Latest version of Shaders package for Doom 3 with most enhanced colors and brightten textures when required or get opaque when not, try it, is the best version !
NEW Shaders v3.2 by Dafama.
This Pack of Shaders for Doom 3 are all newly made by scratch, by me, they are based on the default ones that comes with Doom 3 and ROE. There is one shaders called classic, they are very good and feel like original Doom 3 just better and enhanced, there is another shaders called HL2, this shaders almost identical to the ones used on the original source Hal Life 2 first released version and finally, there is the ones called the BEST, as its name says, they are the BEST, not the best here, the BEST of any other shader mods, the B E S T !!! The metal look as metal, the skin look as skin, the plastic as plastic, the wet as wet, but it doesn't look wet, brilliant and plastic all, like some other shaders. lol
Also, very important, this shaders have made not only for get the best image quality, but also, for be fast, very fast, so the gameplay is smooth and enjoyable, does NOT remove the scare factor, so, go try them now, because they are the BEST !!! ;D
Now, since v2.4, with 2 new shaders that support both Parallax and Relief, respectively !
Note...: Special Parallax and Relief textures not included, you can find on many shaders packages.
WARNING !!! Very Important !...:
set image_usePrecompressedTextures "0"
set image_useCompression "0"
This 3 lines above, should be included on the Autoexec.cfg into the folder of this mod, without them, shaders will NOT display any Relief or Parallax at all, ok ?
Installation is just as easy as to go open with winzip, winrar or similar program, the .zip file that contains a folder called D3, inside there is folders, each folder its a mod, just drop one of this folders that contains the .pk4 files that is made the mods, to your own Doom 3 root directory, not base or d3xp official folders, ok ?
Then go run Doom 3 and select the mod from the list of mods and play the game, then you will see how look Doom 3 in 2013 ! :D
Alternatively, from your O.S., after drop that folders of mods you want to try, go inside the first folder of the mod you want to use for play some map and look for a file called nameofthemod.cmd, where that nameofthemod is the name of the mod, just doble-clic on it and will execute Doom 3 with the mod selected and ready for use, ok ? Easy !!!
v3.2 - Rim the light, now it deflects the light from distance, all shaders included in the package had been updated with the latst features.
v3.1 - Added fragment color to reflections and similar, the colors get realistic like never before !
v3.0 - Fixed & Enhanced even more all shaders, with self shadows, better light, better color, better everything !!!
v2.9 - The shaders based on HL2 & HL1 had been discontinued, however, NG Shaders, get updated and now, are a bit faster, Best & NG shaders get better lightning and specular, plus enhanced ambientlight.vfp and bumpyenvironment.vfp and environment.vfp, now the glasses are more visible and real and the monitor screens from computers or tv's get better shining.
v2.81 - Fixed another Big bug that make problems on lights in Caverns1.map, now is correct !
v2.8 - Fixed Riddick based shaders, fixed some NG shaders, including my Parallax and Relief ones, it seems this circle effect bug is something many shaders that use new technics have, also, after fix this bug, the plastic problem on some 'other' shaders, is gone ! So, good for me and for everyone, Doom 3 looks more realistic and cool than ever !!! :D
v2.7 - Added some new shaders and fixed a very bad bug in all NG and other shaders, that make the lights like a circle in some situations, now is fixed !
v2.6 - More Shaders added to both best & NG.
v2.5 - Added TRSGM: Try to early-out based on attenuation (clip black pixels).
v2.4 - NG BFG and NG HL2 discontinued, however, i start now 2 new shaders, one based on Parallax and another on Relief, but both using the latest features that makes them look new, cool, awe and metallic, while keep as fast i can.
v2.3 - NG & NG_ha shaders gets more metallic and less plastic, because this two shaders have tendency to go plastic but i don't let them. :D
v2.2 - NGT new shaders have been speed up very much without lose any quality, also, BEST & NG shaders have a more dynamic lightning, better than ever !
v2.1 - Small update and addition of some new shaders.
v2.0 - Self Shadows and realistic cool looking NEW features, just try it, now !!!
v1.3 - Minor bug for best shaders that was make things like computer screens to appear black, now is fixed.
v1.2 - Improved metal look and enhanced the fast shaders, the NG shaders are not changed.
v1.1 - Fixed a bug.
v1.0 - Newly made from scratch pack of shaders, containing variations of the same, the first ones, called classic, the next ones called HL2 and the last and the best, are the BEST, the best ones i made !!!
Very Special Thanks to all this great persons...:
This mod uses awesome Brilliant Highlights latest new techniques thanks to Maha-X !
This mod uses some parts from awesome shaders thanks to Sikkpin !
This mod uses amazing Dispersion & Chromatic effect thanks to TheRealSceneGraphManager !
This mod uses best fixes for Dispersion & Chromatic shaders by Langenscheiss !!!
This mod uses brilliant Green Bar fix thanks to Langenscheiss !
- Soon available... The Quake 4 version of the shaders and later, the Prey version also...
> **Posted by |WoH|Siesta**
> I still can't see any difference between this and the original shaders, if you add some Ambient Oclusion or even steep parallax mapping, that would be nice. :D
Really ?¿?¿?¿? If you cannot see the big difference between original shaders and my shaders, i think you don't activate correctly my mod, use the .cmd commands included inside the folder of my mod or use Doom3.exe +set fs_game nameofmymod and play some map, the differences are very BIG, you should do something wrong if you cannot see, try it again !
Also, there is many folders, because its a pack of mods, there is some that use Parallax, others that use Relief, others that don't use it and are much faster, but all, are visually different and far better at first sight, so try it again, is clear you have not activated my mod, if you need any help or want to tell me how you copy the files or access my shaders mod, i help you...
I still can't see any difference between this and the original shaders, if you add some Ambient Oclusion or even steep parallax mapping, that would be nice. :D
> **Posted by Strelok**
> Looks pretty neat, although there is one big issue, most symetrical model´s middle line stands out and that makes things look awful, it would be perfect if somebody edited all the symetrical models so they don´t look cut in half
Thanks @Strelok, yes, i cannot fix that middle line, although in some shaders is more visible than others, anyway it would be great if someone fix the symetrical models as you said.
Looks pretty neat, although there is one big issue, most symetrical model´s middle line stands out and that makes things look awful, it would be perfect if somebody edited all the symetrical models so they don´t look cut in half