Sound issue after compile

By TheSheepness 2 years ago

Hey there guys, I'm having an issue here after compiling a recent hack I've made regarding one of the reload sounds not seeming to work. I understand that in the .qc file you need to configure at which frame the sound has to start at (which I did), although after the compile, that specific sound doesn't want to work. Any suggestions on how I can fix this and make it work?

-Cheers!

p.s: If you need the QC log, I can post it if you wish.

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Replies

    • P2: Drudge
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    Bump guys, I really need some help and I know you guys are smart enough to help me

    :D

    mmm pimpalicious
    • P3: Peasant
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    I could be wrong here but the text in your qc should match the text in your weapon's sound script. So for example if your qc said this:

    $sequence draw "draw" ACTVMDRAW 1 fps 30.00 { { event 5004 1 "Weapon_DEagle.Deploy" } }

    your weapon's sound script should have this:

    "WeaponDEagle.Deploy" { "channel" "CHANITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM"

    "wave"          "weapons\deagle\de_deploy.wav"
    

    }

    (obviously changing some names to match your weapon's names)

    • P2: Drudge
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    Oh I see, the sound file needs to be the same as in the sound script, right ?

    mmm pimpalicious