Mapping - See Brushes Through Skybox

I need a little help.

By HaZZaRDouZ 4 months ago

EDIT - Nevermind, I found a solution.

Heya.

I am working on a deathrun map, and I have the map split into several sections that are divided by a skybox. When on one side, you can see some brushes and props through the skybox walls. Is there any way to fix this?

Sorry for lack of details, off to bed.

Thanks.

  • HaZZaRDouZ
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    • P1: Beggar
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    • A1: Lollipop
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    got the same problem ..... but with CZ , i guess the only way is to put a soild wall , but i hope theres another way

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    • P2: Drudge
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    There's not anyway around that which I know of, I just try to avoid making those situations in the first place. Are you too far into the creation of this map that it would be a pain in the butt to just change the layout? Otherwise, the only way I can think of is to cleverly add something in between that will block the player's view.

    Bananite 2.0
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    Devieus

    Blow up the skybox, make the parts one whole, turn the visible parts into a building, and use hints if needed.

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    Logan Dougall

    Run VVIS.exe on normal.

    .awesome { Uberstylers:Club; }
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    EDIT - Thanks for the help. I don't know why I didn't think of this, I just combined the two skyboxes, as Devieus said. Next step, the last section, it is enclosed and does not have a skybox to I have to find a place for that.

    Posted by GRRRRRUDGE

    There's not anyway around that which I know of, I just try to avoid making those situations in the first place. Are you too far into the creation of this map that it would be a pain in the butt to just change the layout? Otherwise, the only way I can think of is to cleverly add something in between that will block the player's view.

    Pretty much, I can see what I can do though.

    Posted by Logan Dougall

    Run VVIS.exe on normal.

    How do I do that? I am compiling on the default setting if that matters.

    HahZehEuroPhotosynthesis
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    Logan Dougall

    If you do not run vvis on normal then the map will not be divided into visleafs and everything will be rendered at all times. VVIS splits the map into chunks with a ruleset such as "Room A can see B but not C, do not render C".

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    Posted by Logan Dougall

    If you do not run vvis on normal then the map will not be divided into visleafs and everything will be rendered at all times. VVIS splits the map into chunks with a ruleset such as "Room A can see B but not C, do not render C".

    Okay. I'll try that. I usually compile through the advanced menu, so I have to check if my compile setting has that included.

    HahZehEuroPhotosynthesis