How can I make this not happen?

Having texture applying issues in Counter-Strike:Source

By Phoxxy232 9 months ago

Hey everyone, I am having an issue with a decal applying to a wall, when I apply it in hammer it all checks out fine, but once I load it in game this happens: http://i56.tinypic.com/2s954yp.jpg

Any idea how I can make this not happen? It is very frustrating and I am at a loss.

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    Logan Dougall

    Use an overlay instead. Better control of surfaces etc. Displacements and brush entities act strangely around decals.

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    Posted by Logan Dougall

    Use an overlay instead. Better control of surfaces etc. Displacements and brush entities act strangely around decals.

    Not sure if I can I applied that decal through code for a clan banner, so people won't have to re download the map, just the texture. Also, when I apply it in hammer as a overlay, it doesn't apply to the face correctly, the brush it is on is actually two, Decals can be placed seamlessly on two flat surfaces overlay's can not.

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    Logan Dougall

    Posted by Crackshot232

    Posted by Logan Dougall

    Use an overlay instead. Better control of surfaces etc. Displacements and brush entities act strangely around decals.

    Not sure if I can I applied that decal through code for a clan banner, so people won't have to re download the map, just the texture. Also, when I apply it in hammer as a overlay, it doesn't apply to the face correctly, the brush it is on is actually two, Decals can be placed seamlessly on two flat surfaces overlay's can not.

    Overlays can be placed onto a max of 64 brushfaces. In the entity property box there is a button to select the brush faces it should display on (similar to texture application, just click away).

    If this is for a server, why not use a plugin to apply your decals where you like? I remember doing this in-game back when I ran them when sourcemod was starting up.

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    Posted by Logan Dougall

    Posted by Crackshot232

    Posted by Logan Dougall

    Use an overlay instead. Better control of surfaces etc. Displacements and brush entities act strangely around decals.

    Not sure if I can I applied that decal through code for a clan banner, so people won't have to re download the map, just the texture. Also, when I apply it in hammer as a overlay, it doesn't apply to the face correctly, the brush it is on is actually two, Decals can be placed seamlessly on two flat surfaces overlay's can not.

    Overlays can be placed onto a max of 64 brushfaces. In the entity property box there is a button to select the brush faces it should display on (similar to texture application, just click away).

    If this is for a server, why not use a plugin to apply your decals where you like? I remember doing this in-game back when I ran them when sourcemod was starting up.

    That is what I am doing, this is a clan banner for a server I am running, I used a plug in to test it on a decompiled version of Dust2 before doing it to the server version, I am doing all of this with entspy.

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    Logan Dougall

    Decompiled maps are broken, vmex makes a best guess and fails at doing things properly so best to just stick with testing on the actual map itself.

    Also, why not use something like this instead: http://forums.alliedmods.net/showthread.php?t=69502

    Like I said, we did this in-game while the server was running, much easier than playing with entspy.

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    Posted by Logan Dougall

    Decompiled maps are broken, vmex makes a best guess and fails at doing things properly so best to just stick with testing on the actual map itself.

    Also, why not use something like this instead: http://forums.alliedmods.net/showthread.php?t=69502

    Like I said, we did this in-game while the server was running, much easier than playing with entspy.

    In game...on a live server? I am quite intrigued by this, tell me more, because I feel like I am doing this the hard way. The key thing with this is adding the banner to the stock maps without the client having to download anything more than a texture.

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