Empires 2.2 Client Installer

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Empires 2.2 Client Installer (requires a Game which ships with Source SDK Base) Moved to the Source2007 engine, featuring many changes and a new particle system. APC Spawn points must now be resea

Empires 2.2 Client Installer (requires a Game which ships with Source SDK Base) Changelog below:
Major Changes: Moved to the Source2007 engine, featuring many changes and a new particle system. APC Spawn points must now be researched. This is located in Mechanical Engineering. Commanders are locked for 60 seconds after the game starts. Once those 60 seconds are up, the commander may move as normal Added: Skill points and kill/death counts are stored. If a player crashes and comes back he retains his points. Added: Notification that a respawn or class change is necessary to acquire selected skills. Added: Vehicle Handbrake Added: Different Modifiers to spread and kick while in Iron sight mode Added: Scriptable Weapon damage falloff Added: New Camo skins for all playermodels Added: Vehicle horns Modified: APC spawn points are now Researchable Modified: The number of players on a team is now visible on the Team Selection Menu Modified: RShift, RCtrl, and RAlt are now treated separate from their left counterparts, and can be used in binds. Modified: Commander Vehicles are now frozen for 60 seconds after commander vote. Modified: Engines now have specific settings for Chassis type Modified: BE Assault Rifle has been modified to have a 3-round burst, and has been re-christened the Brenodi Assault Carbine. Modified: BE Pistol 2 has been modified to have a 3-round burst, and has been renamed to the Brenodi Machine Pistol Modified: Vehicle Armor rebalanced Modified: Various research cost changes Modified: Heavy tank vehicle speed lowered Modified: Nuke description and name changed to HIT Warhead Modified: Lock-on sound has been changed to be less annoying. Fixed: Commander and Infantry commands can now be bound to the space bar Fixed: If a player dies by the bio effect, he no longer spawns instantly Fixed: Crash relating to switching teams with the vehicle menu open and then building a vehicle Fixed: Crosshair turning green when looking at engineer buildings Fixed: Double animation for grenade throws Fixed: Engineer Radar no longer spins while dead. Fixed: Scout training has improved, and they no longer think that they can sabotage Walls, Engineer Radars, and Cameras. Silly Scouts.... Fixed: Scoreboard no longer shows spectators and unconnected people as dead Fixed: Server no longer uses the Standing collision boxes for prone players Fixed: You can now use Voice Chat with the Vehicle Customization Menu open. Fixed: Nukes now give proper Heat To Target. Fixed/Modified: Bio weapons work properly on regen effect / cancel out regen effect + damage Fixed: If there were more than 32 players on a server players 33-46 could not be muted via scoreboard. Instead player 32 (?) was being muted all the time. Fixed: You can exit vehicles on top of buildable brushes Fixed: Involuntary squad switch related to F menu Fixed: Priming a grenade while prone + standing up resulted in stuck animation Fixed: Various description text typos and grammatical errors Removed: The First mine no longer explodes after a Ninth mine has been dropped. Exploit Fixes: Quite a few exploits are fixed. However, I won't post them until after release

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Empires Development Team
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1,505
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334
Date Added
9y
Date Modified
9y
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