Help would be much appreciated.
By jamespizzurro 3 years ago
That's my problem. And yes, the knife is linked and parented to the wrist gizmo. I'm using Jennifer!'s rigs. I've made many, many animations using the same process, but for whatever reason I haven't been able to get my weapons to "bind" to the player's hands when it comes to view models. In this specific case, my knife only stays in one place for all of my animations. It doesn't even move a little bit.
I'm using 3DS Max 2009 and this plug-in to export SMDs.
The interesting thing is that the knife moves with the hands in 3DS Max, but not after I export it and view it in-game or via the Model Viewer in Source SDK. Also, I do not receive any compiling errors when exporting my SMDs.
Below is my QC file for this animation set:
$cd "C:\Documents and Settings\James\Desktop\James' Folder\Source Models\Knife\NEW DECOMPILE" $modelname "weapons\vknifet.mdl" $model "studio" "reference.smd" $cdmaterials "models\weapons\vmodels\Applegate\" $cdmaterials "models\weapons\vmodels\hands\" $hboxset "default" $surfaceprop "default" $illumposition 8.418 -2.675 -4.874 $sequence idle "idle" ACTVMIDLE 1 fps 12.00 $sequence draw "draw" ACTVMDRAW 1 fps 45.00 $sequence stab "stab" ACTVMHITCENTER 1 fps 35.00 $sequence stabmiss "stabmiss" ACTVMMISSCENTER 1 fps 40.00 $sequence midslash1 "midslash1" ACTVMHITCENTER 1 fps 55.00 $sequence midslash2 "midslash2" ACTVMHITCENTER 1 fps 55.00
1000 points to whoever ends up providing the most helpful advise and gets this to work. Only one user will receive the points.
Any help would be much appreciated! =D Thanks in advance.






