Project M Roy

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Updates

Version 0.3
  • Added PM Nair & Bair animations (Thanks to PKumatora) see latest pictures for more detail
  • Side B is now faster
  • Removed old videos & replace them with newer ones
  • Dtilt, Utilt, & Jab are now better combo tools
  • Increase hitstun & hitlag on sweet spots
  • Dair now has a greater chance to spike someone
  • Jab received a higher SDI multiplayer (to avoid cheap combos)
  • Down Smash is now faster
  • Up smash has greater kill power now
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Bayo is Bay
4mo
Version 0.2
  • All hitboxes now fits with their animation
  • Some moves were adjusted for balance purposes
  • Now comes with optional animations for his smash 4 fair, dash attack, f smash, up tilt, and jab
  • D smash now sends opponent up
  • Side B now has cancel able frames
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Bayo is Bay
4mo
As the title says, this is another Project M moveset based character. I am going to make more of these later; after I finish my semester exams. In the mean time, here's the change log, ENJOY!!

PS This mod works best with my Project M Character Stats mod

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Posts

  • 4mo
    dorito guy * avatar
    Member Joined 4mo
    i've never played melee (don't reply "ARE U FKIN SRS?"), so what's the differences between the 3 roys?
    P.S. hey, the lucario's 1st vid costume, it's the costume i always played when i chose lucario in Project m... i want it... other costumes are lame
  • 4mo
    Jappiking avatar
    Jappiking Offline
    Member Joined 1y
    290 points Ranked 13375th
    Do the optional smash 4 moves retain their properties?
    Btw you should add the sm4sh dair animation.
    Either way, keep up the good work!
    Bananite
  • 4mo
    D3 Gaming avatar
    D3 Gaming avatar Not Here
    Super Smash Studio Flag Affiliation: Super Smash Studio
    Member Joined 7mo
    705 points Ranked 6392nd
    Posted by Bayo is Bay

    Posted by D3 Gaming

    Could you make Project M Zelda, that's like the last one I want.
    Sure, but not for a while because, I am currently creating Project M characters with few to no animation changes so that I will have enough time to study for my finals

    Alright, thanks!
    SSB4 and MK8 Modder
  • 4mo
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    Posted by D3 Gaming

    Could you make Project M Zelda, that's like the last one I want.
    Sure, but not for a while because, I am currently creating Project M characters with few to no animation changes so that I will have enough time to study for my finals
    FreeLoader
  • 4mo
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    Posted by Notshane

    You definitely import attack moves better than special moves. I was hesitant on getting this due to your Lucario having a peculiar special move and awkward control, but you did import his PM n-air very well, so I had high hopes you could do attack moves just as well as you did with Lucario.

    For Roy, I'm curious. By any chance, do you have a version that retains his Sm4sh jab, f-smash, f-air and dash attack? I actually liked these traits about Sm4sh Roy as they made him feel more unique. I would say his d-air as well, but as much as I hate it looking similar to Marth, his "new" one is basically just Ike's anyway, so I guess he will never truly have a unique d-air. Actually, I kind of wish that Melee HD Marth retained his Sm4sh d-air so that Roy's PM d-air could look more unique.

    I tried real hard to import PM Roy myself a while back with these configurations in mind, but I never got any real genuine help for Brawl importing beyond a few bits of information. As such, I am on a hiatus until I am properly informed. I have all the tools ready to get started, though.

    I would appreciate it so much if you made a version with my specifications in mind. I would be most thankful! As an optional thing, of course. I know some people love Project M Roy as he is, so just include both versions as options if you ever do it.

    Oh, I just realized you only truly imported his f-tilt and d-smash.

    Jab: First Part of Marth's (Sm4sh)
    U-Tilt: Marth's (Sm4sh)
    B-Air: Ike's (Sm4sh)

    I am not sure about the f-air. I think that is PM Roy's, but I can not tell. I do love the new aesthetics on some of his moves and taunts, alongside the final smash actually being useful again, but his side special feels strange now and, speaking of, was hoping that was the PM Roy one as well, but I know special moves can not be edited that well yet.

    Mainly, what I was hoping to get out of this mod was all his PM attack moves, basically being:

    U-Tilt
    F-Tilt (being able to control the angles)
    N-Air (the PM one has him holding it with two hands and swinging around twice)
    B-Air (the actual PM one looks really cool)
    Critical Taunt (this part is optional, but it is his side taunt in PM (it was when he swung his sword twice as he stood back) and it could act as a good replacement for his Sm4sh up taunt)

    You did a pretty good job here, but the edits to the param also feel a bit strange. He moves around rather quickly in the air and ground. Maybe it is cause I have the Melee HD stuff over it still, though.

    As I said earlier, you did import his f-tilt and d-smash and those are really good. The f-tilt only angles downward and the d-smash has a weird angle, too; no longer lifting them up, but instead away. His d-tilt also has an interesting angle since it is only vertical at the tip, but maybe that is your own preference so that it can also act as a spacer. To me, if this is the case, then maybe the spacing part would be better for the tip so that you can combo easier since the broad is closer to Roy to allow for a better followup. Basically, switching them around.

    All that criticism aside, this was still good, but could use some work. And as per the case to avoid arguments, these are mild criticisms and even I am guilty of having quite a handful of mods that could certainly be better. Don't take it too personally and read my words to improve your already adequate skill, not to anger your well-being. Have a nice day and good luck.

    And maybe, make a Melee HD version later on for the param files.
    First off, I would like to thank you for spending your time writing this, and I don't really mind the criticism, for I think that they will help better the person being criticizes ( most of the time ). Yes, I do know that both lucario and roy currently have some noticeable flaws, but as time pass, wisdom comes, and once I have gain enough knowledge about the factors of what makes a PM character unique and fun, I will redo all of my Project M mods so that they will be more enjoyable. For Roy's Dtilt, I made it have a vertical angle so that when he 2 frames an opponent, he won't automatically win. Instead, the player will have to follow up with a down air to finish the job. One last thing, I only import animations that can't be replace with current ones in vanilla, otherwise, it will only be a waste of time.
    FreeLoader
  • 4mo
    D3 Gaming avatar
    D3 Gaming avatar Not Here
    Super Smash Studio Flag Affiliation: Super Smash Studio
    Member Joined 7mo
    705 points Ranked 6392nd
    Could you make Project M Zelda, that's like the last one I want.
    SSB4 and MK8 Modder
  • 4mo
    Notshane avatar
    Notshane Offline
    Member Joined 1y
    You definitely import attack moves better than special moves. I was hesitant on getting this due to your Lucario having a peculiar special move and awkward control, but you did import his PM n-air very well, so I had high hopes you could do attack moves just as well as you did with Lucario.

    For Roy, I'm curious. By any chance, do you have a version that retains his Sm4sh jab, f-smash, f-air and dash attack? I actually liked these traits about Sm4sh Roy as they made him feel more unique. I would say his d-air as well, but as much as I hate it looking similar to Marth, his "new" one is basically just Ike's anyway, so I guess he will never truly have a unique d-air. Actually, I kind of wish that Melee HD Marth retained his Sm4sh d-air so that Roy's PM d-air could look more unique.

    I tried real hard to import PM Roy myself a while back with these configurations in mind, but I never got any real genuine help for Brawl importing beyond a few bits of information. As such, I am on a hiatus until I am properly informed. I have all the tools ready to get started, though.

    I would appreciate it so much if you made a version with my specifications in mind. I would be most thankful! As an optional thing, of course. I know some people love Project M Roy as he is, so just include both versions as options if you ever do it.

    Oh, I just realized you only truly imported his f-tilt and d-smash.

    Jab: First Part of Marth's (Sm4sh)
    U-Tilt: Marth's (Sm4sh)
    B-Air: Ike's (Sm4sh)

    I am not sure about the f-air. I think that is PM Roy's, but I can not tell. I do love the new aesthetics on some of his moves and taunts, alongside the final smash actually being useful again, but his side special feels strange now and, speaking of, was hoping that was the PM Roy one as well, but I know special moves can not be edited that well yet.

    Mainly, what I was hoping to get out of this mod was all his PM attack moves, basically being:

    U-Tilt
    F-Tilt (being able to control the angles)
    N-Air (the PM one has him holding it with two hands and swinging around twice)
    B-Air (the actual PM one looks really cool)
    Critical Taunt (this part is optional, but it is his side taunt in PM (it was when he swung his sword twice as he stood back) and it could act as a good replacement for his Sm4sh up taunt)

    You did a pretty good job here, but the edits to the param also feel a bit strange. He moves around rather quickly in the air and ground. Maybe it is cause I have the Melee HD stuff over it still, though.

    As I said earlier, you did import his f-tilt and d-smash and those are really good. The f-tilt only angles downward and the d-smash has a weird angle, too; no longer lifting them up, but instead away. His d-tilt also has an interesting angle since it is only vertical at the tip, but maybe that is your own preference so that it can also act as a spacer. To me, if this is the case, then maybe the spacing part would be better for the tip so that you can combo easier since the broad is closer to Roy to allow for a better followup. Basically, switching them around.

    All that criticism aside, this was still good, but could use some work. And as per the case to avoid arguments, these are mild criticisms and even I am guilty of having quite a handful of mods that could certainly be better. Don't take it too personally and read my words to improve your already adequate skill, not to anger your well-being. Have a nice day and good luck.

    And maybe, make a Melee HD version later on for the param files.
    Bananite
  • 4mo
    Bayo is Bay avatar
    Sapphire Squad Flag Affiliation: Sapphire Squad
    Member Joined 10mo
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    Posted by Rang

    Can you browser or Kirby 

    Bowser is already made. I am planning of doing all of the Project M cast and then do the newcomers with my knowledge of how a PM character should play like, with a few twist and turns
    FreeLoader
  • 4mo
    Bayo is Bay avatar
    Sapphire Squad Flag Affiliation: Sapphire Squad
    Member Joined 10mo
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    Posted by D3 Gaming

    For the mods in the data(us_en) folder, are those just for Roy or are they for every character.
    The project M params comes with all of the PM characters
    FreeLoader
  • 4mo
    Bayo is Bay avatar
    Sapphire Squad Flag Affiliation: Sapphire Squad
    Member Joined 10mo
    305 points Ranked 12857th
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    Posted by _D0ct0r_

    This is absolutely fantastic! I've been downloading all of your PM mods and I probably won't stop, lol. Hopefully Wario will be next! 
    Glad you like it. Unfortunately, with the tools we have now, PM Wario is impossible to make with the tools we have now. Unless you prefer a PM Wario mod without his Side B, but then again, I don't like to upload mods that aren't at least 90 done.
    FreeLoader

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Credits

Key Authors
Bayo is Bay
Sapphire Squad Flag Affiliation: Sapphire Squad
Member Joined 10mo
305 points Ranked 12857th
8 medals 1 rare
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Moveset editor, Effects editor, and Animation importer (too many to name)
Original Authors
PMDT
Animation maker & Moveset maker
Special Thanks
Stinny
Stinny Offline
Member Joined 11mo
Importer : Fsmash & Dair
PKumatora
PKumatora Offline
Member Joined 10mo
167 points Ranked 19913rd
Importer : Dsmash, Ftilt, Nair, Bair, & SideB S3Hi

Submitter

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Category

Sub-category
Roy icon
Roy
Super-category
Moveset Edit

Stats

Posts
30
Views
3,820
Downloads
649
Date Added
4mo
Date Modified
23d
Date Updated
4mo

Scores

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9 Rating

2 voters

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