Haft-Hohlladung Anti-Vehicle Grenade

Credits

Submitter
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yumyumshisha (Creator/Co-creator)
Studio
Simplistic
Key Authors
Yumyumshisha
Model, textures, compile

Rating

9.50/10
Based off 2 rating(s)

Additional Info

Model Class
New Custom Model
Texture Class
Custom Texture

Stats

Post Count
13
ViewCount
2,497
Downloads
462
Date Added
3 years ago
Date Modified
3 years ago

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German Anti-Vehicle Grenade

Haft-Hohlladung 3 KG Anti-Vehicle Grenade The 3.5kilo hollow charge was used against armoured vehicles. It was made of thin sheet steel body fixed to a bakelite plate which had 3 magnets mounted on the base. The charge was put on the (side) of the vehicle and the friction fuze was pulled.

German nade from WWII, enjoy. Will override Stielhandgranate retextures, so if you want to re-use those later, back them up. Sorry, that was the only way it would compile correctly. For some reason I couldn't edit the vmt or texture location without screwing it up.

FEATURES:
-New v, w, and p model -Hi-res 2048x1024 texture.

ENJOY! I realize it's a bit small.

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Comments

    • P3: Peasant
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    Hum... The texture isn't good but the model is amazing. Textures need to be improved,maybe darker? Or a rexture with lighter wood & more detailed. Overall,I recommand this skin to everyone.

    Need good/simple render? Ask m
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    Posted by trademyheroes Appearantly I don't have to do feedback, but that's no fun, so here it is. Pros: The model is pretty awesome looking. Cons: Not too fond of the texture; especially the blood handprint on the wood. Despite the fact that it's a 2048x1024 texture, it looks lo-res. Improvements: Add sprites. I always like to see sprites for custom models, but if they're not included, I usually make 'em myself. Notes: A nice release. Overall 9.0

    Thanks for commenting on all of my skins (constructively).

    doo doo doo
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    Appearantly I don't have to do feedback, but that's no fun, so here it is.

    Pros: The model is pretty awesome looking.

    Cons: Not too fond of the texture; especially the blood handprint on the wood. Despite the fact that it's a 2048x1024 texture, it looks lo-res.

    Improvements: Add sprites. I always like to see sprites for custom models, but if they're not included, I usually make 'em myself.

    Notes: A nice release. Overall 9.0

    I AM DESIGNER.
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    Alright, thanks for the clarification; I'll actually dl and rate this when I get some time <3

    I AM DESIGNER.
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    Posted by trademyheroes I thought P models were the physics models; sort of like ragdolls?

    No, that would be part of the world model (phy file also I think) P Models are the ones in the player's hand.

    doo doo doo
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    Posted by yumyumshisha
    Posted by darth2o It looks great, but just so you know: Player models are when the weapon is in your hands, so only the first in-game screenshot is of the player model. World models are used when someone else is holding the weapon or when the weapon is on the ground, as in your last two in-game screenshots. Great little history behind it too.
    Thanks for the review. DOD:S uses 3 models for each weapon, v, w, and p models. V models are the first person views W models are the ones that you see on the ground P models are like world models, but they are in the players' hands.

    I thought P models were the physics models; sort of like ragdolls?

    I AM DESIGNER.
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    Oh, so DoD:S is different.

    Posted by yumyumshisha
    Posted by darth2o It looks great, but just so you know: Player models are when the weapon is in your hands, so only the first in-game screenshot is of the player model. World models are used when someone else is holding the weapon or when the weapon is on the ground, as in your last two in-game screenshots. Great little history behind it too.
    Thanks for the review. DOD:S uses 3 models for each weapon, v, w, and p models. V models are the first person views W models are the ones that you see on the ground P models are like world models, but they are in the players' hands.
    Yeah!
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    Pretty coolio

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    Posted by darth2o It looks great, but just so you know: Player models are when the weapon is in your hands, so only the first in-game screenshot is of the player model. World models are used when someone else is holding the weapon or when the weapon is on the ground, as in your last two in-game screenshots. Great little history behind it too.

    Thanks for the review.

    DOD:S uses 3 models for each weapon, v, w, and p models.

    V models are the first person views W models are the ones that you see on the ground P models are like world models, but they are in the players' hands.

    doo doo doo
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    xzeeeD
    Posted by darth2o Text

    Wrong.

    View model(v_model) is the FPS model (First person) that your client (game) is holding.

    Player model (Used in 1.6, in source you only have w_models)

    World model is like you said, on other players. But the world model is also the gun that is on the ground if you drop it. sence the name "World model" and "View model" (in your view)

    Very good skin, I'll be sure to use it when I play with my friends ^^

    Sewing the eyes shut..