Help compilling for source!

By d0nn 5 years ago

I have try to use StudioCompiler and with GUIStudioMDL, but i compile, ingame i dont see the weapon look in screenshot

The QC

$cd "C:\Documents and Settings\GodLike\Desktop\SilentAssassin12's Anims\models" $modelname "weapons\v_shot_m3super90.mdl" $model "studio" "ref.smd" $cdmaterials "models\weapons\V_models\d0nn's mossberg\" $cdmaterials "models\weapons\v_models\hands\" $hboxset "default" $hbox 0 "shotgun" -6.473 -4.271 -0.560 11.698 0.663 0.590 $hbox 0 "Bone02" -8.109 -1.685 -1.523 0.340 1.675 1.276 $hbox 0 "Bone03" -3.495 -1.486 -1.254 0.000 1.746 1.005 $hbox 0 "Bone20" -1.979 -0.507 -0.685 0.000 0.834 0.689 $hbox 0 "Bone25" -8.109 -1.713 -1.276 0.339 1.647 1.523 $hbox 0 "Bone26" -3.495 -1.766 -1.254 0.000 1.448 1.005 $hbox 0 "Bone27" -1.993 -0.533 -0.689 0.000 0.808 0.685 $hbox 0 "pump" -4.147 -0.773 -0.721 4.153 0.767 0.744 // Model uses material "c_barrelgroup.vmt" // Model uses material "c_pump.vmt" // Model uses material "c_receiver.vmt" // Model uses material "c_stock.vmt" // Model uses material "c_shell.vmt" // Model uses material "v_hands.vmt" // Model uses material "c_heatshield.vmt" $attachment "1" "shotgun" 11.80 0.20 0.10 rotate -0.00 -0.00 0.00 $attachment "2" "bolt" 0.00 0.00 0.00 rotate 90.00 0.00 0.00 $surfaceprop "default" $illumposition -3.706 6.714 -8.115 $sequence idle "idle" ACT_VM_IDLE 1 fps 12.00 $sequence shoot1 "shoot1" ACT_VM_PRIMARYATTACK 1 fps 30.00 { { event 5001 0 "1" } { event AE_CLIENT_EFFECT_ATTACH 23 "EjectBrass_12Gauge 2 70" } { event 5001 0 "1" } } $sequence shoot2 "shoot2" ACT_VM_PRIMARYATTACK 1 fps 30.00 { { event 5001 0 "1" } { event AE_CLIENT_EFFECT_ATTACH 23 "EjectBrass_12Gauge 2 70" } { event 5001 0 "1" } } $sequence insert "insert" ACT_VM_RELOAD 1 fps 30.00 { { event 5004 0 "Weapon_M3.Insertshell" } } $sequence end_reload "end_reload" ACT_SHOTGUN_RELOAD_FINISH 1 fps 31.00 { { event 5004 2 "Weapon_M3.Pump" } } $sequence start_reload "start_reload" ACT_SHOTGUN_RELOAD_START 1 fps 30.00 $sequence draw "draw" ACT_VM_DRAW 1 fps 30.00 { { event 5004 11 "Weapon_M3.Pump" } }

Screenshot

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Replies

    • P4: Worker
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    Ctrl + h.. and replace fps with snap rotate -90 fps :)

    • P3: Peasant
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    Posted by Lucky_Shot Ctrl + h.. and replace fps with snap rotate -90 fps :)

    Who is this snap rotate -90 fps?

    Kosovar.
    • P3: Peasant
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    Just do it. It rotates the model.

    Old is the new new
    • P3: Peasant
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    Sorry but i dont understand :S

    Kosovar.
    • P4: Worker
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    Open the qc and press ctrl + h and do the same thing like this pic Free Image Hosting at www.ImageShack.us save it and compile

    • P6: Merchant
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    I never replace the FPS tag, it is important. Just copy & paste the phrase into it, so your qc looks like this:

    $sequence draw "draw" ACTVMDRAW 1 snap rotate -90 fps 30.00

    Respect is everything.
    • P3: Peasant
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    I try it now :)

    Kosovar.
    • P3: Peasant
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    Posted by modderfreak I never replace the FPS tag, it is important. Just copy & paste the phrase into it, so your qc looks like this: $sequence draw "draw" ACT_VM_DRAW 1 snap rotate -90 fps 30.00

    That's why you replace fps with snap rotate -90 fps. It doesn't go away.

    Old is the new new
    • P3: Peasant
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    THanks alot now working :D

    Kosovar.