Help?
By G-FLOW 4 years agoSo my problem is i have a leak, i loaded the pointfile already and it shows me just this. It doesnt goes through something it is just there :/
in my log stands this
my log
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: d:\program files\steam\steamapps\counter-strike source\cstrike\materials Loading C:\Users\FLOW\Desktop\Climb\ClimbProject10.vmf fixing up envcubemap materials on brush sides... ProcessBlockThread: 0...1...2...3...4...5...6...7...8...9...10 (1) **** leaked **** Entity func_button (-561.00 1393.00 1487.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0, 8192.0, 3519.0) Leaf 0 contents: Leaf 1 contents: CONTENTSSOLID viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0, 7680.0, 3519.0) Leaf 0 contents: Leaf 1 contents: CONTENTSSOLID viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0, 6656.0, 3519.0) Leaf 0 contents: Leaf 1 contents: CONTENTSSOLID viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0, 8192.0, 3519.0) Leaf 0 contents: Leaf 1 contents: CONTENTSSOLID viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0, 8192.0, 3519.0) Leaf 0 contents: Leaf 1 contents: CONTENTSSOLID viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0, 5632.0, 3519.0) Leaf 0 contents: Leaf 1 contents: CONTENTSSOLID viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0, 4608.0, 3519.0) Leaf 0 contents: Leaf 1 contents: CONTENTSSOLID viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0, 3584.0, 3519.0) Leaf 0 contents: Leaf 1 contents: CONTENTSSOLID viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (1) Chop Details...done (0) Find Visible Detail Sides... Merged 8 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (2) Creating default cubemaps for env_cubemap using skybox materials: skybox/mpa90*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/mpa90rt" Can't load skybox file skybox/mpa90 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (661462 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no waterlodcontrol entity, creating a default one. Compacting texture/material tables... Reduced 3982 texinfos to 2214 Reduced 82 texdatas to 59 (3387 bytes to 2030) Writing C:\Users\FLOW\Desktop\Climb\ClimbProject10.bsp 15 seconds elapsed
** Executing... ** Command: "d:\program files\steam\steamapps\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "d:\program files\steam\steamapps\counter-strike source\cstrike" -fast "C:\Users\FLOW\Desktop\Climb\ClimbProject10"
Valve Software - vvis.exe (Nov 8 2007) fastvis = true 2 threads reading c:\users\flow\desktop\climb\ClimbProject10.bsp reading c:\users\flow\desktop\climb\ClimbProject10.prt LoadPortals: couldn't read c:\users\flow\desktop\climb\ClimbProject10.prt
** Executing... ** Command: "d:\program files\steam\steamapps\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "d:\program files\steam\steamapps\counter-strike source\cstrike" -noextra "C:\Users\FLOW\Desktop\Climb\ClimbProject10"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\users\flow\desktop\climb\ClimbProject10.bsp No vis information, direct lighting only. 17516 faces 69 degenerate faces 8629872 square feet [1242701696.00 square inches] 0 displacements 0 square feet [0.00 square inches] 3 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (330) Build Patch/Sample Hash Table(s).....Done<0.1907 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 42/1024 2016/49152 ( 4.1%) brushes 1724/8192 20688/98304 (21.0%) brushsides 17086/65536 136688/524288 (26.1%) planes 28040/65536 560800/1310720 (42.8%) vertexes 20453/65536 245436/786432 (31.2%) nodes 13180/65536 421760/2097152 (20.1%) texinfos 2214/12288 159408/884736 (18.0%) texdata 59/2048 1888/65536 ( 2.9%) dispinfos 0/0 0/0 ( 0.0%) dispverts 0/0 0/0 ( 0.0%) disptris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 17516/65536 980896/3670016 (26.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6794/65536 380464/3670016 (10.4%) leaves 13223/65536 423136/2097152 (20.2%) leaffaces 21904/65536 43808/131072 (33.4%) leafbrushes 6530/65536 13060/131072 (10.0%) areas 10/256 80/2048 ( 3.9%) surfedges 105923/512000 423692/2048000 (20.7%) edges 58155/256000 232620/1024000 (22.7%) LDR worldlights 3/8192 264/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 613/32768 6130/327680 ( 1.9%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 10401/65536 20802/131072 (15.9%) cubemapsamples 5/1024 80/16384 ( 0.5%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 10083340/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 33748/393216 ( 8.6%) LDR leaf ambient 13223/65536 317352/1572864 (20.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1248 ( 0.1%) pakfile [variable] 43910/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 661462/4194304 (15.8%) ==== Total Win32 BSP file data space used: 15213530 bytes ====
Total triangle count: 44167 Writing c:\users\flow\desktop\climb\ClimbProject10.bsp 5 minutes, 42 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Users\FLOW\Desktop\Climb\ClimbProject10.bsp" "d:\program files\steam\steamapps\counter-strike source\cstrike\maps\ClimbProject10.bsp"
EDIT: Thanks guys!
but now my log says this! :/ (no leaks)
Now i tested my map and i still can't see the water! :(
btw Darksoul6116 i have no Xfire :(







