Map crashes when you enter a cetain area...
By RandomMFHero 4 years agoWhenever I enter the new part of my map, the game crashes. :( Here is compile log.
** Executing... ** Command: "c:\program files\steam\steamapps\mrhappyface000\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\mrhappyface000\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\mrhappyface000\sourcesdkcontent\cstrike\mapsrc\zmwtfhax_b7"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\program files\steam\steamapps\mrhappyface000\counter-strike source\cstrike\materials Loading C:\Program Files\Steam\steamapps\mrhappyface000\sourcesdkcontent\cstrike\mapsrc\zmwtfhaxb7.vmf Can't find surfaceprop panel for material METAL/PRODVENTA, using default fixing up envcubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... ProcessBlockThread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlockThread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 2594 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing C:\Program Files\Steam\steamapps\mrhappyface000\sourcesdkcontent\cstrike\mapsrc\zmwtfhaxb7.prt...done (0) Creating default cubemaps for envcubemap using skybox materials: skybox/skyday0306*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/skyday0306rt" Can't load skybox file skybox/skyday0306 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (1444943 bytes) Error! To use model "models/propslab/scrapyarddumpster.mdl" with propstatic, it must be compiled with $staticprop! Error loading studio model "models/propslab/scrapyarddumpster.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2700 texinfos to 1606 Reduced 269 texdatas to 221 (10725 bytes to 8854) Writing C:\Program Files\Steam\steamapps\mrhappyface000\sourcesdkcontent\cstrike\mapsrc\zmwtfhaxb7.bsp 23 seconds elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\mrhappyface000\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\mrhappyface000\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\mrhappyface000\sourcesdkcontent\cstrike\mapsrc\zmwtfhax_b7"
Valve Software - vvis.exe (Nov 8 2007) 2 threads reading c:\program files\steam\steamapps\mrhappyface000\sourcesdkcontent\cstrike\mapsrc\zmwtfhaxb7.bsp reading c:\program files\steam\steamapps\mrhappyface000\sourcesdkcontent\cstrike\mapsrc\zmwtfhaxb7.prt 1642 portalclusters 4427 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (220) WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 1308 visible clusters (0.00%) Total clusters visible: 326502 Average clusters visible: 198 Building PAS... Average clusters audible: 456 visdatasize:284154 compressed from 683072 writing c:\program files\steam\steamapps\mrhappyface000\sourcesdkcontent\cstrike\mapsrc\zmwtfhax_b7.bsp 3 minutes, 42 seconds elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\mrhappyface000\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\mrhappyface000\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\mrhappyface000\sourcesdkcontent\cstrike\mapsrc\zmwtfhax_b7"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\mrhappyface000\sourcesdkcontent\cstrike\mapsrc\zmwtfhax_b7.bsp 13953 faces 1052357 square feet [151539472.00 square inches] 5 displacements 12138 square feet [1747884.00 square inches] 13953 patches before subdivision 106597 patches after subdivision 172 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (239) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (202) transfers 14407794, max 1579 transfer lists: 109.9 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(576557, 493313, 432225) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(115879, 88826, 74006) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(28290, 19996, 16592) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #4 added RGB(7683, 5110, 4370) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(2297, 1462, 1290) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #6 added RGB(726, 443, 403) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #7 added RGB(240, 141, 130) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(82, 46, 43) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #9 added RGB(29, 15, 14) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #10 added RGB(10, 5, 5) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(4, 2, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #12 added RGB(1, 1, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #13 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0752 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 658/1024 31584/49152 (64.3%) brushes 3554/8192 42648/98304 (43.4%) brushsides 24028/65536 192224/524288 (36.7%) planes 10762/65536 215240/1310720 (16.4%) vertexes 24076/65536 288912/786432 (36.7%) nodes 7289/65536 233248/2097152 (11.1%) texinfos 1606/12288 115632/884736 (13.1%) texdata 221/2048 7072/65536 (10.8%) dispinfos 5/0 880/0 ( 0.0%) dispverts 1445/0 28900/0 ( 0.0%) disptris 2560/0 5120/0 ( 0.0%) disp_lmsamples 25476/0 25476/0 ( 0.0%) faces 13953/65536 781368/3670016 (21.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 11107/65536 621992/3670016 (16.9%) leaves 7948/65536 254336/2097152 (12.1%) leaffaces 15548/65536 31096/131072 (23.7%) leafbrushes 5471/65536 10942/131072 ( 8.3%) areas 13/256 104/2048 ( 5.1%) surfedges 108801/512000 435204/2048000 (21.3%) edges 62900/256000 251600/1024000 (24.6%) LDR worldlights 171/8192 15048/720896 ( 2.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 763/32768 7630/327680 ( 2.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 12576/65536 25152/131072 (19.2%) cubemapsamples 115/1024 1840/16384 (11.2%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 5229808/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 284154/16777216 ( 1.7%) entdata [variable] 452307/393216 (115.0%) VERY FULL! LDR leaf ambient 7948/65536 190752/1572864 (12.1%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/35302 ( 0.0%) pakfile [variable] 1214491/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 1444943/4194304 (34.5%) ==== Total Win32 BSP file data space used: 12439705 bytes ====
Total triangle count: 35805 Writing c:\program files\steam\steamapps\mrhappyface000\sourcesdkcontent\cstrike\mapsrc\zmwtfhax_b7.bsp 7 minutes, 36 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\steamapps\mrhappyface000\sourcesdkcontent\cstrike\mapsrc\zmwtfhaxb7.bsp" "c:\program files\steam\steamapps\mrhappyface000\counter-strike source\cstrike\maps\zmwtfhax_b7.bsp"
** Executing... ** Command: "c:\program files\steam\steamapps\mrhappyface000\counter-strike source\hl2.exe" ** Parameters: -game "c:\program files\steam\steamapps\mrhappyface000\counter-strike source\cstrike" +map "zmwtfhaxb7"





