How to push func_physbox? Paid Answer!

By Smiechu 4 years ago

So here is my problem:

I want to push func_phhysbox with +use (default E key). But I don't know how to do this!

I will pay some points to someone who help me.

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    Crazypip666

    I don't think it is done with a map setting, I believe whether you can do it or not is set by a server variable, although you could set the server variable in the map using a point_servercommand. Unfortunately, I don't know what the variable is.

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    Cl_pushscale ### i think 5 is good

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    Posted by spyboy1o1 Cl_pushscale ### i think 5 is good

    It's phys_pushscale and things fly away when you shoot it not when you push them.

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    Posted by Smiechu
    Posted by spyboy1o1 Cl_pushscale ### i think 5 is good
    It's phys_pushscale and things fly away when you shoot it not when you push them.

    Make something a func_physbox, and go into the properties. Somewhere in the properties, you can change the weight. Making it heavy, you'll be unable to push it. If you do it light, you'll be able to push it very fast etc.

    If you want a vending machine for example, ou need a propphysicsmultiplayer or something, and you make it a vending machine model.

    Not sure, but worth a try^^

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    There should be something in the flags about output on +use

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    Posted by ivar Make something a func_physbox, and go into the properties. Somewhere in the properties, you can change the weight. Making it heavy, you'll be unable to push it. If you do it light, you'll be able to push it very fast etc. If you want a vending machine for example, ou need a prop_physics_multiplayer or something, and you make it a vending machine model. Not sure, but worth a try^^

    Yes, there is something like a 'mass scale', but it doesn't work when I put it for -5 or -2

    Posted by gangstakill There should be something in the flags about output on +use

    Yes, but then I pickup physbox instead of pushing it.

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    Crazypip666
    Posted by Smiechu
    Posted by ivar Make something a func_physbox, and go into the properties. Somewhere in the properties, you can change the weight. Making it heavy, you'll be unable to push it. If you do it light, you'll be able to push it very fast etc. If you want a vending machine for example, ou need a prop_physics_multiplayer or something, and you make it a vending machine model. Not sure, but worth a try^^
    Yes, there is something like a 'mass scale', but it doesn't work when I put it for -5 or -2
    Posted by gangstakill There should be something in the flags about output on +use
    Yes, but then I pickup physbox instead of pushing it.

    Massscale is positive value only which the mass of the object is multiplied by. If you want to lower the objects mass, use a number between 0 and 1.

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