So have been having some issues compiling my new map since i started optimizing i got a few new errors in my compile log i dont know how to fix.
materialPath: f:\steam\steamapps\hokami\counter-strike source\cstrike\materials Loading C:\Users\Maikel\Desktop\AFTER3.vmf fixing up envcubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 1370 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing C:\Users\Maikel\Desktop\AFTER3.prt...done (0) Creating default cubemaps for envcubemap using skybox materials: skybox/militia_hdr*.vmt Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for envcubemap using skybox materials: skybox/militiahdr*.vmt Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (335863 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no waterlodcontrol entity, creating a default one. Compacting texture/material tables... Reduced 505 texinfos to 407 Reduced 30 texdatas to 23 (953 bytes to 688) Writing C:\Users\Maikel\Desktop\AFTER3.bsp 4 seconds elapsed
4 threads reading c:\users\maikel\desktop\AFTER3.bsp reading c:\users\maikel\desktop\AFTER3.prt 255 portalclusters 831 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster Optimized: 29 visible clusters (0.00%) Total clusters visible: 62771 Average clusters visible: 246 Building PAS... Average clusters audible: 255 visdatasize:18369 compressed from 16320 writing c:\users\maikel\desktop\AFTER3.bsp 7 seconds elapsed
[Reading texlights from 'lights.rad'] [4 texlights parsed from 'lights.rad']
Loading c:\users\maikel\desktop\AFTER3.bsp 6756 faces 32 degenerate faces 196139 square feet [28244158.00 square inches] 0 displacements 0 square feet [0.00 square inches] 6724 patches before subdivision zero area child patch zero area child patch 306322 patches after subdivision 22 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8Error trying to allocate 13184 bytes.
Interlopers gave me these errors:
WARNING: Cluster portals saw into cluster
zero area child patch
Error trying to allocate # bytes
I know how to fix the Error trying to allocate # bytes. But i dont want to lower the lightgrid scale on my map. Also any more Optimizing could not be done in my eyes
If you people could please help me fix these problems i would really appreciate it :)




