I was able to compile a couple of days ago. However, once I loaded up my map to play it would run an older version of it. So, I saved the .vmf into another directory and tried to compile that way. It creats a .vmx and a text document, but no .prt or .bsp file.
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\ezekiel612\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\ezekiel612\half-life 2\hl2" "C:\Users\Casey\Desktop\test\saexodus2001"
Valve Software - vbsp.exe (Dec 11 2006) 4 threads materialPath: c:\program files (x86)\steam\steamapps\ezekiel612\half-life 2\hl2\materials Loading C:\Users\Casey\Desktop\test\saexodus2001.vmf Error: displacement found on a(n) func_detail entity - not supported
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\ezekiel612\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\ezekiel612\half-life 2\hl2" -fast "C:\Users\Casey\Desktop\test\saexodus2001"
Valve Software - vvis.exe (Nov 8 2007) fastvis = true 4 threads reading c:\users\casey\desktop\test\saexodus2001.bsp Error opening c:\users\casey\desktop\test\saexodus2001.bsp
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\ezekiel612\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\ezekiel612\half-life 2\hl2" -noextra "C:\Users\Casey\Desktop\test\saexodus2001"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 4 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading c:\users\casey\desktop\test\saexodus2001.bsp Error opening c:\users\casey\desktop\test\saexodus2001.bsp
** Executing... ** Command: Copy File ** Parameters: "C:\Users\Casey\Desktop\test\saexodus2001.bsp" "c:\program files (x86)\steam\steamapps\ezekiel612\half-life 2\hl2\maps\saexodus2001.bsp"
The command failed. Windows reported the error: "The system cannot find the file specified."
It says it's trying to open a bsp? Why is that? It's probably the reason to why it would run an old map file when compiling using the old directory.





