Classic Empires gameplay set in a coastal area.
Beta 5 Changes:
-Lowered several floating props -Fixed the wooden supports brushes' polys being cut up by an invisible brush accidentally -Reduced the light in the bunkhouse slightly -Fixed more road overlay seams -Fixed the bleeding light at the base of the cliffs in the BE base -Added a cave tunnel to the northern area of the map
Contains 10 resource nodes and one captureable flag:
-1x 4 Resource-per-second flag -10x 1 Resource-per-second node = Totals 14 Resources per second in the map.





