Deathkillers Trialmap v1

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NEW GAMEPLAY - Trialmode Its an lowplayer-infranty-map from 1on1 to 4vs4 The map is builded like an jump-and-run-adventure map with lots of turrents, buttons, secrets and other stuff. The map is splittet in 5 parts: 2 singleplayer (where the enemy team cant attack you) and 3 outside parts for real fights. Try to find the Enemys Commander first and kill him to Win the Game. changelog from 0.92 to v1 -FULLVVIS -Builded cubemaps -more than 1 spawnpoint at each flag (avoid the spawnpoint is blocked) -tickets incresed by 25% -sabotage counter decresed by 50% -16 mines removed - that will make much players happy -Nukebugs fixed (now you cant disable the spawns forever) -added more textures (some help for noobs) -alternate ways if teams "stuck" -some gameplaybalances (the slower team will get more help and the faster team will more blocked) -BE is not able anymore to despawn nf com -its not longer possible to block the whole team from roof of multifloorbuilding with 1 single rifleman -some little other changes and bugfixes

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Credits

Key Authors
Deathkiller
Buildet all alone
Special Thanks
Mr. S3v3rity
Testing map from beginning
Cosmo
testing map
Guns and Wham-o
Finaltests

Submitter

Deathkiller avatar
Member Joined 8y

Deathkiller
Creator
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Game

Category

Details

Version
1.0

Attributes

Miscellaneous
Players
8
Development State
Final/Stable

Stats

Posts
0
Views
1,279
Downloads
331
Date Added
7y
Date Modified
7y
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