Survival Stronghold

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A never ending survival, where you need teamwork!

I'm currently mapping the things people told me to do in the comments. But due to a friend who showed me a wonderfull prank on my PC, I had to reinstall Windows again...I saved the files with Linux and now I'm installing all the programs and that stuff. So it may take some more time, but I WILL update that map.

This is an survival map for Left 4 Dead 2, which was made of an MiP from jiimbob. It was meant for Left 4 Dead but I worked and ported it into Left 4 Dead 2. You have to survive in a base as long as you can. You have infinite time to prepare. But once you started the generator, the base becomes bright and the battle begins!

More Informations are in the readme file.

Comments

  • Foohman avatar
    Foohman Offline
    Member Joined 8 years ago
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    7 years ago:
    Posted by TheSniperFan

    Posted by Foohman
    This.
    Exactly this.


    -Environment: Working on it. (It's an island and you start at the coast, run up to the base...)
    -Story: Check
    -Different buildings: Almost done.
    -Less lights: Check
    -Hpw the lights are powered: Won't change it. You turn on the generator...the lights go on, what attrackts the zombies and starts the survival.

    A little question:
    Should it end? I mean with something like an helicopter or boat? Or should it stay infinite?


    I like hope, frankly.
    So in my opinion, yes, there should be an ending.
    Also, good on you for taking people's advice on board. Just remember not to use repetitive textures, bad lighting, few misc props. And make sure the island and story is realistic. Why is the stronghold there? Where has everyone gone? ect.
    Dohoho! I saw what you did the
  • TheSniperFan avatar
    Member Joined 8 years ago
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    Report post
    7 years ago:
    Posted by dagger93

    Posted by TheSniperFan
    A little question:
    Should it end? I mean with something like an helicopter or boat? Or should it stay infinite?


    isn't survival infinite anyways? its not like a campaign or finale where someone rescues the survivors


    I meant if I should make it like an campaign. With start and end. Sorry for saying it a bit wrong. I think I make it both...I compile it with and without ending. I think this would be the best.
    Learning stuff...
  • dagger93 avatar
    dagger93 Offline
    Member Joined 8 years ago
    Report post
    7 years ago:
    Posted by TheSniperFan
    A little question:
    Should it end? I mean with something like an helicopter or boat? Or should it stay infinite?


    isn't survival infinite anyways? its not like a campaign or finale where someone rescues the survivors
    Bananite
  • TheSniperFan avatar
    Member Joined 8 years ago
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    Report post
    7 years ago:
    Posted by Foohman
    This.
    Exactly this.


    -Environment: Working on it. (It's an island and you start at the coast, run up to the base...)
    -Story: Check
    -Different buildings: Almost done.
    -Less lights: Check
    -Hpw the lights are powered: Won't change it. You turn on the generator...the lights go on, what attrackts the zombies and starts the survival.

    A little question:
    Should it end? I mean with something like an helicopter or boat? Or should it stay infinite?
    Learning stuff...
  • Foohman avatar
    Foohman Offline
    Member Joined 8 years ago
    1,771 points Ranked 2451st
    Report post
    7 years ago:
    Posted by Free_Kill

    No. There is a flat plain and you can easily tell that this was a quick make.
    Make cliffs, steep drops, etc.
    TELL A STORY. It's the decline of humans, so, naturally, chaos would pursue. Fallen buildings, broken bridges, cars overturned, tankers exploded - it all adds up to the point that you want the player to see the sights of a zombie apocalypse and hear the sounds.
    This lacks effort - duplicate buildings, way too many lights - and how would those lights be powered?


    This.
    Exactly this.
    Dohoho! I saw what you did the
  • TheSniperFan avatar
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    Report post
    7 years ago:
    Posted by Free_Kill

    No. There is a flat plain and you can easily tell that this was a quick make.
    Make cliffs, steep drops, etc.
    TELL A STORY. It's the decline of humans, so, naturally, chaos would pursue. Fallen buildings, broken bridges, cars overturned, tankers exploded - it all adds up to the point that you want the player to see the sights of a zombie apocalypse and hear the sounds.
    This lacks effort - duplicate buildings, way too many lights - and how would those lights be powered?


    Oke, I'm doing it...
    Learning stuff...
  • sammmmmm avatar
    sammmmmm Offline
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    Report post
    7 years ago:
    Nobody wants to play on a barren wasteland. D:
  • .Beta avatar
    .Beta avatar Offline
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    Report post
    7 years ago:
    And turn off filmgrain when taking screenshots...it makes it look like even less effort was made to make this....
    Dumper
  • Free_Kill avatar
    Free_Kill Offline
    Member Joined 8 years ago
    Report post
    7 years ago:
    No. There is a flat plain and you can easily tell that this was a quick make.
    Make cliffs, steep drops, etc.
    TELL A STORY. It's the decline of humans, so, naturally, chaos would pursue. Fallen buildings, broken bridges, cars overturned, tankers exploded - it all adds up to the point that you want the player to see the sights of a zombie apocalypse and hear the sounds.
    This lacks effort - duplicate buildings, way too many lights - and how would those lights be powered?
    i wish this was witty in some  avatar
    Mantra
    i wish this was witty in some

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Credits

Key Authors
TheSniperFan
Map/Nav
jiimbob
Original Map (Mip for L4D)
komaokc
Skybox-texture

Submitter

TheSniperFan avatar
Member Joined 8 years ago
1,448 points Ranked 2997th
8 medals 1 rare
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TheSniperFan
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Category

Details

Development State
Alpha
Version
0.9
Maximum Players
4

Stats

Posts
9
Views
7,786
Downloads
2,977
Date Added
7 years ago
Jan 2 2010 @ 8:45pm UTC
Date Modified
7 years ago
Jan 9 2010 @ 10:03pm UTC

Rating

  • Not yet rated

DevNotes

Planned improvements:
-Story
-Environment
-Gameplay
-Detail