emp_coast_b5

Credits

Submitter
  • P1: Beggar
    Points: 743
  • C1: Member
  • A5: Veteran
    Account Age: 5 years
Tysn (Creator/Co-creator)
Key Authors
Tysn
Unknown

Rating

?/10
Not yet rated.

Additional Info

Development State
Beta
Version
1.0
Maximum Players
48

Stats

Post Count
2
ViewCount
804
Downloads
160
Date Added
3 years ago
Date Modified
3 years ago

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Classic Empires gameplay set in a coastal area.

Beta 5 Changes:

-Lowered several floating props -Fixed the wooden supports brushes' polys being cut up by an invisible brush accidentally -Reduced the light in the bunkhouse slightly -Fixed more road overlay seams -Fixed the bleeding light at the base of the cliffs in the BE base -Added a cave tunnel to the northern area of the map

Contains 10 resource nodes and one captureable flag:

-1x 4 Resource-per-second flag -10x 1 Resource-per-second node = Totals 14 Resources per second in the map.

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Comments

    • P1: Beggar
      Points: 529
    • E1: Helper
      EF: 5
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    Looks great, however a small beef I have with most Empires maps is the fact that the grid isn't labeled at all, except for showing you which grid square you're currently in.

    Just adding that minor detail would help with both looks and navigation issues.

    300 pound Russian
    • P2: Drudge
      Points: 1,766
    • E1: Helper
      EF: 4
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Awesome map, just played it. Fix up the textures on the top of the cliffs. Good, simple map though

    Dohoho! I saw what you did the