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Super Smash Bros. Royale (TSC) Platinum

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Updates

Super Smash Bros. Royale (TSC) Platinum
  • Specials Update
  • Alternate Download

Specials Update:
Updates all characters specials
Specials have reduce landlag now

Alternate Download:
For those who already downloaded the Gold Release this is just the updated files. 

Omegah avatar
Omegah Offline
Member Joined 10 months ago
Omegah
Added 4 hours ago
Super Smash Bros. Royale (TSC)
  • Added Missing File (Redownload if already downloaded)
Omegah avatar
Omegah Offline
Member Joined 10 months ago
Omegah
Added 1 month ago
Here it is my own custom build of movesets. All Characters have been edited in some degree. Some more than others.  All final smashes have been buffed besides Luigi's. I tried to locate the hitbox data of his vacuum but its a no go. Anyways on to Super Smash Bros. Royale.

=====================================================
What is Super Smash Bros Royale?

    Royale is a mod that balances characters on a common scale but improves the individual characters potential on a high scale.

Is this game aiming toward the casual or the competitive scene?

    I would say that Royale is aiming at the skilled casuals and competitives. The people who like to have fun playing with their friends, and are skilled enough to exploit the changes I made. Perfect balance is not achieveable, so I decided to make my own style of Sm4sh.

What kind of changes can I expect to see on my characters? Any hope of advanced techniques returning?

    Keeping a character's identity is very important in Royale but polishing alot of the characters skills to be an always effective fighter is important on making a character shine. Only returning special tech is chain grabbing. 

Any plans for the Clones and DLC Characters?

    Clones will resort to the same type of fighting styles but even more polished. Such as Marth being quicker than Lucina but Lucina not feeling alot like Marth. DLC characters will be getting there polishes just like other characters.

Speaking of customs, what happens with those?

    Customs should be used to add different ways to play your character that fit into their niche. Until its possible to fully create specials these won't be changed. 

Are there likely to be changes to the stages as well?

   No. Stages will remain unchanged.

Will there be changes to the mechanics of the game that alter the way its played?

    The mechanics will be changed to make the game more fierce, more fun, and more responsive. The goal is for there to be less frustration for all types of players by making offense and defense as close to equally effective as possible.

=====================================================
Platinum Update 6.0
Specials have been edited to a better degree
Specials have reduce landlag now

Update Only Alternate Download 
http://www.mediafire.com/file/sodao564ba6oo2l/Update_6.0.zip
=====================================================
Gameplay Changes
     Characters (All Characters)
- Moveset Edits/Overhauls
- Moveset Cosemetics Added 
- Drastically Improved Finals
- Attributes Edited

    Common Balance (All Characters)
- All Aerial Landlag reduced to 15 and lower
- Chain Grabbing is enabled.

Changelog 6.0 - A Changelog with everything edited on every character. 

http://www.mediafire.com/file/f8oz41cp6tb16g5/Smash_Royale_6.0_%28PlatinumRelease%29.txt
=====================================================
This is my personal mod I created for Sm4sh. I finished it a month ago. I didn't want to release it but all my friends suggested it sense they enjoy it so much. This is my Platinum Release, and I put well over 700 hrs into this. I've been editing these movesets since Smash Command was a thing.

Everything is personally tested and works without flaws. Can be used on Wifi if your friend has the same build. Not tested on any other online mode.

Download Includes:
- Data folder with all modified characters
- Param folder with modified Attributes
- Smash Royale 6.0 (Gold Release).txt file

The Param folder goes in these file directory.
Data/Param/Fighter/(Place Here)
Data(us_en)/Param/Fighter/(Place Here)
Data(us_fr)Param/Fighter/(Place Here)
Data(us_sp)/Param/Fighter/(Place Here)

Alternate Download of Param folder only.
http://www.mediafire.com/file/6jm1sudd4a4gg1j/param.zip

P.S. Enjoy!

Alternate Download Locations

Todos

Luigi's Final - When it's possible to be edited

Comments

  • Omegah avatar
    Omegah Offline
    Member Joined 10 months ago
    Report post
    1 month ago:
    Posted by Poisonbow

    Can you please make a mirror of the actual file drop location for the param? I don't know if it goes in data or data(us_en)... its not explained, besides that I can't wait to try this out. :)

    The Param files go in. Data/param/fighter/ (PLACE HERE)

    Now for the alternate download link of the param files. Here you go. 

    http://www.mediafire.com/file/6jm1sudd4a4gg1j/param.zip
    Texture/Moveset Coder Master
  • Poisonbow avatar
    Poisonbow Offline
    Member Joined 5 months ago
    Report post
    1 month ago:
    Can you please make a mirror of the actual file drop location for the param? I don't know if it goes in data or data(us_en)... its not explained, besides that I can't wait to try this out. :)
    Bananite
  • jmapjp22 avatar
    jmapjp22 Offline
    Member Joined 1 month ago
    Report post
    1 month ago:
    Oh yeah...thanks.. i thought those subroutine numbers meant something, just wasn't sure what...
    Bananite
  • Omegah avatar
    Omegah Offline
    Member Joined 10 months ago
    Report post
    1 month ago:
    Posted by jmapjp22

    Wait how did you edit the damage for toonlink and link's final smash? ive been trying to do that for a while now

    Link for example, open smash command and File open and select game.bin. Then parse the animations so you can get a better view of what your doing.  In your workspace, look for "Final" it should be AD. Now in subaction AD all the external subroutines you see should have this. (Unknown=0x66EEEDB3) after each one, Now in your workspace again look for this. "66EEEDB3" its the subroutine from earlier. Should be 4F. That is the damage per slice that Link does for his Final. Also works with Toon Link and other characters. Thats a way to edit some subroutines like Attack100 damage and things.
    Texture/Moveset Coder Master
  • jmapjp22 avatar
    jmapjp22 Offline
    Member Joined 1 month ago
    Report post
    1 month ago:
    Wait how did you edit the damage for toonlink and link's final smash? ive been trying to do that for a while now
    Bananite

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Credits

Creators
Omegah
Moveset Editor
Omegah
Attribute Editor
Omegah
Param Editor

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Omegah Offline
Member Joined 10 months ago

Omegah
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Stats

Posts
5
Views
1,636
Downloads
226
Date Added
1 month ago
Feb 11 2017 @ 4:23am UTC
Date Modified
2 hours ago
Mar 25 2017 @ 9:43pm UTC
Date Updated
4 hours ago
Mar 25 2017 @ 8:09pm UTC

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