Hello. This is a very easy and short tutorial that will learn you make a pylon to fall over.
What you need is:
- A map/room that are working
- Follow the instructions below
Ok, you got you map/room or something that create the pylon in.
Start with press the
and then make a square on the ground. Then now just look at the screenshot at the side.
On the first one we see the part the we are going to make breakable. Make the selected part to Entity and the entity are going to be a func_breakable.
Name : pylonbreak01 Strength : "Choose how much strength the part are going to have" Material Type : Choose one (i took Ceiling Tile)
Now look at picture number two.
The make the selected part to func_physbox
Name : pylonpart01 Strength : Choose there to but i got 0 "that means that it (DONT) breaks
That all i think.
If you don't understand or the tutorial is wrong so have i created a VMF file for you took look at so you can learn from that file.
For beginners : VMF files are you opening with hammer. (VMF like a map)
Here is the VMF : here




