Super Smash Bros. for Wii U Icon SSBU Game file

Giving Samus Some Love

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  • http://gamebanana.com/gamefiles/5762
Haunter31 avatar
Haunter31 Offline
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5d
Gameplay video added
  • Sorry I wasn't able to show off Up Tilt that well
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Normals:

Jab 1:

   Angle 361/361/361 -> 80/80/80

   KBG 80/100/100 -> 60/60/60

   BKB 8/8/8 -> 30/30/30

   FAF 18 -> 16

Jab 2:

   Hitbox Active 6-9 -> 4-7

   Damage 8 -> 9

   KBG 95/95 -> 30/30

   BKB 30/30 -> 95/95

   FAF 30 -> 28

Down Tilt:

   Size 3.8/7.2 -> 4/9

   FAF 40 -> 32

   KBG 48 -> 75

   BKB 80 -> 70

Up Tilt:

   Angle 270/270/361/361 -> 270/270/270/270

   KBG 100/100/100/100 -> 112/112/112/112

   Now spikes regardless of being grounded or in the air

Forward Tilt:

   Damage 7/8/9/10 -> 8/8/10/10

   KBG 70/70/100/100 -> 70/85/100/100

   BKB 20/20/30/30 -> 20/25/30/30

Forward Tilt (Up):

   Damage 7/8/9/10 -> 9/9/11/11

   KBG 70/70/100/100 -> 70/85/100/100

   BKB 20/20/30/30 -> 20/25/30/30

Forward Tilt (Down):

   Damage 7/8/9/10 -> 9/9/11/11

   KBG 70/70/100/100 -> 70/85/100/100

   BKB 20/20/30/30 -> 20/25/30/30

Forward Smash (all angles):

   Shield Damage  0/0/0 -> 0/0/5

Fair:

   Only 2 frames in between each hit of Fair from 5 (this makes it so where you can short-hop fair and the move will finish before you reach the ground.

   Overall damage reduced to 11

Forward Throw:

   Angle 42 -> 45

   KBG 55 -> 30

   BKB 60 -> 70

Back Throw:

   BKB 60 -> 80


Specials:

Super Missile
   Lifetime (Frames) 66 -> 120
   Acceleration Point (Frames) 10 -> 1
   Final Speed 1.75 -> 1.6

Homing Missile
  Lifetime (Frames) 102 - > 240
  Deceleration Point (Frames) 56 -> 240 (This makes it not decelerate at all)
  Initial Velocity 1.3 -> 0.9
  Secondary Velocity (after deceleration) 0.95 -> 0.9
  Homing Capability (Degrees) 0.57 -> 3
  A variable which seems like max homing degrees 40.1 -> 360

Bomb:
   Vertical momentum aerial bomb 0.9 -> 1.2
   Grounded Mobility 0.8 -> 1.0
   Aerial Mobility 0.8 -> 1.0
   Max controlled horizontal speed after bomb jump 0.7 -> 1.0


Parameters:

  Short hop distance decreased to 15 from 18
  Initial dash velocity 1.86 to 1.98
  Max horizontal velocity 1.56 from 1.504
  Air speed increased to 1.15 from 1.03
  Fall Speed increased to 1.48 from 1.3
  Gravity increased from 0.077 to 0.083
  Fair landing lag reduced to 20 from 24


NEW UP SMASH!

  Hitbox (Frames): 13-17
  Damage: 4
  Angle: 80
  KBG: 60, FKB: 0, BKB: 80
  Size: 7.2, Z:0, Y:0, X:3.5
  Effect: Paralyze
  FAF (Frames): 37

Someone asked my to give Samus some love and so I got to work right away on her discussing her moveset with the main that requested this to be done as well as my local Samus mains.

If you have requests on characters that you would like to see improved/changed feel free to join my Discord server so we can discuss and make changes: https://discord.gg/vzRWQGM

There is one more thing that I want to accomplish before I call this mod "completed" and that is replacing her Up-Smash with a new move. This move would be modeled around this, Samus' melee counter in the new Metroid 2 remake. This move will stun those hit by it for a small duration, come out fairly quickly (Frame 10 or so), and have low damage (4-6).
(Pretty much done)

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  • 16d
    Valhalen avatar
    Valhalen Offline
    Member Joined 1y
    816 points Ranked 5586th
    6 medals 1 rare
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    Would be nice to see the mod in action, especially regarding the new Up Smash.

    I'll try to test it, but this week is a bit hard for me.
    Dededisgusting
  • 16d
    Haunter31 avatar
    Haunter31 Offline
    Member Joined 5mo
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    I just got done changing Samus' Up Smash to resemble her melee counter in the new Metroid 2 remake! It does 6 damage, paralyzes, and comes out on frame 13!
    Not that great at Smash Bros

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Credits

Moi
Haunter31
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Doing the stuff with the things

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Haunter31 Offline
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Haunter31
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Category

Sub-category
Samus icon
Samus
Super-category
Mechanics

Stats

Posts
10
Views
1,108
Downloads
64
Date Added
17d
Date Modified
13d
Date Updated
5d
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