Losing my lights!

Help me solve this Neon Problem.

By Corexem 2 years ago

I'm Mapping in hammer and compiling with the sdk base programs. I have the cstrike-gflyer108b.fgd

Currently trying to get a teleporter to port to 2 or more randomized preset locations.. my problem is not with the teleporting. it is that both my logiccase and aichangetarget's are causing the lights in my map to decrease in quality.

I am using all Neon lighting for my map. texture lighting via lights.rad

without the logiccase and aichangetarget entities in my map i compile and have: 2645 patches before subdivision 42305 after subdivision and 2801 direct lights

when I try to compile with aichangetarget and logiccase i get this:

No vis information, direct lighting only. 2667 faces 279915 square feet [40307836.00 square inches] 0 displacements 0 square feet [0.00 square inches] 273 direct lights

so somewhere i am losing my vis information or something.

what should I do?

has anyone else encountered this? or can anyone reproduce this?

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