Hand smoothing problems

Need help with fixing compile

By Bam Sucks 2 years ago

I just started compiling again and now since I do not have Milkshape I have to use 3ds max 2010. Every time I export and compile out of max the hand smoothing is borked and I cant figure out whats wrong. So now I'm asking compilers using max if they have a solution to this problem.

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    gameripper

    It looks like you simply have to apply smoothing groups. The autosmooth could probably solve it (honest!). Simple select all the polygons and apply it. You could see what this tutorial tells you

    If that's not it applying the whole thing to one group would probably do it and you could then fix problems.

    Try adding turbosmooth and meshsmooth modifiers, see if that's the problem

    Team ARIA
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    Any chance the smoothing groups got lost during SMD import? I had that a lot in the SMD plugin for 3DSmax 2009.

    Master Procrastinator
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    Yeah I guess thats what happened. Simply auto smoothing the rigs got rid of it though.

    Karma's a bitch, right?