Problem with textures in hammer

Standard textures showing as purple and black checks in hammer

By GusMac 3 years ago

Ive decompiled de_aztec and when i get into hammer most of the textures i see are purple and black checks. Once its compiled the textures are fine in game.

Anyone know a solution to this or why this might be happening?

<br/>

11 posts 924 views

Replies

    • P1: Beggar
      Points: 159
    • E1: Helper
      EF: 10
    • C3: Moderator
    • A4: Graduate
      Account Age: 4 years

    You've got CS:S legally?

    Banana I am dissapoint
    • P2: Drudge
      Points: 1,710
    • C1: Member
    • A5: Veteran
      Account Age: 6 years

    Of course its all legit, ive just reinstalled everything and copied files from my sdk folders. any idea what im missing as i guess its text files maybe?

    better for being baked
    • P2: Drudge
      Points: 1,710
    • C1: Member
    • A5: Veteran
      Account Age: 6 years

    Seems to be most of my aztec and havana textures just dont show up properly in hammer, i guess i have the text file but the actual image is off somewhere.

    anyone have the same as me or is it a problem my end? for example can someone check if they have the texture "deaztec/ground01blend"

    <br/>

    better for being baked
    • P5: Peddler
      Points: 164,909
    • E2: Guide
      EF: 20
    • C5: Admin
    • A5: Veteran
      Account Age: 5 years
    Jonny-higgins

    I don't know, but it looks like something screwed up in your decompile.

    Try refreshing sdk content to get the textures back..

    or

    I would try again but with a new decompile see if it works then ..Here are all the css maps decompiled.

    Admin Bananite
    • P2: Drudge
      Points: 1,710
    • C1: Member
    • A5: Veteran
      Account Age: 6 years

    Cant be the decomplie cos the textures should show up in hammer regardless, its one of valve maps so all the textures should already be there. At least i think they should

    if someone could just check their sdk for me...

    better for being baked
    • P2: Drudge
      Points: 1,710
    • C1: Member
    • A5: Veteran
      Account Age: 6 years

    Ive also copied over all the material files from the gcf folders into my cstrike material folder so it should see them as custom textures and then refreshed sdk content and that doesnt seem to have worked

    :( im stumped

    better for being baked
    • P2: Drudge
      Points: 1,710
    • C1: Member
    • A5: Veteran
      Account Age: 6 years

    Can someone please check if they are missing the same files in hammer

    better for being baked
    • P4: Worker
      Points: 35,307
    • E1: Helper
      EF: 11
    • C2: Ripe Member
    • A5: Veteran
      Account Age: 6 years
    Crazypip666

    You probably fucked something up when you extracted the files from the gcf and placed them in your cstrike folder. Don't do that. If that isn't the cause of the problem, then my guess is that hammer isn't configured properly.

    BAD WOLF
    • P2: Drudge
      Points: 1,710
    • C1: Member
    • A5: Veteran
      Account Age: 6 years

    I did that after it was already fucked up, ive checked with a couple of people and they have the same problem. Im guessing if you check then you will find youre also missing them in hammer

    better for being baked
    • P1: Beggar
      Points: 681
    • C1: Member
    • A5: Veteran
      Account Age: 5 years

    I am missing them as well, from the sdk.

    fubarite