Need I say more?
THE OFFICIAL ZOMBIEMOD FAQ
Table of Contents: WEAPONS AND AMMO PHYSICS GENERAL ZOMBIEMOD CLIENT COMMANDS
-=[Weapons and Ammo]=-
How do I get full ammo, but not unlimited ammo? I still want my clients to be able to reload.Make sure that you have zombieunlimitedammo set to 0 in your zombiemod.cfg. Then, put this at the bottom of your zombiemod.cfg or server.cfg - but not both:
Please note that you cannot change the maximum amount of grenades (HE, smoke, flash, or otherwise) you can carry despite there being a command to do so. There is no way to get around this using normal means. There are other types of plug-ins out there that can do this for you, though.
How can I restrict or unrestrict weapons?
In the zombiemod.cfg, look for the cvar "zombierestrictions" and any weapon that is put in between the "" is restricted. Also make sure that there's a space between weapons. Here below is a complete weaponlist. Use the names on the left side of the list for use with the cvar "zombierestrictions":
-=[Physics]=-
How can I allow players to move furniture and objects to create barricades?
Put the following in your server.cfg:
It is not recommended that you change the values of any of these cvars. These are the most optimal settings, so no other options will be listed here. If you are truly interested, look up these commands yourself using any search engine.
How can I make it easier or harder to move objects with the use (E) button?
Put this in your server.cfg or zombiemod.cfg - but not both:
Use 22000 for balanced gameplay. The lower the number, the harder it is to move objects. Likewise, the higher the number, the easier it is to move objects. The default value for this cvar is 30000.
How can you make the zombies get pushed back more when they are shot by a human?
Take a good look at your zombiemod.cfg and change the value of the cvar "zombie_knockback".
The lower the number, the less zombies will be pushed back. Likewise, the higher the number, the more zombies will be pushed back. It is recommended that you don't go higher than 4, otherwise gameplay will be unfair no matter what settings you have. You can set this cvar to 0 if you'd like to disable zombies from being knocked back. This isn't recommended either unless zombies have very low health to begin with.
-=[General]=-
How can I turn ZombieMod on and off manually?
Type this in the server's console or, if you're using RCON, in your console while connected to the server:
0 indicates that ZombieMod should be turned off. 1 means it should be turned on. Please note that the map or round will most likely need to be reloaded/restarted in order for any changes to this cvar to take effect.
How do I set up specific map configuration for ZombieMod?
Make a file called
I want zombies to move faster, but when I edit the cvar that controls this in my zombiemod.cfg file, nothing happens. What's going on?
This is because SRCDS is has a default max speed of 320 units a second. Luckily, this can be changed manually by adding the following cvar to the bottom of your server.cfg:
Now your max speed is capped at 500, which means you can now change the zombie speed in your zombiemod.cfg to as much as 500 before you run into any problems again. You can even go higher than 500 if you need to, but it is not recommended.
On some ZombieMod Escape maps, usually the ones that begin with "ze_", I run into a problem where players fall through moving vehicles. Is there any way to fix this?
Yup. Set up a set of specific map configuration for maps that have this problem and in their individual .cfg files, add the following:
If you need help setting up map .cfg files, it is mentioned in this FAQ a couple of entries before this one, so just scroll up and find it.
-=[ZombieMod Client Commands]=-
As a player on a ZombieMod server, you can use any of the following client commands by default. Please note that these commands need to be entered in your console, not in the normal chat area.
The following commands should be typed in the chat area, not in your console. Otherwise you'll find that they will not work properly, if at all:









