SMD export error

By Koyama 3 years ago

Guys i used ftp's rig to animate but it seems that the bones are fucked up after i export the animations.

Writing 58 Node(s)... * "Koyama-Parent" * "Koyama-trigger" * "Koyama-bolt" * "SphereGizmo02" * "Bone28" * "Bone29" * "Bone30" * "Bone31" * "Bone32" * "Bone33" * "Bone34" * "Bone35" * "Bone36" * "Bone37" * "Bone38" * "Bone26" * "Bone40" * "Bone41" * "Bone42" * "Bone43" * "Bone44" * "Bone45" * "Bone46" * "Bone47" * "Bone48" * "Koyama-release" * "Koyama-mag" * "SphereGizmo01" * "Bone22" * "Bone23" * "Bone24" * "Bone25" * "Bone05" * "Bone06" * "Bone07" * "Bone08" * "Bone09" * "Bone10" * "Bone11" * "Bone12" * "Bone13" * "Bone14" * "Bone15" * "Bone16" * "Bone17" * "Bone18" * "Bone19" * "Bone20" * "Bone21" * "Dummy01" * "Bone01" * "Bone02" * "Bone03" * "Dummy02" * "Bone49" * "Bone50" * "Bone39" * "arm_right"

Writing Animation... * Exporting 89 frame(s) for 58 node(s)

WARNING: Bone30 appears to have a mirrored parent (Bone29). Will attempt fix-up WARNING: Bone31 appears to have a mirrored parent (Bone30). Will attempt fix-up WARNING: Bone32 appears to have a mirrored parent (Bone31). Will attempt fix-up WARNING: Bone34 appears to have a mirrored parent (Bone33). Will attempt fix-up WARNING: Bone35 appears to have a mirrored parent (Bone34). Will attempt fix-up WARNING: Bone36 appears to have a mirrored parent (Bone35). Will attempt fix-up WARNING: Bone38 appears to have a mirrored parent (Bone37). Will attempt fix-up WARNING: Bone26 appears to have a mirrored parent (Bone38). Will attempt fix-up WARNING: Bone40 appears to have a mirrored parent (Bone26). Will attempt fix-up WARNING: Bone42 appears to have a mirrored parent (Bone41). Will attempt fix-up WARNING: Bone43 appears to have a mirrored parent (Bone42). Will attempt fix-up WARNING: Bone44 appears to have a mirrored parent (Bone43). Will attempt fix-up WARNING: Bone46 appears to have a mirrored parent (Bone45). Will attempt fix-up WARNING: Bone47 appears to have a mirrored parent (Bone46). Will attempt fix-up WARNING: Bone48 appears to have a mirrored parent (Bone47). Will attempt fix-up WARNING: Bone49 appears to have a mirrored parent (Dummy02). Will attempt fix-up WARNING: Bone50 appears to have a mirrored parent (Bone49). Will attempt fix-up WARNING: Bone39 appears to have a mirrored parent (Bone50). Will attempt fix-up

Export complete!

does anyone know how to fix this problem?

3 posts 163 views

Replies

    • P1: Beggar
      Points: 326
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    It's just the rig you're using, you're using it in the wrong version of 3dsmax :( you have to use the rig in the same version in which it's been created I use ftp's rigs in 3dsmax 8 and it works so yeah...you know what to do

    damn, i'm good.
    • P3: Peasant
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    As I know, FTP's rig is faulty, I suggest you use Jenifer!!!'s or Dea's.

    I hit 75% LG.
    • P2: Drudge
      Points: 1,338
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    Bower Ranger!

    Sorry for bumping such an old thread, but does anyone know of any solution to this, bar restarting the animations?

    FPSBananna's Resident Jesus.