Css map keeps crashing css

By DominicHax 4 years ago

Why is my css crashing when i try to run the map?

No data is given why it just randomly crashes when its loading on my map start up all other maps are fine

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    • P3: Peasant
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    nosoul

    Post the compile log of the map you are trying to run.

    Why I laggin?
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    Crap let me recompile for that

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    ** Executing... ** Command: "c:\program files\steam\steamapps*\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps*\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps*\sourcesdkcontent\cstrike\mapsrc\DeathrunDominic_1"

    Valve Software - vbsp.exe (Dec 11 2006) 1 threads materialPath: c:\program files\steam\steamapps*\counter-strike source\cstrike\materials Loading C:\Program Files\Steam\steamapps*\sourcesdkcontent\cstrike\mapsrc\DeathrunDominic1.vmf fixing up envcubemap materials on brush sides... ProcessBlockThread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity triggerteleport (160.00 -272.00 282.00) leaked!

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0, 2048.0, 220.0) Leaf 0 contents: Leaf 1 contents: CONTENTSSOLID viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0, 1536.0, 220.0) Leaf 0 contents: Leaf 1 contents: CONTENTSSOLID viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0, 512.0, 220.0) Leaf 0 contents: Leaf 1 contents: CONTENTSSOLID viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0, 2048.0, 220.0) Leaf 0 contents: Leaf 1 contents: CONTENTSSOLID viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0, 2048.0, 220.0) Leaf 0 contents: Leaf 1 contents: CONTENTSSOLID viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3104.0, 1024.0, -204.0) Leaf 0 contents: CONTENTSSOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:

    to big to continue check next post

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    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3104.0, 1024.0, 720.0) Leaf 0 contents: CONTENTSSOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3104.0, 1024.0, -704.0) Leaf 0 contents: CONTENTSSOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:

    *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 88 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) Creating default cubemaps for envcubemap using skybox materials: skybox/skyday01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.

    No such variable "$hdrbasetexture" for material "skybox/skyday0101rt" Can't load skybox file skybox/skyday0101 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (178142 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no waterlodcontrol entity, creating a default one. Compacting texture/material tables... Reduced 1033 texinfos to 699 Reduced 52 texdatas to 45 (1457 bytes to 1106) Writing C:\Program Files\Steam\steamapps*\sourcesdkcontent\cstrike\mapsrc\DeathrunDominic_1.bsp 2 seconds elapsed

    ** Executing... ** Command: "c:\program files\steam\steamapps*\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps*\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps*\sourcesdkcontent\cstrike\mapsrc\DeathrunDominic_1"

    Valve Software - vvis.exe (Nov 8 2007) 1 threads reading c:\program files\steam\steamapps*\sourcesdkcontent\cstrike\mapsrc\DeathrunDominic1.bsp reading c:\program files\steam\steamapps*\sourcesdkcontent\cstrike\mapsrc\DeathrunDominic1.prt LoadPortals: couldn't read c:\program files\steam\steamapps*\sourcesdkcontent\cstrike\mapsrc\DeathrunDominic_1.prt

    ** Executing... ** Command: "c:\program files\steam\steamapps*\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps*\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps*\sourcesdkcontent\cstrike\mapsrc\DeathrunDominic_1"

    continue!

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    Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']

    Loading c:\program files\steam\steamapps*\sourcesdkcontent\cstrike\mapsrc\DeathrunDominic_1.bsp No vis information, direct lighting only. 3236 faces 1 degenerate faces 495328 square feet [71327272.00 square inches] 0 displacements 0 square feet [0.00 square inches] 6 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (169) Build Patch/Sample Hash Table(s).....Done<0.0362 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 71/1024 3408/49152 ( 6.9%) brushes 416/8192 4992/98304 ( 5.1%) brushsides 3421/65536 27368/524288 ( 5.2%) planes 3378/65536 67560/1310720 ( 5.2%) vertexes 4644/65536 55728/786432 ( 7.1%) nodes 2321/65536 74272/2097152 ( 3.5%) texinfos 699/12288 50328/884736 ( 5.7%) texdata 45/2048 1440/65536 ( 2.2%) dispinfos 0/0 0/0 ( 0.0%) dispverts 0/0 0/0 ( 0.0%) disptris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 3236/65536 181216/3670016 ( 4.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1812/65536 101472/3670016 ( 2.8%) leaves 2393/65536 76576/2097152 ( 3.7%) leaffaces 3882/65536 7764/131072 ( 5.9%) leafbrushes 1239/65536 2478/131072 ( 1.9%) areas 3/256 24/2048 ( 1.2%) surfedges 22533/512000 90132/2048000 ( 4.4%) edges 12478/256000 49912/1024000 ( 4.9%) LDR worldlights 6/8192 528/720896 ( 0.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 246/32768 2460/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3633/65536 7266/131072 ( 5.5%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2054236/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 37383/393216 ( 9.5%) LDR leaf ambient 2393/65536 57432/1572864 ( 3.7%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/400 ( 0.3%) pakfile [variable] 22019/0 ( 0.0%)

    Level flags = 0

    Win32 Specific Data: physics [variable] 178142/4194304 ( 4.2%) ==== Total Win32 BSP file data space used: 3154138 bytes ====

    Total triangle count: 8609 Writing c:\program files\steam\steamapps*\sourcesdkcontent\cstrike\mapsrc\DeathrunDominic_1.bsp 2 minutes, 51 seconds elapsed

    ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\steamapps*\sourcesdkcontent\cstrike\mapsrc\DeathrunDominic1.bsp" "c:\program files\steam\steamapps*\counter-strike source\cstrike\maps\DeathrunDominic_1.bsp"

    • P1: Beggar
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    Looks like you have a teleporter destination outside the world.

    edit, trigger teleport entity

    fubarite
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    I fixed it and it still does it, now it crashes on intilizing resources instead of loading resources

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    I found something weird i took the cordinates of the trigger_teleport and i fixed it For real now but .. the trigger teleport is in a world, which means i think the world has a leak.

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    Crazypip666

    Yes, you do have a leak, do you know how to find it using the pointfile?

    BAD WOLF
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    Well yea i do with pointfile But when i try it says no pointfile availabe But of course i found the leak but its not the last of them... Please help!