My BEST Next Gen Shaders more dynamic lights, enhanced the colors and better shadows, also included one Parallax and one Relief version of this same shaders NG !
NEW Shaders v2.5 by Dafama.
This Pack of Shaders for Doom 3 are all newly made by scratch, by me, they are based on the default ones that comes with Doom 3 and ROE. There is one shaders called classic, they are very good and feel like original Doom 3 just better and enhanced, there is another shaders called HL2, this shaders almost identical to the ones used on the original source Hal Life 2 first released version and finally, there is the ones called the BEST, as its name says, they are the BEST, not the best here, the BEST of any other shader mods, the B E S T !!! The metal look as metal, the skin look as skin, the plastic as plastic, the wet as wet, but it doesn't look wet, brilliant and plastic all, like some other shaders. lol
Also, very important, this shaders have made not only for get the best image quality, but also, for be fast, very fast, so the gameplay is smooth and enjoyable, does NOT remove the scare factor, so, go try them now, because they are the BEST !!! ;D
Now, since v2.4, with 2 new shaders that support both Parallax and Relief, respectively !
Note...: Special Parallax and Relief textures not included, you can find on many shaders packages.
WARNING !!! Very Important !...:
set image_usePrecompressedTextures "0"
set image_useCompression "0"
This 3 lines above, should be included on the Autoexec.cfg into the folder of this mod, without them, shaders will NOT display any Relief or Parallax at all, ok ?
Installation is just as easy as to go open with winzip, winrar or similar program, the .zip file that contains a folder called D3, inside there is folders, each folder its a mod, just drop one of this folders that contains the .pk4 files that is made the mods, to your own Doom 3 root directory, not base or d3xp official folders, ok ?
Then go run Doom 3 and select the mod from the list of mods and play the game, then you will see how look Doom 3 in 2013 ! :D
Alternatively, from your O.S., after drop that folders of mods you want to try, go inside the first folder of the mod you want to use for play some map and look for a file called nameofthemod.cmd, where that nameofthemod is the name of the mod, just doble-clic on it and will execute Doom 3 with the mod selected and ready for use, ok ? Easy !!!
v2.5 - Added TRSGM: Try to early-out based on attenuation (clip black pixels).
v2.4 - NG BFG and NG HL2 discontinued, however, i start now 2 new shaders, one based on Parallax and another on Relief, but both using the latest features that makes them look new, cool, awe and metallic, while keep as fast i can.
v2.3 - NG & NG_ha shaders gets more metallic and less plastic, because this two shaders have tendency to go plastic but i don't let them. :D
v2.2 - NGT new shaders have been speed up very much without lose any quality, also, BEST & NG shaders have a more dynamic lightning, better than ever !
v2.1 - Small update and addition of some new shaders.
v2.0 - Self Shadows and realistic cool looking NEW features, just try it, now !!!
v1.3 - Minor bug for best shaders that was make things like computer screens to appear black, now is fixed.
v1.2 - Improved metal look and enhanced the fast shaders, the NG shaders are not changed.
v1.1 - Fixed a bug.
v1.0 - Newly made from scratch pack of shaders, containing variations of the same, the first ones, called classic, the next ones called HL2 and the last and the best, are the BEST, the best ones i made !!!
Very Special Thanks to all this great persons...:
This mod uses awesome Brilliant Highlights latest new techniques thanks to Maha-X !
This mod uses amazing Dispersion & Chromatic effect thanks to Sikkpin !
This mod uses amazing Dispersion & Chromatic effect thanks to TheRealSceneGraphManager !
This mod uses best fixes for Dispersion & Chromatic shaders by Langenscheiss !!!
This mod uses brilliant Green Bar fix thanks to Langenscheiss !
> > **Posted by Dafama2k7**
> > > **Posted by Eventyr**
> > > yeah the new doom 3 bfg totally blows :/
> > >
> > > wish steam has this good old doom 3 instead of the new retarded doom 3 bfg
> > Yes, the only thing i would like to have from BFG edition, on normal Doom 3, will be the new Lost Mission single player level maps.
> hmm thats a bit wierd.
> in my steam the old DOOM 3 is avaible for purchase. maybe differences between the nord-american and the european version.
sorry guys it was me being retarded! has already found doom 3 pack on steam and added to wishlist ;)
sadly i cant afford it this month, 2 many games i already bought :P
ps. this is very rare i want a game as much as i want this now! "skyrim where last time and that is quite some time it was released"
- The .pk4 shaders files ending in _ss.pk4 are experimental ones, for not use them, just remove or rename that shaders .pk4 files that ends in _ss.pk4 to end in .zip, like this blablashaders_ss.pk4.zip
- I recommend using U-E-Q mod with my shaders to complement the self shadows, at least with my .pk4s ending in _ss.pk4 it really requires the U-E-Q mod by OneoftheEightDevilz awesome creator, add its .pk4 file into same folder as my shaders.
> > **Posted by Eventyr**
> > yeah the new doom 3 bfg totally blows :/
> > wish steam has this good old doom 3 instead of the new retarded doom 3 bfg
> Yes, the only thing i would like to have from BFG edition, on normal Doom 3, will be the new Lost Mission single player level maps.
hmm thats a bit wierd.
in my steam the old DOOM 3 is avaible for purchase. maybe differences between the nord-american and the european version.
- I want remember everyone, that i change both the interaction.vfp and the test.vfp with same shader but the test.vfp with some difference that make the colors more realistic but more dark, for try it, just open the console and type this...: toggle r_testArbProgram This command toggles between interaction.vfp and test.vfp so there is in fact the double of shaders present on this pack, go try it one by one, each shader and use the one you like it the most ! :D Also, this command can be bind it to a key, for example including the next line into the autoexec.cfg file that should be into the mod's folder, like this...: bind KP_NUMLOCK "toggle r_testArbProgram" That line above can be added to your autoexec.cfg file into mod folder and binds that command for activate/deactivate the r_testArbProgram command to the NUMLOCK key on the keypad from your keyboard, but can be bind it to any other key of your choice, ok ?
> > **Posted by mot852**
> > DAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaammmmmmmmmmmmmmmnnnnnnnnnnn i wish i had DOOM 3 right now =(
> > all that misses that is retexturing the whole game with hd textures and combining this shader mod with the hi rez textures. that would be amazing =D
> > Question: what software are you using for making these shaders???
> I don't use any software, i just program by hand, i use textpad ascii editor and try and see the different with the vertex and fragment GL programing language on Doom 3, Quake 4 and Prey on the IdTech4 engine, that's all. :-)
thx for answering my question =)
that solved it all.
> DAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaammmmmmmmmmmmmmmnnnnnnnnnnn i wish i had DOOM 3 right now =(
> all that misses that is retexturing the whole game with hd textures and combining this shader mod with the hi rez textures. that would be amazing =D
> Question: what software are you using for making these shaders???
I don't use any software, i just program by hand, i use textpad ascii editor and try and see the different with the vertex and fragment GL programing language on Doom 3, Quake 4 and Prey on the IdTech4 engine, that's all. :-)