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Smash Rebuffed [1.0]

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Updates

Smash Rebuffed 1.0 Update
  • Replacing Version 0.9 is 1.0!
  • Title Screen Updated!
  • Description Updated!
  • Costume Added to Link [1]
  • Costume Added to Lucina [1]
  • Costume Added to Lucas [1]
  • Costume Added to Fox [1]
  • Costume Added to Ness [1]
  • Costume Added to Sonic [1]
  • Costume Added to Roy [1]
Another Costume Dump awaits Smash Rebuffed Users! We took extra care to make these costumes look ideal. We also balanced some characters out in order to optimize the experience. We hope you enjoy our latest patch, and we thank you for your continued support on Smash Rebuffed! Until next time!
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Meli Satana
7hr
Update Error Fix
  • Reuploaded due to concerns of softlocking
I was told by a few users that the mod would softlock the game after the title, so I took initiative and recompiled the game. It wasn't doing that with my commercial build, so I assumed something didn't match. I'm very sorry for the inconvenience.
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A Thrilling Smash 4 Moveset Mod!

Welcome to Smash Rebuffed! 

This is a moveset edit that increases the viability of ALL characters and adding a new experience to them.  Fighters have new twists and tricks that make them different from their vanilla counterpart as well as keep the gameplay fresh, interesting and most importantly, entertaining! Expect faster pacing, and longer combo strings as you dive in to your favorites!

A packed and an unpacked version of the current version of Smash Rebuffed are included in the download. To install Smash Rebuffed, simply drag the Packed Version onto the SD card's root, or install the files manually using the Unpacked Version and through Sm4shexplorer.

GAMEPLAY VIDEOS




Visit my Youtube Channel for more videos on Smash Rebuffed!

https://www.youtube.com/channel/UCvSjYGzqBuWeEUohJGAKshA

CHANGELOGS

The following link is a Dropbox folder that contains all of the patch update changelogs from the initial release to the current version.

SCREENSHOTS

Unfortunately, the image limit is 20 on Discord, so here is a link of character screenshots. All fighters with images have Smash Rebuffed Exclusive Recolors. 

DISCLAIMER:  Only Smash Rebuffed Costumes are included in the modpack. Any other mods seen in videos are not included, save for Ganondorf's Running Animation and those that were approved by the original creators personally.

THE SMASH REBUFFED DISCORD

Come help us balance at Discord! We're more than welcome to accept new people! Click here to join in and we'll welcome you with warm reception!

THANK YOU FOR PLAYING!

Smash Bros is a wonderful game. Let's improve on it and make it a even better game!

Download

Todos

Smash Rebuffed Exclusive Costume (Kirby)

Posts

  • 7hr
    Just Miles avatar
    Just Miles Offline
    Member Joined 7mo
    Report post
    You had my interest until I heard the airhorn sound.
  • 4d
    lovemachine44 avatar
    Member Joined 3mo
    Report post
    Just a quick question: What does the parameters file in your mod pack actually change?

    10/10

    Bananite
  • 6d
    Regulus01 avatar
    Regulus01 Offline
    Member Joined 9mo
    Report post
    I just went through all the videos and the mod looks amazing. My only question would be if  it is compatible with the european version. I still remember back from brawl that movesets were a bit of an issue back in the day because of the regions.
    Bananite
  • 16d
    Meli Satana avatar
    Meli Satana avatar Offline
    Member Joined 7mo
    216 points Ranked 16100th
    Report post
    Posted by MasterKal

    WIll you make Mewtwo a recolor?

    Yes, eventually I will. I might get started on it soon, actually. Thanks for reminding me.
    You Will Give Me an Egg
  • 16d
    MasterKal avatar
    MasterKal Offline
    Member Joined 11mo
    844 points Ranked 5278th
    5 medals 1 rare
    • Returned 1000 times Medal icon
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    • Thanked 5 submitters Medal icon
    Report post
    WIll you make Mewtwo a recolor?
    Yah Boi
  • 28d
    Meli Satana avatar
    Meli Satana avatar Offline
    Member Joined 7mo
    216 points Ranked 16100th
    Report post
    Posted by MxM_Prime

    So, I've been playing this for a few weeks now with my buddy, and Í'd like to give some feedback on a few characters.

    Captain Falcon:

    I like the fact that nair's hitboxes are better, but the higher damage output from it, and also from upair kind of change the way his combo's work quite a bit. It's cool that upair now kills earlier, but the combos don't feel the same. In vanilla it feels better, as you can string more upairs together and also combo into footstool, dair and knee better. With the buffs, he can now rack up damage much quicker but in a much more simple way, and I personally don't like it too much. Falcons combo and punish game was great in vanilla, so I can understand why it's difficult to top that.
    However, I do love the falcon kick change(interuptability in air), and the raptor boost distance buff. They both help Falcon mix up his recovery a bit, which is really helpfull for him in the tier list. The spike hitbox on Falcon kick adds nicely to his edgeguarding.
    Fthrow as a combo throw is not really needed, I prefer old fthrow for killing at late % and to get stage control. Backthrow being a spike is a little too janky for my taste(this also goes for Zard), it's very situational too. I'd rather have his regular backthrow back for killing at the ledge. Upthrow is a little too strong for my taste right now especially when rage is in play, but that can be said of alot of throws in this modpack, so that is a general note.

    Sheik: Just overly buffed in my opinion in general. I do like the improved fair strings and the way dair works now. Fthrow to spiking bouncing fish is an extremely powerfull kill confirm, backthrow is a strong killthrow, and on top of that, down throw upair is a guaranteed kill confirm again. I understand the way sheik could be changed was by giving her more kill options, but it shouldnt be THIS easy. She already has the best neutral game with her mobility and frame data, untouchable recovery, you name it.. Giving her a downthrow upair confirm at reasonable percents wouldve been enough, I feel like.

    These are the characters I can give feedback on with confidence, due to playing them a lot.
    I love playing the modpack in general and I will continue to analyse it to see where it could be improved on.

    Remember this is all still just my opinion, feel free to disagree!

    ~MxM_Prime
    Some criticism is better than no criticism. However some of the changes you described to Sheik were already made. Fthrow should not be a kill confirm anymore.

    The mod is constantly being worked on, so your advice is appreciated.
    You Will Give Me an Egg
  • 29d
    MxM_Prime avatar
    MxM_Prime Offline
    Member Joined 6mo
    Report post
    So, I've been playing this for a few weeks now with my buddy, and Í'd like to give some feedback on a few characters.

    Captain Falcon:

    I like the fact that nair's hitboxes are better, but the higher damage output from it, and also from upair kind of change the way his combo's work quite a bit. It's cool that upair now kills earlier, but the combos don't feel the same. In vanilla it feels better, as you can string more upairs together and also combo into footstool, dair and knee better. With the buffs, he can now rack up damage much quicker but in a much more simple way, and I personally don't like it too much. Falcons combo and punish game was great in vanilla, so I can understand why it's difficult to top that.
    However, I do love the falcon kick change(interuptability in air), and the raptor boost distance buff. They both help Falcon mix up his recovery a bit, which is really helpfull for him in the tier list. The spike hitbox on Falcon kick adds nicely to his edgeguarding.
    Fthrow as a combo throw is not really needed, I prefer old fthrow for killing at late % and to get stage control. Backthrow being a spike is a little too janky for my taste(this also goes for Zard), it's very situational too. I'd rather have his regular backthrow back for killing at the ledge. Upthrow is a little too strong for my taste right now especially when rage is in play, but that can be said of alot of throws in this modpack, so that is a general note.

    Sheik: Just overly buffed in my opinion in general. I do like the improved fair strings and the way dair works now. Fthrow to spiking bouncing fish is an extremely powerfull kill confirm, backthrow is a strong killthrow, and on top of that, down throw upair is a guaranteed kill confirm again. I understand the way sheik could be changed was by giving her more kill options, but it shouldnt be THIS easy. She already has the best neutral game with her mobility and frame data, untouchable recovery, you name it.. Giving her a downthrow upair confirm at reasonable percents wouldve been enough, I feel like.

    These are the characters I can give feedback on with confidence, due to playing them a lot.
    I love playing the modpack in general and I will continue to analyse it to see where it could be improved on.

    Remember this is all still just my opinion, feel free to disagree!

    ~MxM_Prime
    Bananite
  • 2mo
    Posted by Meli Satana

    Posted by D3_Gaming

    I've asked this to a few people but nobody has answered me, how do you edit projectiles?

    Some projectiles can be found in Smash Explorers files and are usually edited with FitX or Sm4shCommand. Finding the files is tricky, but most projectile hitboxes can be edited.

    Thanks!
    • Agree x 1
    Lucas Main
  • 2mo
    Meli Satana avatar
    Meli Satana avatar Offline
    Member Joined 7mo
    216 points Ranked 16100th
    Report post
    Posted by D3_Gaming

    I've asked this to a few people but nobody has answered me, how do you edit projectiles?

    Some projectiles can be found in Smash Explorers files and are usually edited with FitX or Sm4shCommand. Finding the files is tricky, but most projectile hitboxes can be edited.
    You Will Give Me an Egg
  • 2mo
    I've asked this to a few people but nobody has answered me, how do you edit projectiles?
    Lucas Main

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Credits

The Team
Meli Satana avatar
Meli Satana avatar Offline
Member Joined 7mo
216 points Ranked 16100th
Moveset Editor/Title Screen/Costumes
Smash Rebuffed Discord
Balancing
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Member Joined 10mo
517 points Ranked 8128th
Costumes
Aka7 avatar
Member Joined 2mo
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Contributors
RetroGamer732
Member Joined 12mo
PM Ganondorf Dash and Run Animation
mOatles
mOatles Offline
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570 points Ranked 7413rd
Borderless Title/Loading Screen Mod
zrksyd
zrksyd Offline
Member Joined 4mo
587 points Ranked 7204th
Main Menu Colors
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Member Joined 10mo
2,286 points Ranked 1994th
11 medals 1 rare
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  • Received thanks 5 times Medal icon
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CSS Art/Damage Font

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Meli Satana

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Stats

Posts
35
Views
12,082
Downloads
1,582
Date Added
4mo
Date Modified
7hr
Date Updated
7hr

Rating

9.9/10 by 9 raters

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