I cannot compile

By Ezekiel. 2 years ago

I was able to compile a couple of days ago. However, once I loaded up my map to play it would run an older version of it. So, I saved the .vmf into another directory and tried to compile that way. It creats a .vmx and a text document, but no .prt or .bsp file.

** Executing... ** Command: "c:\program files (x86)\steam\steamapps\ezekiel612\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\ezekiel612\half-life 2\hl2" "C:\Users\Casey\Desktop\test\saexodus2001"

Valve Software - vbsp.exe (Dec 11 2006) 4 threads materialPath: c:\program files (x86)\steam\steamapps\ezekiel612\half-life 2\hl2\materials Loading C:\Users\Casey\Desktop\test\saexodus2001.vmf Error: displacement found on a(n) func_detail entity - not supported

** Executing... ** Command: "c:\program files (x86)\steam\steamapps\ezekiel612\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\ezekiel612\half-life 2\hl2" -fast "C:\Users\Casey\Desktop\test\saexodus2001"

Valve Software - vvis.exe (Nov 8 2007) fastvis = true 4 threads reading c:\users\casey\desktop\test\saexodus2001.bsp Error opening c:\users\casey\desktop\test\saexodus2001.bsp

** Executing... ** Command: "c:\program files (x86)\steam\steamapps\ezekiel612\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\ezekiel612\half-life 2\hl2" -noextra "C:\Users\Casey\Desktop\test\saexodus2001"

Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 4 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']

Loading c:\users\casey\desktop\test\saexodus2001.bsp Error opening c:\users\casey\desktop\test\saexodus2001.bsp

** Executing... ** Command: Copy File ** Parameters: "C:\Users\Casey\Desktop\test\saexodus2001.bsp" "c:\program files (x86)\steam\steamapps\ezekiel612\half-life 2\hl2\maps\saexodus2001.bsp"

The command failed. Windows reported the error: "The system cannot find the file specified."

It says it's trying to open a bsp? Why is that? It's probably the reason to why it would run an old map file when compiling using the old directory.

4 posts 174 views

Replies

    • P5: Peddler
      Points: 156,185
    • E6: Authority
      EF: 219
    • C4: Super Moderator
    • A6: Elder
      Account Age: 6 years
    Logan Dougall

    Error: displacement found on a(n) func_detail entity - not supported
    Displacements cannot be entities, select all your displacements and move them to world - you can use auto visgroups to make this easier.

    .awesome { Uberstylers:Club; }
    • P2: Drudge
      Points: 3,045
    • E1: Helper
      EF: 15
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    I moved my displacements to world and it's finally working. Thanks, Lost - you're the best.

    But what does auto visgroups do and where do I find it in hammer?

    • P1: Beggar
      Points: 85
    • E1: Helper
      EF: 18
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    I believe it lets you select all objects in a certain class, e.g. all entities, all displacements, all world brushes etc. And I haven't touched hammer in a while, so I can't tell you where to find it, sorry. D:

    You live 'til you die.
    • P5: Peddler
      Points: 156,185
    • E6: Authority
      EF: 219
    • C4: Super Moderator
    • A6: Elder
      Account Age: 6 years
    Logan Dougall

    There is a module on the right panel labeled Visgroups, there is a tab underneath it to view the automatically created ones and not just ones you've created.

    .awesome { Uberstylers:Club; }