So i almost finished my new map i compile it everything looks nice and ok the only thing there is the water looks like nodraw.... then i ran the compile log trough the checker and it found 2 errors...
Leaf ## (portal##) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.
## degenerate face(s)
I looked just about everywhere but i can't seem to find a website telling me how i can fix them... also i don't have any leaks and i'm not using any enities accept for lightspot, envcubemap, light_env, and the spawn places...
You need to work on optimizing your map. Any brushes which don't significantly block visibility should be tied to func_detail. Read Zombies Optimization Guide for more.
Posted by Crazypip666
You need to work on optimizing your map. Any brushes which don't significantly block visibility should be tied to func_detail. Read Zombies Optimization Guide for more.
Any brushes which don't significantly block visibility why not all... and why optimize it... i get an fps of 300 on it -_-"
Not all because then you would render the whole map at once. You aren't optimizing strictly for better FPS, but in this case for better compiling performance, and to get rid of the error.
I'm working on func_detailing it right now. I should be done soon, but I may not have it finished before I need to go to work. If it's not done within the next twenty minutes, I should be able to finish it tonight.