Hi! I have ported NFS:S Audi RS4 but Im having trouble compiling it. It has roughly 43k polys, and I know limit per reference is ~10k. So I divided it to 10 references, but I still cant compile it. The compiler doesnt give any error (read "short conversion out of range"), but when I load the model in-game the game crashes. If I remove a reference or two (one if mesh in it is high poly and two if meshes in them arent so high poly) then it works, but as soon as I include all parts it doesnt work.
Any suggestions are appreciated. Thanks!
$body "Body" "reference.smd" $body "Body" "carrosserie.smd" $body "Body" "dashboard.smd" $body "Body" "dash_plastic.smd" $body "Body" "structure.smd" $body "Body" "tyres.smd" $body "Body" "bottom.smd"



