@Devieus
Hmm, sorry, I'll leave that as a last resort. If I can't get it to work, I'll put it up.
@Colt
I'll do a compile with VVIS tonight, I don't really want to run it atm. I'll upload the log once I've done it if its still not working.
@DoctorWaffles
All textures have 16 as their value on the Lightmap value. Should it be different?
@Fondlemyballs (no thanks...)
I've tried that, didn't seem to make any difference. "/
@Logan Dougall
Ok, uploaded the standard Hammer compile log, without VVIS. I was wondering why it was taking so long, I did a google search and found out that apparently this is normal even for non complex maps. Someone else was having the same problem when he had a skybox implemented. However he said without one it was fine.
Should I select everything at once and do it that way? There are quite a fair few brushes and don't really want to do it one by one.
@Archanor
I'll give that a try. Also, the only brushes that are casting a shadow are the ones with my custom(in the screenshot) red texture, and ( ones not in the screen shot) my blue and purple textures. I have used the other grey textures in another map, with out a skybox and just using normal light entities and that cast shadows. So, I don't really see how compiling my map bit by bit will help that much.
Updates:
@Logan
Just moved everything to world and compiled, No dice "/
@Archanor
Tryed it out, didn't make a difference "/ hmm.
Love Lockdown.