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Fiery Explosions

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Update 1
  • - Added another vpk which has less opaque smoke on request.
Nonhuman avatar
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Nonhuman avatar
Nonhuman
27d
Some visually noisy and fiery explosions to replace the default ones.

Made this while i had no internet, product of complete boredom.

NOTE: Works on sv_pure 0 and -1 servers, won't work in Matchmaking/Competitive.

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  • 1
  • 2
  • 11d
    more realistic like it more than the normal explosions if i used sfm i would probs use it
    Bananite
  • 27d
    shootyshooty avatar
    Member Joined 10mo
    979 points Ranked 4632nd
    This is what all those "combine every weapon for that class's slot to make one mega-retarded mega-weapon" mods should die.

    In a fiery explosion,
    You done goofed, Knuckle-head.
  • 27d
    TheMann avatar
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    Could you tell me what sprite vtf is used in the after smoke or perhaps make a version where the smoke isn't as thick? It's a bit too opaque for my liking.
  • 8mo
    Banana Rammer avatar
    Member Joined 1y
    103 points Ranked 26664th
    Posted by Nonhuman

    Posted by Banana Rammer

    I have a quick question, how did you move the particle systems?

    If you're talking about copypasting, you just select/highlight the ones you want ( hold ctrl if you want to select multiple, obviously ) then CTRL+C ( Copy shortcut ), then open the pcf you want to paste them into, then CTRL+V ( Paste shortcut ) inside it.
    Thanks. I'm trying to get a mod to work called enhanced explosions made by zool, I transfered all his system to bombinomicon, yet it didn't work. The console said it was the wrong utl buffer... Did I do something wrong? 

    9.5/10

    Bananite
  • 9mo
    Nonhuman avatar
    Nonhuman avatar Offline
    Member Joined 6y
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    Posted by Banana Rammer

    I have a quick question, how did you move the particle systems?

    If you're talking about copypasting, you just select/highlight the ones you want ( hold ctrl if you want to select multiple, obviously ) then CTRL+C ( Copy shortcut ), then open the pcf you want to paste them into, then CTRL+V ( Paste shortcut ) inside it.
    retired, for real. avatar
    Mantra
    retired, for real.
  • 9mo
    Banana Rammer avatar
    Member Joined 1y
    103 points Ranked 26664th
    I have a quick question, how did you move the particle systems?

    9.5/10

    Bananite
  • 9mo
    Nonhuman avatar
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    Posted by V O C T O R

    That's quite a good trick, I tell you what. The explosion looks nice as well.

    thanks, but don't you think those 6/10s are kinda harsh there?, it really lowered the general rating of this submission, it would be nice of you to at least just remove those 6/10s instead of rating that low.

    retired, for real. avatar
    Mantra
    retired, for real.
  • 9mo
    V O C T O R avatar
    V O C T O R avatar Daddy is away..
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    Posted by Nonhuman

    Posted by Banana Rammer

    How do you make it work??? Other pcf explosions that include dx 90 features don't. And I noticed the bombinomicon file. Does that have anything to do with it? Oh and this should combine with the improved explosions to make a delicious combo. Maybe include pyro explosions and building explosions. 

    It's a trick i do to bypass the blacklist valve put that blocks explosions ( and some other pcfs ) in sv_pure 0, i copy the particles i changed/added in explosion.pcf into bombinomicon.pcf file and since bombinomicon is being manifested before the explosions file in particles_manifest.txt, it reads and uses the explosion particles from the ones that i pasted into bombinomicon.pcf.

    I'm not all that great with teaching and explaining how stuff works, but hope i helped.

    That's quite a good trick, I tell you what. The explosion looks nice as well.

    7.8/10

    Let me synthesize something... avatar
    Mantra
    Let me synthesize something...
  • 9mo
    Banana Rammer avatar
    Member Joined 1y
    103 points Ranked 26664th
    Posted by Nonhuman

    Posted by Banana Rammer

    How do you make it work??? Other pcf explosions that include dx 90 features don't. And I noticed the bombinomicon file. Does that have anything to do with it? Oh and this should combine with the improved explosions to make a delicious combo. Maybe include pyro explosions and building explosions. 

    It's a trick i do to bypass the blacklist valve put that blocks explosions ( and some other pcfs ) in sv_pure 0, i copy the particles i changed/added in explosion.pcf into bombinomicon.pcf file and since bombinomicon is being manifested before the explosions file in particles_manifest.txt, it reads and uses the explosion particles from the ones that i pasted into bombinomicon.pcf.

    I'm not all that great with teaching and explaining how stuff works, but hope i helped.

    Does that mean you could also bypass the teleporter sprite block?

    9.5/10

    Bananite
  • 9mo
    Nonhuman avatar
    Nonhuman avatar Offline
    Member Joined 6y
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    Posted by Banana Rammer

    How do you make it work??? Other pcf explosions that include dx 90 features don't. And I noticed the bombinomicon file. Does that have anything to do with it? Oh and this should combine with the improved explosions to make a delicious combo. Maybe include pyro explosions and building explosions. 

    It's a trick i do to bypass the blacklist valve put that blocks explosions ( and some other pcfs ) in sv_pure 0, i copy the particles i changed/added in explosion.pcf into bombinomicon.pcf file and since bombinomicon is being manifested before the explosions file in particles_manifest.txt, it reads and uses the explosion particles from the ones that i pasted into bombinomicon.pcf.

    I'm not all that great with teaching and explaining how stuff works, but hope i helped.

    retired, for real. avatar
    Mantra
    retired, for real.
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Member Joined 6y
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Stats

Posts
13
Views
5,674
Downloads
1,836
Date Added
9mo
Date Modified
27d
Date Updated
27d

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