Map is wrong version right after D/L

I've made a map that when just downloaded is the wrong version, as in downloaded off of the server.

By Infallible 3 years ago

So my friend and I have put a lot of effort into this map, and it's kind of a shame that whenever we host it anyone who just downloaded it immediately gets a map differs from server error. Any help that could be given to figure out why this isn't working would be appreciated, here are some resources to help you diagnose my problem.

Compile Log:

** Executing... ** Command: "c:\program files\steam\steamapps\iambobo\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\iambobo\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\iambobo\sourcesdkcontent\cstrike\mapsrc\aimnegxextinctionc009"

Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\program files\steam\steamapps\iambobo\counter-strike source\cstrike\materials Loading C:\Program Files\Steam\steamapps\iambobo\sourcesdkcontent\cstrike\mapsrc\aimnegxextinctionc009.vmf fixing up envcubemap materials on brush sides... ProcessBlockThread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity prop_static (-1104.00 -173.00 -187.45) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 2560.0, 182.4) Leaf 0 contents: CONTENTSSOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 2560.0, 182.4) Leaf 0 contents: Leaf 1 contents: CONTENTSSOLID viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, 3072.0, 182.4) Leaf 0 contents: Leaf 1 contents: CONTENTSSOLID viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1206.0, -214.6) Leaf 0 contents: CONTENTSSOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1206.0, 259.0) Leaf 0 contents: CONTENTSSOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1718.0, 182.4) Leaf 0 contents: CONTENTSSOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 1536.0, 182.4) Leaf 0 contents: Leaf 1 contents: CONTENTSSOLID viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 512.0, 182.4) Leaf 0 contents: CONTENTSSOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 500 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) Creating default cubemaps for envcubemap using skybox materials: skybox/skywasteland02*.vmt Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/skywasteland02rt" Can't load skybox file skybox/skywasteland02 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (493157 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1817 texinfos to 1006 Reduced 128 texdatas to 107 (3841 bytes to 2704) Writing C:\Program Files\Steam\steamapps\iambobo\sourcesdkcontent\cstrike\mapsrc\aimnegxextinctionc009.bsp 11 seconds elapsed

** Executing... ** Command: "c:\program files\steam\steamapps\iambobo\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\iambobo\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\iambobo\sourcesdkcontent\cstrike\mapsrc\aimnegxextinctionc009"

Valve Software - vvis.exe (Nov 8 2007) 2 threads reading c:\program files\steam\steamapps\iambobo\sourcesdkcontent\cstrike\mapsrc\aimnegxextinctionc009.bsp reading c:\program files\steam\steamapps\iambobo\sourcesdkcontent\cstrike\mapsrc\aimnegxextinctionc009.prt LoadPortals: couldn't read c:\program files\steam\steamapps\iambobo\sourcesdkcontent\cstrike\mapsrc\aimnegxextinctionc009.prt

** Executing... ** Command: "c:\program files\steam\steamapps\iambobo\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\iambobo\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\iambobo\sourcesdkcontent\cstrike\mapsrc\aimnegxextinctionc009"

Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\iambobo\sourcesdkcontent\cstrike\mapsrc\aimnegxextinctionc009.bsp No vis information, direct lighting only. 5525 faces 5 degenerate faces 641553 square feet [92383712.00 square inches] 2 displacements 2125 square feet [306073.91 square inches] light has fiftypercentdistance of 284.000000 but no zeropercent_distance 29 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (38) Build Patch/Sample Hash Table(s).....Done<-0.0062 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 32/1024 1536/49152 ( 3.1%) brushes 1399/8192 16788/98304 (17.1%) brushsides 10237/65536 81896/524288 (15.6%) planes 6024/65536 120480/1310720 ( 9.2%) vertexes 10874/65536 130488/786432 (16.6%) nodes 3192/65536 102144/2097152 ( 4.9%) texinfos 1006/12288 72432/884736 ( 8.2%) texdata 107/2048 3424/65536 ( 5.2%) dispinfos 2/0 352/0 ( 0.0%) dispverts 162/0 3240/0 ( 0.0%) disptris 256/0 512/0 ( 0.0%) disp_lmsamples 5400/0 5400/0 ( 0.0%) faces 5525/65536 309400/3670016 ( 8.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3267/65536 182952/3670016 ( 5.0%) leaves 3225/65536 103200/2097152 ( 4.9%) leaffaces 6877/65536 13754/131072 (10.5%) leafbrushes 2879/65536 5758/131072 ( 4.4%) areas 2/256 16/2048 ( 0.8%) surfedges 40344/512000 161376/2048000 ( 7.9%) edges 25123/256000 100492/1024000 ( 9.8%) LDR worldlights 29/8192 2552/720896 ( 0.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 681/32768 6810/327680 ( 2.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 12156/65536 24312/131072 (18.5%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 3089428/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 53892/393216 (13.7%) LDR leaf ambient 3225/65536 77400/1572864 ( 4.9%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/13710 ( 0.0%) pakfile [variable] 26270/0 ( 0.0%)

Level flags = 0

Win32 Specific Data: physics [variable] 493157/4194304 (11.8%) ==== Total Win32 BSP file data space used: 5189463 bytes ====

Total triangle count: 16145 Writing c:\program files\steam\steamapps\iambobo\sourcesdkcontent\cstrike\mapsrc\aimnegxextinctionc009.bsp 41 seconds elapsed

** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\steamapps\iambobo\sourcesdkcontent\cstrike\mapsrc\aimnegxextinctionc009.bsp" "c:\program files\steam\steamapps\iambobo\counter-strike source\cstrike\maps\aimnegxextinction_c009.bsp"

2 posts 244 views

Replies

    • P5: Peddler
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    Logan Dougall

    **** leaked **** Entity prop_static (-1104.00 -173.00 -187.45) leaked!

    Level leaks and therefore doesn't compile in the first place.

    Load the pointfile and seal the leak, Run a bsp only compile to check for another leak, repeat as necessary until all leaks are sealed.

    .awesome { Uberstylers:Club; }
    • P3: Peasant
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    Actually, it compiles fine, I've played it in game many times, anyway yes I'll fix that right away.

    Anyway, I used a lot of my friend's ancient geometry so I had to patch up tons of microleaks -.- I've found like 10 so far but there's bound to be more, as this shows.

    Fix this broken website.