Super Smash Bros. for Wii U Icon SSBU Game file

Sm4sh+

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Sm4sh+ v1.7
  • A new version after so long! More characters gotten buffed but some happen to be a bit more adjusted as well!
  • Credits to cheater712 for two moveset changes on Marth. You can find it in the patch notes.
  • You can suggest character changes by going to the Discord channel (link in the description) in #suggestions. Requests are being seeked!
  • Enjoy this new version!
iTEK avatar
iTEK Offline
Member Joined 1y
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iTEK
3mo
Sm4sh+ 1.6
  • A new version after so long! More characters gotten buffed but some happen to be a bit more adjusted as well!
  • Stages were removed. Sm4sh+ was meant for every character to get buffs. Not adding new content. Apologies for this.
  • A new title screen has been added! Credits to Hace!
  • You can suggest character changes by going to the Discord channel (link in the description) in #suggestions. Requests are being seeked!
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iTEK
6mo
Hey guys! Welcome to SM4SH+

The purpose of this pack is to buff EVERYONE to have their skill go from between 3DS Sheik (1.0.1) and Post-patch Diddy Kong (1.1.6). Pretty much the worst character will be as good as current Diddy Kong if not a little better, and the best character will be as good pre-patch Sheik if not a bit worse!

There will be updates but for now this is what I have to offer. You should definitely expect some more in the future. Enjoy :D

Patch Notes: 
https://docs.google.com/document/d/149e1UiLVzoOq7r...

Join the Sm4sh+ Discord: https://discord.gg/bu2ym72

Download

Posts

  • 3mo
    Vulgun avatar
    Vulgun Offline
    Member Joined 3mo
    Wow nice, mmhmm, a file that pretty much crashes at the start-up. I've tried it three times already and it keeps crashing.
    Bananite
  • 6mo
    iTEK avatar
    iTEK Offline
    Member Joined 1y
    562 points Ranked 7733rd
    Posted by megafan1137

    can you make me a mod that changes the title to say super SMACC bros for wii u? It's kind of an inside joke between me and my friends, and I feel it would make for a nice personal feeling.
    Hace is the one that made the title screen as mentioned in the credits. You should ask him. Btw, if Hace or anyone made that for you let me know. I'd be interested to view something like that xD
    Meh
  • 6mo
    can you make me a mod that changes the title to say super SMACC bros for wii u? It's kind of an inside joke between me and my friends, and I feel it would make for a nice personal feeling.
    Bananite
  • 7mo
    iTEK avatar
    iTEK Offline
    Member Joined 1y
    562 points Ranked 7733rd
    Posted by Finearel

    Hi i wanted to ask if it is possible to only use the changes you did to the characters, without downloading the stages and stuff. If so, how? i tried only putting the data folder into sm4sh explorer but in the game it gets stuck during the loading screen for the stage select/before the game. Is is maybe not for EU? Can somebody help me?
    It's a US pack. However, one of my developers volunteered to help release EU versions seperately starting the next version. In the mean time, you either have to wait patiently or just use the reigonal pack converter. Using a reigonal converter make take time, but its steps are fairly easy. Please join the Sm4sh+ Discord Channel for more info and I might answers to some questions that you might have. Thanks :D

    Meh
  • 7mo
    Finearel avatar
    Finearel Offline
    Member Joined 7mo
    Hi i wanted to ask if it is possible to only use the changes you did to the characters, without downloading the stages and stuff. If so, how? i tried only putting the data folder into sm4sh explorer but in the game it gets stuck during the loading screen for the stage select/before the game. Is is maybe not for EU? Can somebody help me?
    Bananite
  • 7mo
    iTEK avatar
    iTEK Offline
    Member Joined 1y
    562 points Ranked 7733rd
    Posted by Ludus Machinae

    Posted by iTEK

    Posted by Quotation0

    Posted by Bayzero18

    Im going to say that personally, Cloud and Fox are a bit too good in this. Cloud always having up b going the same distance as limit up b is a little too much, making spikes and edgeguarding very low risk with a high reward. Fox's dair causes concern, too. the spike is easy to hit, and in neutral, can extend from/into combos. Dair also having almost no landing lag lets it be safe on shield, and can lead into up tilts that can send characters from 0% to 40%+, and at higher percents can lead into kill confirms, such as up tilt into up air. With this, it feels that Cloud requires minimal skill, and fox feels similar to pre-patch bayo. again, this is my personal opinion, so i probably dont matter. anyways, excellent mod, and i can tell a lot of work was put into this .
    My question is Why give Fox a down air spike in the first place?  

    That's Falco's thing not Fox's

    \/ imo \/
    Falco = Style/Lockdown and spikes
    Fox = Chip damage/Rushdown and Quick Launching


    I wanted to give Fox a spike but you should expect it to be nerfed in the next patch. Don't worry about Cloud. If you see how good sheik is than you have no need to worry. The match up is the same execpt Cloud cannot be gimped now. All the characters are going to get buffed.

    Between the level of 3DS Sheik and the level of Vinilla Diddy Kong (1.1.6).

    I am also hosting a tournament for this pack next week! Please tell your friends that might and/or like this pack to stay updated :D

    "the same except he cannot be gimped" so you mean the only advantage sheik had against cloud is gone? that doesnt seem similar at all.

    Nah, Sheik still dominates Cloud. It's just when it comes to killing, you need to be more creative. 

    Everyone is getting huge buffs for a reason. So there is no need to complain.

    Also we do look at some past buffed characters and check if their buffs were overdone. Therefore, they do get a nerf that justifies a certain broken move. 

    If you have a character that you think needs a buff, please suggest it in the Sm4sh+ Discord Channel in #suggestions. Thank you :)

    Meh
  • 7mo
    Ludus Machinae avatar
    Member Joined 1y
    209 points Ranked 16969th
    Posted by iTEK

    Posted by Quotation0

    Posted by Bayzero18

    Im going to say that personally, Cloud and Fox are a bit too good in this. Cloud always having up b going the same distance as limit up b is a little too much, making spikes and edgeguarding very low risk with a high reward. Fox's dair causes concern, too. the spike is easy to hit, and in neutral, can extend from/into combos. Dair also having almost no landing lag lets it be safe on shield, and can lead into up tilts that can send characters from 0% to 40%+, and at higher percents can lead into kill confirms, such as up tilt into up air. With this, it feels that Cloud requires minimal skill, and fox feels similar to pre-patch bayo. again, this is my personal opinion, so i probably dont matter. anyways, excellent mod, and i can tell a lot of work was put into this .
    My question is Why give Fox a down air spike in the first place?  

    That's Falco's thing not Fox's

    \/ imo \/
    Falco = Style/Lockdown and spikes
    Fox = Chip damage/Rushdown and Quick Launching


    I wanted to give Fox a spike but you should expect it to be nerfed in the next patch. Don't worry about Cloud. If you see how good sheik is than you have no need to worry. The match up is the same execpt Cloud cannot be gimped now. All the characters are going to get buffed.

    Between the level of 3DS Sheik and the level of Vinilla Diddy Kong (1.1.6).

    I am also hosting a tournament for this pack next week! Please tell your friends that might and/or like this pack to stay updated :D

    "the same except he cannot be gimped" so you mean the only advantage sheik had against cloud is gone? that doesnt seem similar at all.

    Scrublord
  • 7mo
    iTEK avatar
    iTEK Offline
    Member Joined 1y
    562 points Ranked 7733rd
    Posted by Quotation0

    Posted by Bayzero18

    Im going to say that personally, Cloud and Fox are a bit too good in this. Cloud always having up b going the same distance as limit up b is a little too much, making spikes and edgeguarding very low risk with a high reward. Fox's dair causes concern, too. the spike is easy to hit, and in neutral, can extend from/into combos. Dair also having almost no landing lag lets it be safe on shield, and can lead into up tilts that can send characters from 0% to 40%+, and at higher percents can lead into kill confirms, such as up tilt into up air. With this, it feels that Cloud requires minimal skill, and fox feels similar to pre-patch bayo. again, this is my personal opinion, so i probably dont matter. anyways, excellent mod, and i can tell a lot of work was put into this .
    My question is Why give Fox a down air spike in the first place?  

    That's Falco's thing not Fox's

    \/ imo \/
    Falco = Style/Lockdown and spikes
    Fox = Chip damage/Rushdown and Quick Launching


    I wanted to give Fox a spike but you should expect it to be nerfed in the next patch. Don't worry about Cloud. If you see how good sheik is than you have no need to worry. The match up is the same execpt Cloud cannot be gimped now. All the characters are going to get buffed.

    Between the level of 3DS Sheik and the level of Vinilla Diddy Kong (1.1.6).

    I am also hosting a tournament for this pack next week! Please tell your friends that might and/or like this pack to stay updated :D
    Meh
  • 7mo
    Quotation0 avatar
    Quotation0 Offline
    Member Joined 11mo
    161 points Ranked 20313rd
    Posted by Bayzero18

    Im going to say that personally, Cloud and Fox are a bit too good in this. Cloud always having up b going the same distance as limit up b is a little too much, making spikes and edgeguarding very low risk with a high reward. Fox's dair causes concern, too. the spike is easy to hit, and in neutral, can extend from/into combos. Dair also having almost no landing lag lets it be safe on shield, and can lead into up tilts that can send characters from 0% to 40%+, and at higher percents can lead into kill confirms, such as up tilt into up air. With this, it feels that Cloud requires minimal skill, and fox feels similar to pre-patch bayo. again, this is my personal opinion, so i probably dont matter. anyways, excellent mod, and i can tell a lot of work was put into this .
    My question is Why give Fox a down air spike in the first place?  

    That's Falco's thing not Fox's

    \/ imo \/
    Falco = Style/Lockdown and spikes
    Fox = Chip damage/Rushdown and Quick Launching

    A Depressed Lucas Main
  • 7mo
    Bayzero18 avatar
    Bayzero18 Offline
    Member Joined 1y
    747 points Ranked 6046th
    Im going to say that personally, Cloud and Fox are a bit too good in this. Cloud always having up b going the same distance as limit up b is a little too much, making spikes and edgeguarding very low risk with a high reward. Fox's dair causes concern, too. the spike is easy to hit, and in neutral, can extend from/into combos. Dair also having almost no landing lag lets it be safe on shield, and can lead into up tilts that can send characters from 0% to 40%+, and at higher percents can lead into kill confirms, such as up tilt into up air. With this, it feels that Cloud requires minimal skill, and fox feels similar to pre-patch bayo. again, this is my personal opinion, so i probably dont matter. anyways, excellent mod, and i can tell a lot of work was put into this .
    Aspiring Youtuber

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Credits

Pack Creator
iTEK (me lol)
Moveset Editor and the owner of the pack!
Title Screen
Hace
Title Screen Creator
Moveset Animation Change
cheater712
Melee Marth Down Air and Forward Smash

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Member Joined 1y
562 points Ranked 7733rd

iTEK
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Posts
23
Views
10,507
Downloads
933
Date Added
9mo
Date Modified
1d
Date Updated
3mo
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