I have try to use StudioCompiler and with GUIStudioMDL, but i compile, ingame i dont see the weapon look in screenshot
The QC
$cd "C:\Documents and Settings\GodLike\Desktop\SilentAssassin12's Anims\models"
$modelname "weapons\v_shot_m3super90.mdl"
$model "studio" "ref.smd"
$cdmaterials "models\weapons\V_models\d0nn's mossberg\"
$cdmaterials "models\weapons\v_models\hands\"
$hboxset "default"
$hbox 0 "shotgun" -6.473 -4.271 -0.560 11.698 0.663 0.590
$hbox 0 "Bone02" -8.109 -1.685 -1.523 0.340 1.675 1.276
$hbox 0 "Bone03" -3.495 -1.486 -1.254 0.000 1.746 1.005
$hbox 0 "Bone20" -1.979 -0.507 -0.685 0.000 0.834 0.689
$hbox 0 "Bone25" -8.109 -1.713 -1.276 0.339 1.647 1.523
$hbox 0 "Bone26" -3.495 -1.766 -1.254 0.000 1.448 1.005
$hbox 0 "Bone27" -1.993 -0.533 -0.689 0.000 0.808 0.685
$hbox 0 "pump" -4.147 -0.773 -0.721 4.153 0.767 0.744
// Model uses material "c_barrelgroup.vmt"
// Model uses material "c_pump.vmt"
// Model uses material "c_receiver.vmt"
// Model uses material "c_stock.vmt"
// Model uses material "c_shell.vmt"
// Model uses material "v_hands.vmt"
// Model uses material "c_heatshield.vmt"
$attachment "1" "shotgun" 11.80 0.20 0.10 rotate -0.00 -0.00 0.00
$attachment "2" "bolt" 0.00 0.00 0.00 rotate 90.00 0.00 0.00
$surfaceprop "default"
$illumposition -3.706 6.714 -8.115
$sequence idle "idle" ACT_VM_IDLE 1 fps 12.00
$sequence shoot1 "shoot1" ACT_VM_PRIMARYATTACK 1 fps 30.00 {
{ event 5001 0 "1" }
{ event AE_CLIENT_EFFECT_ATTACH 23 "EjectBrass_12Gauge 2 70" }
{ event 5001 0 "1" }
}
$sequence shoot2 "shoot2" ACT_VM_PRIMARYATTACK 1 fps 30.00 {
{ event 5001 0 "1" }
{ event AE_CLIENT_EFFECT_ATTACH 23 "EjectBrass_12Gauge 2 70" }
{ event 5001 0 "1" }
}
$sequence insert "insert" ACT_VM_RELOAD 1 fps 30.00 {
{ event 5004 0 "Weapon_M3.Insertshell" }
}
$sequence end_reload "end_reload" ACT_SHOTGUN_RELOAD_FINISH 1 fps 31.00 {
{ event 5004 2 "Weapon_M3.Pump" }
}
$sequence start_reload "start_reload" ACT_SHOTGUN_RELOAD_START 1 fps 30.00
$sequence draw "draw" ACT_VM_DRAW 1 fps 30.00 {
{ event 5004 11 "Weapon_M3.Pump" }
}
Screenshot








