

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The Redmurk Mystery

You have arrived at the remote port town of Redmurk, surprisingly there appears to be noone around and further exploration reveals the town to be empty. A look around the nearby homes shows signs of s


  1. Do not break any block other than sand, clay or gravel unless otherwise directed.

  2. You may use any items found in chests for crafting, but please do not use items from other sources (monster drops are acceptable but crafting TNT would be cheating).

  3. Collect diamonds to increase your score. You may use any you find to craft diamond weapons, tools or armour if you run into trouble, but this will decrease your final score.

  4. This map is designed to be played on normal or above, but you do not have to fight monsters if you do not want to.

  5. Bonus rule: No crafting pressure plates or switches. Had to add this thanks to UberHaxorNova, cheers for pointing out that flaw guys.
Hope you enjoy it as much as I enjoyed making it.



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  • Stranger NF avatar
    Member Joined 5 years ago
    126 points Ranked 20127th
    Report post
    5 years ago:
    Second нах! Good map, dude=)


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  • Eugene avatar
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    Member Joined 11 years ago
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    Report post
    5 years ago:
    First! I saw this over at the forums so you are late!

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    this site is dead


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BigDog avatar
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Admin Joined 12 years ago
9,569 points Ranked 423rd
15 medals 1 legendary, 2 rare
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Development State


Date Added
5 years ago
Apr 5 2011 @ 8:00pm UTC
Date Modified
5 years ago
Apr 5 2011 @ 8:00pm UTC
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Ratings Breakdown

Overall 9.3 3 9 to 10
Balance 7 1 -
Design 10 1 -
Detail 8 1 -
Fun 8 1 -
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Fixed an issue with a sign that used the pre-release name of "Redmist". Added clearer direction to the library.


Modified a puzzle in the Sand Shrine to remove the need to take damage. Fixed the library to make the puzzle less frustrating. Modified the Gauntlet to make a chest necessary to progress easier to find.


Fixed a typo on one of the story signs. Made a minor cosmetic change to the lighthouse. Clairifed the inital puzzle in the Fire Shrine. Moved a chest in the Sand Shrine one block up. Added a proper conculsion to the Vault. Modified several story signs.


Increased the difficulty of an Ice Shrine puzzle slightly. Modified a number of areas with missing blocks for cosmetic reasons. Rebalanced the number of clay blocks in the Gauntlet. Fixed another sign typo. Removed a sign that was causing confusion. Made the lift in the Ice Shrine more dangerous to use without a boat. Removed a normally hidden area used during development.

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