Changing $includemodel in an MDL

Changing $includemodel animation libraries in an MDL file without a re-compile?

By Snah 3 years ago

I want to make an old HL2DM model that has these $includemodel's: $includemodel "humans/maleshared.mdl" $includemodel "humans/maless.mdl" $includemodel "humans/malegestures.mdl" $includemodel "humans/malepostures.mdl" $includemodel "Player/male_anims.mdl"

and change it so it just uses the single: $includemodel "player/sdkplayershared.mdl"

When i open the MDL in notepad++ and find the humans/maleshared.mdl and change it to player/sdkplayer_shared.mdl and delete the others, when i open it in HLMV the model loads fine and the new SDK animations are there on the model but the model is pink and black checker like it has lost some of the texture data.

What i wana know is, is there a way to change some attributes that the QC file sets without decompile and recompiling the model (i dont want to do it this way because i dont have the original files and so after the SMDs go through this horrid process the model will most likely stop working anyway xD)

Anyone know anything about "HEXING" or something?

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