Garry's Mod 9 Icon GMod 9 Game file

Garry's Mod 9.0.4

Greetings! We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending blackop773643 points.
  • Post: Give blackop773643 your thoughts on this Game file.
  • Vote: Help blackop773643 win the Monthly Awards.
  • Rate: Give this Game file a rating out of 10.
  • Flag: Alert moderators and warn members of a problem with this Game file.
  • Watch: Get notified when this Game file is updated.
Mascot

Resistance is futile...

Join GameBanana

Already a Bananite? Login

This is the Garry's mod 9.0.4 free installer. This may or may not work with current steam setups.

* [ADD] Spawn menu now grows with a higher screen res
* [ADD] Cleaned up spawn menu
* [ADD] Changed weapon select menu to fit more weapons (use gm_wepselmode
to switch back)
* [ADD] SWEP spawn menu
* [ADD] CS Weapons
* [ADD] NPC Kill notifications
* [FIX] Spawn menu crash
* [FIX] Single player bug with turrets
* [FIX] Melonracer bugs
* [FIX] Weapon pickup switch bug
* [FIX] Text, rects and wquads showing in the next level
* [FIX] Fortwars - Fixed buying weapons as spectator
* [FIX] Fortwars - Money resets after game end
* [FIX] HideAndSeek - Team names fixed
* [FIX] HideAndSeek - Tweaked scoring
* [FIX] HideAndSeek - Added help screen
* [FIX] HideAndSeek - Hiders get melon and baby guns
* [FIX] Chat style messages now show in single player
* [FIX] Scope graphics are now drawn behind kills/chat
* [LUA] _util.PlayerByName( name )
* [LUA] _util.PlayerByUserId( userid )
* [LUA] _util.EntsInBox( min, max )
* [LUA] _util.DropToFloor( ent )
* [LUA] _util.ScreenShake( pos, amp, frequency, duration, radius )
* [LUA] _util.PointAtEntity( ent, ent )
* [LUA] _npc.ExitScriptedSequence( ent )
* [LUA] _npc.SetSchedule( ent, sched )
* [LUA] _npc.SetLastPosition( ent, vector )
* [LUA] _npc.AddRelationship( ent, ent, disposition, priority )
* [LUA] Changed Phys functions to use _phys. table (see
lua/includes/backcompat.lua)
* [LUA] _phys.ApplyForceOffset( ent, force, worldpos )
* [LUA] _phys.ApplyTorqueCenter( ent, vec )
* [LUA] _player.ShowPanel( player, name, show )
* [LUA] _player.SetContextMenu( player, name )
* [LUA] GetPlayerDamageScale( hitgroup ) - see defines.lua
* [LUA] _player.GetFlashlight( player )
* [LUA] _player.SetFlashlight( player, bool )
* [LUA] _player.LastHitGroup( player )
* [LUA] Returned tables now start from 1 instead of 0 as is the Lua
tradition
* [LUA] _player.ShouldDropWeapon( player, bool )
* [LUA] SWEP - getTracerFreqPrimary()
* [LUA] SWEP - getTracerFreqSecondary()
* [LUA] _swep.GetClipAmmo( id, clip )
* [LUA] _swep.SetClipAmmo( id, clip, amount )
* [LUA] SWEP - onPickup( player )
* [LUA] SWEP - onDrop( player )
* [LUA] SWEP - onRemove()
* [LUA] SWEP - getDeathIcon()
* [LUA] _gameevent.Start( name )
* [LUA] _gameevent.SetString( name, value )
* [LUA] _gameevent.SetInt( name, value )
* [LUA] _gameevent.Fire()
* [LUA] _spawnmenu.AddItem( player, category, name, command )
* [LUA] _spawnmenu.RemoveCategory( player, category )
* [LUA] _spawnmenu.RemoveAll( player )
* [LUA] _spawnmenu.SetCategory( player, category )
* [LUA] eventPlayerInitialSpawn( playerid ) - called just before player's
first ever spawn on the server
* [LUA] Fixed _file.Read corrupt data
* [LUA] _PlayerGetActiveWeapon( player )
* [LUA] _swep.GetDeathIcon( weapon )

Download

Posts

None found

Share

Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share

Credits

Authors
n/a
n/a

Submitter

blackop773643 avatar
Member Joined 12y
24,803 points Ranked 175th

blackop773643
Redistributor
Are you the owner? Request Ownership
Send a Private Message to the submitter

Stats

Posts
0
Views
10,066
Downloads
29,774
Date Added
10y
Date Modified
9y

Rating

  • Not yet rated

More Game files from blackop773643

WiPs by blackop773643