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Sandbox 0.5d server update

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Server update for sandbox 0.5d

This is the final changelog: * An object count limit is now imposed on each map - when the limit is reached, a timer will end the round instead of the server crashing and burning. * Deleted objects are now deleted completely from the map, freeing up memory. * Added an @info command to get basic info about the limits on the current server. * When auto-lock is enabled and a group is duplicated/loaded, the objects in the group will be locked. * Object deletions are now done using a queue instead of all at once, eliminating lag when several objects need to be deleted. * Failure to load a group (i.e. server down, file not found) no longer imposes the 3-minute loading delay. * Saving a group imposes a 10-second delay instead of 60 seconds. * Added a @delall command that allows you to delete all of your own objects. * Added a @delallo objectname command that allows admins to delete all objects of a certain type. * If 100 or more objects are deleted while the end timer is running and a user votes to extend it, the timer will be cancelled. * Added @info username/userid/me function to check user's number of objects/groups. * Added @owner command to determine the object name and owner of the currently grabbed object. * Fixed @clear command so it restarts and reloads the current map. * Added @delalln userid admin command to clear all a user's objects by his ID number. * The scoreboard now shows number of objects, number of groups, and wait time to next load for each player. * Servers are locked to one round per map so that server memory is fully cleared after each round.



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