ZombieMod FAQ - Setting up a Server

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jamespizzurro (Creator/Co-creator)
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Server Administration
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THE OFFICIAL ZOMBIEMOD FAQ


Table of Contents: WEAPONS AND AMMO PHYSICS GENERAL ZOMBIEMOD CLIENT COMMANDS


-=[Weapons and Ammo]=-

How do I get full ammo, but not unlimited ammo? I still want my clients to be able to reload.

Make sure that you have zombieunlimitedammo set to 0 in your zombiemod.cfg. Then, put this at the bottom of your zombiemod.cfg or server.cfg - but not both:

ammo_338mag_max 1000 // awp ammo_357sig_max 1000 // p228 ammo_45acp_max 1000 // ump45, mac10, usp ammo_50AE_max 1000 // deagle ammo_556mm_box_max 1000 // m249 ammo_556mm_max 1000 // galil, sg552, famas, m4a1, sg550 ammo_57mm_max 1000 // p90, fiveseven ammo_762mm_max 1000 // scout, ak47, g3sg1, aug ammo_9mm_max 1000 // mp5navy, tmp, glock, elite ammo_buckshot_max 1000 // m3, xm1014 ammo_hegrenade_max 1 // He Grenade ammo_smokegrenade_max 1 // Smoke Grenade ammo_flashbang_max 1 // Flashbang

Please note that you cannot change the maximum amount of grenades (HE, smoke, flash, or otherwise) you can carry despite there being a command to do so. There is no way to get around this using normal means. There are other types of plug-ins out there that can do this for you, though.

How can I restrict or unrestrict weapons?

In the zombiemod.cfg, look for the cvar "zombierestrictions" and any weapon that is put in between the "" is restricted. Also make sure that there's a space between weapons. Here below is a complete weaponlist. Use the names on the left side of the list for use with the cvar "zombierestrictions":

awp = Magnum Sniper Rifle g3sg1 = D3/AU1 sg550 = Krieg 550 Commando galil = IDF Defender ak47 = CV-47 scout = Schmidt Scout sg552 = Krieg 552 famas = Clarion 5.56 m4a1 = Maverick M4A1 Carbine aug = Bullpup glock = 9x19mm Sidearm usp = KM .45 Tactical p228 = 228 Compact deagle = Night Hawk .50C elite = .40 Dual Elites fiveseven = ES FiveSeven m3 = Leone 12 Gauge Super xm1014 = Leone YG1265 Auto Shotgun mac10 =Ingram MAC-10 tmp = Schmidt Machine Pistol mp5navy = KM Sub-Machine Gun ump45 = KM UMP45 p90 = ES C90 m249 = M249 flashbang = Flashbang hegrenade = HE Grenade smokegrenade = Smoke Grenade

-=[Physics]=-

How can I allow players to move furniture and objects to create barricades?

Put the following in your server.cfg:

sv_turbophysics 1 phys_pushscale 3 sv_pushawayclientside 1

It is not recommended that you change the values of any of these cvars. These are the most optimal settings, so no other options will be listed here. If you are truly interested, look up these commands yourself using any search engine.

How can I make it easier or harder to move objects with the use (E) button?

Put this in your server.cfg or zombiemod.cfg - but not both:

sv_pushaway_force 30000

Use 22000 for balanced gameplay. The lower the number, the harder it is to move objects. Likewise, the higher the number, the easier it is to move objects. The default value for this cvar is 30000.

How can you make the zombies get pushed back more when they are shot by a human?

Take a good look at your zombiemod.cfg and change the value of the cvar "zombie_knockback".

zombie_knockback 4

The lower the number, the less zombies will be pushed back. Likewise, the higher the number, the more zombies will be pushed back. It is recommended that you don't go higher than 4, otherwise gameplay will be unfair no matter what settings you have. You can set this cvar to 0 if you'd like to disable zombies from being knocked back. This isn't recommended either unless zombies have very low health to begin with.

-=[General]=-

How can I turn ZombieMod on and off manually?

Type this in the server's console or, if you're using RCON, in your console while connected to the server:

zombie_mode 0

0 indicates that ZombieMod should be turned off. 1 means it should be turned on. Please note that the map or round will most likely need to be reloaded/restarted in order for any changes to this cvar to take effect.

How do I set up specific map configuration for ZombieMod?

Make a file called .cfg (EXAMPLE: de_dust2.cfg) and place it in your server's /cstrike/cfg/zombiemod directory. Then, edit the file and add or remove any ZombieMod cvars you need for that specific map. You can have as many specific map configurations as you like, just make sure that the map you're doing it for exists on your server.

I want zombies to move faster, but when I edit the cvar that controls this in my zombiemod.cfg file, nothing happens. What's going on?

This is because SRCDS is has a default max speed of 320 units a second. Luckily, this can be changed manually by adding the following cvar to the bottom of your server.cfg:

sv_maxspeed 500

Now your max speed is capped at 500, which means you can now change the zombie speed in your zombiemod.cfg to as much as 500 before you run into any problems again. You can even go higher than 500 if you need to, but it is not recommended.

On some ZombieMod Escape maps, usually the ones that begin with "ze_", I run into a problem where players fall through moving vehicles. Is there any way to fix this?

Yup. Set up a set of specific map configuration for maps that have this problem and in their individual .cfg files, add the following:

sv_turbophysics 0

If you need help setting up map .cfg files, it is mentioned in this FAQ a couple of entries before this one, so just scroll up and find it.

-=[ZombieMod Client Commands]=-

As a player on a ZombieMod server, you can use any of the following client commands by default. Please note that these commands need to be entered in your console, not in the normal chat area.

zombie_vision - This will turn your zombie-vision on and off on servers that allow you to do so. scream - Make an audible screaming noise. Good for spamming if you bind it to a key. I have a feeling I shouldn't have told you that. zombie_class_menu - If a server has the zombie_classes enabled (set to 1), it will show you a menu in which you can choose what type of zombie you want to be. +jetpack - Bind a key with this command and if a server has jetpack enabled, you can fly around the map until you run our of "fuel", so to speak. This option is disabled on most good ZombieMod servers, as many consider it cheap and unrealistic.

The following commands should be typed in the chat area, not in your console. Otherwise you'll find that they will not work properly, if at all:

!zspawn - Some servers will allow you to spawn into a round if is already in progress. This means you won't have to wait for the next round to start to join in on the action. Use this command to do so. !zmenu - If zombie_classes is enabled on a server (set to 1), this command will show you a menu in which you can choose what type of zombie you want to become. !zstuck - You can use this command if you ever find yourself stuck in another player. It is recommended that players bind a key to this command because oftentimes you will need to type it in more than once to achieve the desired effect of getting "unstuck". !ztele - If a server has teleporting enabled, you can use this to get away from humans or zombies. Sometimes this command will be restricted for zombie use only so that humans aren't able to get away as easily if they find themselves in a troublesome situation.

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Comments

    • P1: Beggar
      Points: 2
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    • A2: Tenderfoot
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    3q3q3q3q3q3q

    Bananite
    • P1: Beggar
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    • A3: Apprentice
      Account Age: 1 year

    How do I install

    Bananite
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    • A3: Apprentice
      Account Age: 2 years

    Notes: OMG, u r the best

    Bananite
    • P1: Beggar
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    How do I turn unlimited ammo for all weapons??

    Teh_FEAR Plays F.3.A.R.
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    Omg so rox ty =)

    Bananite
    • C1: Member
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    Woooooooow

    Bananite
    • P1: Beggar
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    Hi. Why my public server don“t show the ze maps console message,ex: The door open in 30 seconds... etc... ? Help me please thx

    • P2: Drudge
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    Posted by socke And I have another question: I once saw a server, on this server for example the AK-47 had 50 Shot's! I can do it? thx 4 Every help

    It's a very complicated process which involves decompiling weapon script files. And this tutorial may be out of date now that 2.0 has been released to the public.

    Agent Red Productions
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    And I have another question: I once saw a server, on this server for example the AK-47 had 50 Shot's! I can do it? thx 4 Every help

    Bananite
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      Account Age: 2 years

    Thx great Tutorial. but i don'd find "zombie_classes" in my cfg files.

    Bananite