Planes? in a Map?

Mapping Problem

By Drunkguitarist 5 years ago

Iono what Planes mean for a map so the first thing i need to know is what is a planes for a map? i get this thing saying "Map has no Planes" after it compiles. i dont know what to do to since i do not know what "Planes" is for as map. How can i fix this problem?

Happy Halloween Muhahahahahahhaha

:P ~Drunky

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Replies

    • P1: Beggar
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    Post a compile log. :p

    Oh hai.
    • P2: Drudge
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    I guess it wont let me its over 50000 characters long ill put a link to it to just download it

    WHAT IS WHAT SHALL BE
    • P1: Beggar
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    Are you using a custom skybox?

    Oh hai.
    • P2: Drudge
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    I was yes

    WHAT IS WHAT SHALL BE
    • P1: Beggar
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    Try to do it with a normal sky.

    Oh hai.
    • P2: Drudge
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    Well how could i make a map with stars?

    WHAT IS WHAT SHALL BE
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    With a custom skybox :p You can ask some graphicartists to make you one.

    Oh hai.
    • P2: Drudge
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    Fuck i guess it doesnt matter if i do or dont have a skybox. doesnt work either way. is till get "map has no planes" i deleted the whole entire skybox and still i get that damn error

    WHAT IS WHAT SHALL BE
    • P4: Worker
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    Crazypip666

    Just split the compile log into sections to post it.

    BAD WOLF
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    MaterialPath: c:\program files\steam\steamapps\drunkguitarist\counter-strike source\cstrike\materials Loading F:\Desktop\Drunkys Maps\kadethlessons\kadethlessons.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked ****

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 1024.0, -34.0) Leaf 0 contents: Leaf 1 contents: CONTENTSSOLID viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 512.0, -34.0) Leaf 0 contents: Leaf 1 contents: CONTENTSSOLID viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0, 1024.0, -34.0) Leaf 0 contents: Leaf 1 contents: CONTENTSSOLID viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0, 512.0, -34.0) Leaf 0 contents: CONTENTSSOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, -1024.0, -34.0) Leaf 0 contents: CONTENTSSOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, -512.0, -34.0) Leaf 0 contents: Leaf 1 contents: CONTENTSSOLID viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0, -1024.0, -34.0) Leaf 0 contents: CONTENTSSOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0, -512.0, -34.0) Leaf 0 contents: CONTENTSSOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:

    *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for envcubemap using skybox materials: skybox/skyday01_09*.vmt Run buildcubemaps in the engine to get the correct cube maps.

    No such variable "$hdrbasetexture" for material "skybox/skyday0109rt" Can't load skybox file skybox/skyday0109 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (16 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3 texinfos to 1 Reduced 1 texdatas to 1 (38 bytes to 38) Writing F:\Desktop\Drunkys Maps\kadethlessons\kadethlessons.bsp 1 second elapsed

    WHAT IS WHAT SHALL BE