Help with compiling high-poly model

By Jinx786 10 months ago

Hi! I have ported NFS:S Audi RS4 but Im having trouble compiling it. It has roughly 43k polys, and I know limit per reference is ~10k. So I divided it to 10 references, but I still cant compile it. The compiler doesnt give any error (read "short conversion out of range"), but when I load the model in-game the game crashes. If I remove a reference or two (one if mesh in it is high poly and two if meshes in them arent so high poly) then it works, but as soon as I include all parts it doesnt work.

Any suggestions are appreciated. Thanks!

pic

$body "Body" "reference.smd" $body "Body" "carrosserie.smd" $body "Body" "dashboard.smd" $body "Body" "dash_plastic.smd" $body "Body" "structure.smd" $body "Body" "tyres.smd" $body "Body" "bottom.smd"

1 post 533 views

Replies

    • P3: Peasant
      Points: 9,540
    • E1: Helper
      EF: 17
    • C2: Ripe Member
    • A3: Apprentice
      Account Age: 1 year
    Blur.

    Someone help this man!

    ( . Y . )