Help please?
By Snuffles 4 years agoWell, thanks to all the great help from the community, I have ALMOST completed hacking my first model in a while. I have put the sig_552 into milkshape, deleted everything except the scope. Imported the m4, then moved the scope onto it without moving the m4. I then assigned the scope to the Parent to it follows the animations.
i then changed the qc to let it know to use the right materials and did "snap rotate -90 fps."
when i go to compile it. i get this error
ERROR: cannot find bone vweapon.m4Clip for bbox ERROR: Aborted Processing on 'weapons\vrifm4a1.mdl'
HERE is my compile log if it helps
GUIStudioMDL 2.2/Source - © 2007 Neil 'Jed' Jedrzejewski - http://www.wunderboy.org/
Loaded QC file - "C:\Documents and Settings\kyle\Desktop\in\m4\mdldecompiler.qc"
Created command line: "C:\Program Files\Steam\steamapps\herecomescaboose\sourcesdk\bin\ep1\bin\studiomdl.exe" -game "c:\program files\steam\steamapps\herecomescaboose\counter-strike source\cstrike" -notxbox "C:\Documents and Settings\kyle\Desktop\in\m4\mdldecompiler.qc"
SteamStartup() failed: SteamStartup(0xf,0x0013F1A8) failed with error 108: The local Steam Service is not running
Created command line: "C:\Program Files\Steam\steamapps\herecomescaboose\sourcesdk\bin\ep1\bin\studiomdl.exe" -game "c:\program files\steam\steamapps\herecomescaboose\counter-strike source\cstrike" -notxbox "C:\Documents and Settings\kyle\Desktop\in\m4\mdldecompiler.qc"
qdir: "c:\documents and settings\kyle\desktop\in\m4\" gamedir: "c:\program files\steam\steamapps\herecomescaboose\counter-strike source\cstrike\" gpath: "mdldecompiler" Working on "mdldecompiler.qc" SMD MODEL C:\Documents and Settings\kyle\Desktop\in\m4/m4a1reference.smd SMD MODEL C:\Documents and Settings\kyle\Desktop\in\m4/handsreference.smd SMD MODEL C:\Documents and Settings\kyle\Desktop\in\m4/idle.smd SMD MODEL C:\Documents and Settings\kyle\Desktop\in\m4/shoot1.smd SMD MODEL C:\Documents and Settings\kyle\Desktop\in\m4/shoot2.smd SMD MODEL C:\Documents and Settings\kyle\Desktop\in\m4/shoot3.smd SMD MODEL C:\Documents and Settings\kyle\Desktop\in\m4/reload.smd SMD MODEL C:\Documents and Settings\kyle\Desktop\in\m4/draw.smd SMD MODEL C:\Documents and Settings\kyle\Desktop\in\m4/addsilencer.smd SMD MODEL C:\Documents and Settings\kyle\Desktop\in\m4/idleunsil.smd SMD MODEL C:\Documents and Settings\kyle\Desktop\in\m4/shoot1unsil.smd SMD MODEL C:\Documents and Settings\kyle\Desktop\in\m4/shoot2unsil.smd SMD MODEL C:\Documents and Settings\kyle\Desktop\in\m4/shoot3unsil.smd SMD MODEL C:\Documents and Settings\kyle\Desktop\in\m4/reloadunsil.smd SMD MODEL C:\Documents and Settings\kyle\Desktop\in\m4/drawunsil.smd SMD MODEL C:\Documents and Settings\kyle\Desktop\in\m4/detachsilencer.smd ERROR: cannot find bone vweapon.m4Clip for bbox ERROR: Aborted Processing on 'weapons\vrif_m4a1.mdl'
and HERE is the QC of the m4
$cd "C:\Documents and Settings\kyle\Desktop\in\m4" $modelname "weapons\vrifm4a1.mdl" $model "studio" "m4a1reference.smd" $model "hands" "handsreference.smd" $cdmaterials "models\weapons\Vmodels\rifm4a1\" $cdmaterials "models\weapons\vmodels\hands\" $cdmaterials "models\weapons\vmodels\snipawp\" $cdmaterials "models\weapons\Vmodels\rifsg552\" $hboxset "default" $hbox 0 "vweapon.m4Parent" -0.581 -0.922 -6.757 1.360 5.699 15.093 $hbox 0 "vweapon.m4Clip" -0.880 -3.738 -0.872 0.451 0.450 1.617 $hbox 0 "vweapon.Handsparent" -4.654 -1.415 0.000 6.834 1.302 6.902 $hbox 0 "vweapon.LeftArm" -0.319 -1.833 -1.434 8.563 1.491 1.708 $hbox 0 "vweapon.LeftHand" -0.998 -1.856 -1.460 3.655 1.901 1.020 $hbox 0 "vweapon.LeftThumb01" -0.038 -0.957 -1.026 2.195 0.816 0.689 $hbox 0 "vweapon.LeftThumb02" -0.557 -0.812 -0.925 1.705 0.536 0.541 $hbox 0 "vweapon.LeftPinky01" -0.563 -0.567 -0.680 1.253 1.426 0.518 $hbox 0 "vweapon.LeftRing01" -0.051 -0.398 -0.616 1.498 0.636 0.413 $hbox 0 "vweapon.Lwristhelper" -0.805 -6.918 -1.161 1.745 0.000 2.128 $hbox 0 "vweapon.RightArm" -0.402 -1.437 -1.576 8.544 1.387 1.609 $hbox 0 "vweapon.RightHand" -0.402 -1.775 -1.494 3.638 1.715 0.913 $hbox 0 "vweapon.RightThumb01" -0.867 -1.013 -1.300 2.356 1.051 0.852 $hbox 0 "vweapon.RightThumb02" -1.285 -0.580 -0.979 1.751 0.994 0.680 $hbox 0 "vweapon.RightMiddle01" -0.061 -0.689 -0.475 1.376 0.379 0.545 $hbox 0 "vweapon.RightRing01" -0.256 -0.648 -0.542 1.312 0.423 0.473 $hbox 0 "vweapon.RightPinky01" -0.456 -1.085 -0.539 1.124 0.488 0.691 $hbox 0 "vweapon.Rwristhelper" -1.175 -7.124 -1.587 1.829 0.933 2.029 // Model uses material "rifm4a1.vmt" // Model uses material "vhands.vmt" // Model uses material "vAWPscope.vmt" // Model uses material "rifsg552.vmt" $attachment "1" "vweapon.m4Parent" 0.20 3.50 20.00 rotate 0.00 0.00 0.00 $attachment "2" "vweapon.m4Parent" 0.00 3.60 3.00 rotate -30.00 165.00 -0.00 $surfaceprop "default" $illumposition -3.995 9.538 -6.393 $sequence idle "idle" ACTVMIDLESILENCED 1 snap rotate -90 fps 16.00 $sequence shoot1 "shoot1" ACTVMPRIMARYATTACKSILENCED 1 snap rotate -90 fps 20.00 { { event 5001 0 "1" } { event AECLIENTEFFECTATTACH 0 "EjectBrass_556 2 150" } }
$sequence shoot2 "shoot2" ACTVMPRIMARYATTACKSILENCED 1 snap rotate -90 fps 20.00 { { event 5001 0 "1" } { event AECLIENTEFFECTATTACH 0 "EjectBrass_556 2 150" } }
$sequence shoot3 "shoot3" ACTVMPRIMARYATTACKSILENCED 1 snap rotate -90 fps 20.00 { { event 5001 0 "1" } { event AECLIENTEFFECTATTACH 0 "EjectBrass_556 2 150" } }
$sequence reload "reload" ACTVMRELOADSILENCED 1 snap rotate -90 fps 37.00 { { event 5004 25 "WeaponM4A1.Clipout" } { event 5004 53 "WeaponM4A1.Clipin" } { event 5004 88 "WeaponM4A1.Boltpull" } }
$sequence draw "draw" ACTVMDRAWSILENCED 1 snap rotate -90 fps 40.00 { { event 5004 1 "WeaponM4A1.Deploy" } { event 5004 17 "Weapon_M4A1.Boltpull" } }
$sequence addsilencer "addsilencer" ACTVMATTACHSILENCER 1 snap rotate -90 fps 30.00 { { event 5004 28 "WeaponM4A1.Silencer_On" } }
$sequence idleunsil "idleunsil" ACTVMIDLE 1 snap rotate -90 fps 16.00 $sequence shoot1unsil "shoot1unsil" ACTVMPRIMARYATTACK 1 snap rotate -90 fps 20.00 { { event 5001 0 "1" } { event AECLIENTEFFECTATTACH 0 "EjectBrass556 2 150" } }
$sequence shoot2unsil "shoot2unsil" ACTVMPRIMARYATTACK 1 snap rotate -90 fps 20.00 { { event 5001 0 "1" } { event AECLIENTEFFECTATTACH 0 "EjectBrass556 2 150" } }
$sequence shoot3unsil "shoot3unsil" ACTVMPRIMARYATTACK 1 snap rotate -90 fps 20.00 { { event 5001 0 "1" } { event AECLIENTEFFECTATTACH 0 "EjectBrass556 2 150" } }
$sequence reloadunsil "reloadunsil" ACTVMRELOAD 1 snap rotate -90 fps 37.00 { { event 5004 25 "WeaponM4A1.Clipout" } { event 5004 53 "WeaponM4A1.Clipin" } { event 5004 88 "Weapon_M4A1.Boltpull" } }
$sequence drawunsil "drawunsil" ACTVMDRAW 1 snap rotate -90 fps 40.00 { { event 5004 1 "WeaponM4A1.Deploy" } { event 5004 17 "WeaponM4A1.Boltpull" } }
$sequence detachsilencer "detachsilencer" ACTVMDETACHSILENCER 1 snap rotate -90 fps 30.00 { { event 5004 21 "WeaponM4A1.Silencer_Off" } }
i hope that this great community can help me out on making better skins to release.
Thanks in Advance



