Look - Can't find awnser
By Darko 5 years agoI've made a piller, It's funcbreakable and works fine, What I want is so when it breaks - The thing above it which is also funcbreakable breaks. How do I do this?
Look - Can't find awnser
By Darko 5 years agoI've made a piller, It's funcbreakable and works fine, What I want is so when it breaks - The thing above it which is also funcbreakable breaks. How do I do this?
If you want them to break at the same time, than control + click on both (so they are both highlighted), type control + T, go to func_breakable, and now they are all one entity.
Select both the brushes (the pillar and the thing above it) and tie it to an entity, func_breakable.
EDIT
teh pook 0wn3d meh!!
Thanks, Looking at key values - I see explosion damage and radius. Is it also possible to use these?
Copy-cat lol
Edit:
Hamstah is a l337 mapper too :D
And yeah it is test things out, get what you want :D
You can also go into the func_breakable properites and do it on outputs.
I think you can use that too... but just do it our way :)
I'm telling you dude, test around with both and get what you want its hard for us to decide lol
If you do it my way you can time out when it breaks also :)
I'll try both, What I'm trying to do - Is have a vent area above the pillar - So when the pillar breaks so does the floor