NO hand textures are showing up.
By Unforgiven[NOR] 2 years agoAllright, so here is my NEW problem with the "GUIStudioMDL". I've been making around 3 new weapon animations, but can't put them up, as the hands are Black and purple checkboarded. -.-"
Here is the QC. file the I use to compile ONE off the 3 guns(Do noe that the "*****" are for my name which I didnt want people to know!):
Start
$cd "C:\Users********\Documents\3dsMax\export\AKFOURTYAWSOME" $modelname "weapons\vrifak47.mdl" $model "studio" "reference.smd" $cdmaterials "models\weapons\Vmodels\rifak47\" $cdmaterials "models\weapons\vmodels\hands\" $hboxset "default" // Model uses material "rifak47skin1.vmt" // Model uses material "vhands.vmt" $attachment "flash" "Akfourtyawsome" 2.80 -35.50 10.00 rotate 0 0 0 $attachment "eject" "Akfourtyawsome" 2.00 -21.00 11.50 rotate -20 20 20 $surfaceprop "default" $illumposition -3.033 5.796 -7.287 $sequence ak47idle "idle" loop ACTVMIDLE 1 snap fps 30.00 $sequence ak47fire1 "fire1" ACTVMPRIMARYATTACK 1 snap fps 20.00 { { event 5001 0 "1" } { event AECLIENTEFFECTATTACH 0 "EjectBrass_762Nato 2 150" } }
$sequence ak47fire2 "fire2" ACTVMPRIMARYATTACK 1 snap fps 20.00 { { event 5001 0 "1" } { event AECLIENTEFFECTATTACH 0 "EjectBrass_762Nato 2 150" } }
$sequence ak47fire3 "fire3" ACTVMPRIMARYATTACK 1 snap fps 20.00 { { event 5001 0 "1" } { event AECLIENTEFFECTATTACH 0 "EjectBrass_762Nato 2 150" } }
$sequence ak47draw "draw" ACTVMDRAW 1 snap fps 30.00 { { event 5004 12 "WeaponAK47.BoltPull" } }
$sequence ak47reload "reload" ACTVMRELOAD 1 snap fps 37.00 { { event 5004 13 "WeaponAK47.Clipout" } { event 5004 45 "WeaponAK47.Clipin" } { event 5004 59 "WeaponAK47.BoltPull" }
}
End
And for those wondering. YES, the textures for the hand IS located in that folder. ;)




