ZombieEscape Special things !

By markkoka 4 years ago

Im building a Zombie Escape map .

http://www.fpsbanana.com/studios/wips/view/18778

But soon i have to build some special things to make map to zombie escape map. Like Nuclear explosion what kills all who arent in safe room , and timed doors .

How to build that kind things :D ?

Also 1 idea , rocket falling in city and it shoots out poison gases , if u arent in safe room u wil die , but not with 1sec , like 1 second = -10hp or sth like it .

           Give me some advice !






                                Piiic          Markko    :)
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    • P1: Beggar
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    Your watching to much films =]

    http://www.fpsbanana.com/clubs
    • P2: Drudge
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    Why you say so ?

    Chill out , smoke weed & ride
    • P1: Beggar
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    Posted by markkoka Also 1 idea , rocket falling in city and it shoots out poison gases , if u arent in safe room u wil die , but not with 1sec , like 1 second = -10hp or sth like it .

    lolz =]

    http://www.fpsbanana.com/clubs
    • P2: Drudge
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    I think its good idea :D , but hard to build :(

    for example - have you played in hl2dm DM_runoff map , there is so if u press button then rockets coming and kill s everyone , my idea if rocket falls down then colored dustclouds coming out from underground and moveing higher , if u are on ground u will die faster , if u are high then u wil die when all map is full that stuff. Same time if u touch it or if u inside it it takes hp from you like in real life or what ?

           Its just idea :S i got some idea how to try build it  :D   Gonna test it some time .
    
    
            lol !
    
    Chill out , smoke weed & ride
    • P3: Peasant
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    Timed doors:

    Once the nuke is triggered to come or whatever, use logic_relay to do door timing an nuke timing.

    How to make the nuke... Make a huge brush that will fit your whole map except for the safe room. MAke it with trigger texture and turn it into triggerhurt with damage = 5, damagecap=10, and damage type = NerveGas. The brush should start outside the map so it doesn't kill people before its supposed to. Just build a small box of skybox around its origin so that it doesn't leak the map. When it comes time, have the logicrelay tell it to move up and start killing everyone. :D

    You can also make a nerve gas effect with fog or whatever, but I'm not an expert on that.

    • P2: Drudge
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    OK Thank you !

    Chill out , smoke weed & ride