How do I

Look - Can't find awnser

By Darko 5 years ago

I've made a piller, It's funcbreakable and works fine, What I want is so when it breaks - The thing above it which is also funcbreakable breaks. How do I do this?

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    • P2: Drudge
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    If you want them to break at the same time, than control + click on both (so they are both highlighted), type control + T, go to func_breakable, and now they are all one entity.

    Uba-Pook
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    Select both the brushes (the pillar and the thing above it) and tie it to an entity, func_breakable.

    EDIT

    teh pook 0wn3d meh!!

    Oh hai.
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    Thanks, Looking at key values - I see explosion damage and radius. Is it also possible to use these?

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    • P2: Drudge
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    Copy-cat lol

    Edit:

    Hamstah is a l337 mapper too :D

    Uba-Pook
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    And yeah it is test things out, get what you want :D

    Uba-Pook
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    You can also go into the func_breakable properites and do it on outputs.

    Music Is The Answer.
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    I think you can use that too... but just do it our way :)

    Oh hai.
    • P2: Drudge
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    I'm telling you dude, test around with both and get what you want its hard for us to decide lol

    Uba-Pook
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    Posted by Robtronic You can also go into the func_breakable properites and do it on outputs.

    If you do it my way you can time out when it breaks also :)

    Music Is The Answer.
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    I'll try both, What I'm trying to do - Is have a vent area above the pillar - So when the pillar breaks so does the floor

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