Compiling crash?

???

By drimp 4 years ago

While compile one of my maps that is for a mod called buggy burnout. I tryed compiling for hl2 deathmatch. It keeps crashing or just taking hours and hours to compile. I also tryed it in ep2 just to see if its just the game. But same happend.

I dont get what it is. I know I dont have I leak. I must have some error somewhere just what would make this happen. :(

** Executing... ** Command: "c:\program files (x86)\steam\steamapps\knifejon\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\knifejon\half-life 2 deathmatch\hl2mp" "C:\Program Files (x86)\Steam\steamapps\knifejon\sourcesdkcontent\hl2mp\mapsrc\bbice_fall"

Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\program files (x86)\steam\steamapps\knifejon\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\steamapps\knifejon\sourcesdkcontent\hl2mp\mapsrc\bbicefall.vmf fixing up envcubemap materials on brush sides... ProcessBlockThread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlockThread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\knifejon\sourcesdkcontent\hl2mp\mapsrc\bbicefall.prt...done (0) Creating default cubemaps for envcubemap using skybox materials: skybox/skyday0304*.vmt Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/skyday0304rt" Can't load skybox file skybox/skyday0304 to build the default cubemap! Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (116505 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 707 texinfos to 475 Reduced 44 texdatas to 40 (2199 bytes to 2027) Writing C:\Program Files (x86)\Steam\steamapps\knifejon\sourcesdkcontent\hl2mp\mapsrc\bbice_fall.bsp 2 seconds elapsed

** Executing... ** Command: "c:\program files (x86)\steam\steamapps\knifejon\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\knifejon\half-life 2 deathmatch\hl2mp" -fast "C:\Program Files (x86)\Steam\steamapps\knifejon\sourcesdkcontent\hl2mp\mapsrc\bbice_fall"

Valve Software - vvis.exe (Nov 8 2007) fastvis = true 2 threads reading c:\program files (x86)\steam\steamapps\knifejon\sourcesdkcontent\hl2mp\mapsrc\bbicefall.bsp reading c:\program files (x86)\steam\steamapps\knifejon\sourcesdkcontent\hl2mp\mapsrc\bbicefall.prt 1482 portalclusters 5282 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (5) WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 12991 visible clusters (0.00%) Total clusters visible: 2131059 Average clusters visible: 1437 Building PAS... Average clusters audible: 1482 visdatasize:562878 compressed from 569088 writing c:\program files (x86)\steam\steamapps\knifejon\sourcesdkcontent\hl2mp\mapsrc\bbice_fall.bsp 5 seconds elapsed

** Executing... ** Command: "c:\program files (x86)\steam\steamapps\knifejon\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\knifejon\half-life 2 deathmatch\hl2mp" -noextra "C:\Program Files (x86)\Steam\steamapps\knifejon\sourcesdkcontent\hl2mp\mapsrc\bbice_fall"

Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\knifejon\sourcesdkcontent\hl2mp\mapsrc\bbice_fall.bsp 2806 faces 12 degenerate faces 890831 square feet [128279696.00 square inches] 25 displacements 23413 square feet [3371478.25 square inches] 2794 patches before subdivision 28662 patches after subdivision 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (19) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (26) transfers 6413828, max 1206 transfer lists: 48.9 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(58309, 46660, 27413) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(2737, 2090, 1079) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(175, 129, 59) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(15, 11, 4) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(2, 1, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0039 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 278/8192 3336/98304 ( 3.4%) brushsides 4155/65536 33240/524288 ( 6.3%) planes 6812/65536 136240/1310720 (10.4%) vertexes 5604/65536 67248/786432 ( 8.6%) nodes 2211/65536 70752/2097152 ( 3.4%) texinfos 475/12288 34200/884736 ( 3.9%) texdata 40/2048 1280/65536 ( 2.0%) dispinfos 25/0 4400/0 ( 0.0%) dispverts 6185/0 123700/0 ( 0.0%) disptris 10880/0 21760/0 ( 0.0%) disp_lmsamples 66489/0 66489/0 ( 0.0%) faces 2806/65536 157136/3670016 ( 4.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 995/65536 55720/3670016 ( 1.5%) leaves 2213/65536 70816/2097152 ( 3.4%) leaffaces 3194/65536 6388/131072 ( 4.9%) leafbrushes 1384/65536 2768/131072 ( 2.1%) areas 2/256 16/2048 ( 0.8%) surfedges 17055/512000 68220/2048000 ( 3.3%) edges 10071/256000 40284/1024000 ( 3.9%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 202/32768 2020/327680 ( 0.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3042/65536 6084/131072 ( 4.6%) cubemapsamples 22/1024 352/16384 ( 2.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1657456/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 562878/16777216 ( 3.4%) entdata [variable] 4267/393216 ( 1.1%) LDR leaf ambient 2213/65536 53112/1572864 ( 3.4%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 242676/0 ( 0.0%)

Level flags = 0

Win32 Specific Data: physics [variable] 116505/4194304 ( 2.8%) ==== Total Win32 BSP file data space used: 3609569 bytes ====

Total triangle count: 7339 Writing c:\program files (x86)\steam\steamapps\knifejon\sourcesdkcontent\hl2mp\mapsrc\bbice_fall.bsp 48 seconds elapsed

** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\steamapps\knifejon\sourcesdkcontent\hl2mp\mapsrc\bbicefall.bsp" "c:\program files (x86)\steam\steamapps\knifejon\half-life 2 deathmatch\hl2mp\maps\bbice_fall.bsp"

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Replies

    • P2: Drudge
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    Post compile log. THis post is useless with out that we cant see anything... Or at least what you get before the crash

    Buy me ripe! paying 4k PM ME!!
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    Post the compile log, so we can pick out your problem, I can also advise you using this: And again, I specially started my Hammer to be able to provide you a picture... =D

    So press Check for Problems and select everything you see there, then just hit and this needs to pick most of your problems out, if it still doesn't work, I would like to see your compile log...

    Revenge Scripter
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    Erm, you think I can send a compile log that I can't even finish? Well that doesn't make sence because every time it just crashes up.

    But thanks for the help anyways.

    Mapping Imp
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    And do you fast compile?

    Revenge Scripter
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    Posted by iShot And do you fast compile?

    I can't beleve I forgot about fast compile. I will try it now.

    Mapping Imp
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    Well I compiled and found this: WARNING: Cluster portals saw into cluster

    Theres all the compile log but that was just seen as I copy and pasted it on here. I had that before and its not meant to do alot of damage to something.

    Mapping Imp
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    Crazypip666